Larry Brooks
Male Human Cleric 1
Lawful Good
Representing Himeo
Strength 8 (-1)
Dexterity 10 (+0)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 20 (+5)
Size: Medium
Height: 5' 8"
Weight: 155 lb
Eyes:
Hair:
Skin:
Domains: Law Community
Energy: Positive [Healing / Damages Undead]
Total Hit Points: 8
Speed: 20 feet
Armor Class: 13 = 10 + 3 [hide]
Touch AC: 10
Flat-footed: 13
Initiative modifier: + 0 = + 0 [dexterity]
Fortitude save: + 2 = 2 [base]
Reflex save: + 0 = 0 [base]
Will save: + 4 = 2 [base] + 2 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (missile): + 0 = 0 [base]
Combat Maneuver Bonus: -1 = 0 [base] -1 [strength]
Combat Maneuver Defense: + 9 = 10 + 0 [base] -1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.
Languages: Celestial Common (? 1 more)
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Hide armor [medium; + 3 AC; max dex + 4; check penalty -3 25 lb.]
Feats:
Persuasive +2 on diplomacy and intimidate
Skill Focus (Diplomacy)
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -3 =
+0
-3 [armor]
Appraise Int 2 =
+2
Bluff Cha 7 =
+5
+ 2 [persuasive]
Climb Str* -4 =
-1
-3 [armor]
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 12 =
+5
+ 1 + 3 [class skill] + 3 [skill focus]
Disguise Cha 5 =
+5
Escape Artist Dex* -3 =
+0
-3 [armor]
Fly Dex* -3 =
+0
-3 [armor]
Heal Wis 6 =
+2
+ 1 + 3 [class skill]
Intimidate Cha 7 =
+5
+ 2 [persuasive]
Knowledge (history) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (religion) Int 6 =
+2
+ 1 + 3 [class skill]
Perception Wis 2 =
+2
Perform_1 Cha 5 =
+5
Perform_2 Cha 5 =
+5
Perform_3 Cha 5 =
+5
Perform_4 Cha 5 =
+5
Perform_5 Cha 5 =
+5
Ride Dex* -3 =
+0
-3 [armor]
Sense Motive Wis 3 =
+2
+ 1
Stealth Dex* -3 =
+0
-3 [armor]
Survival Wis 2 =
+2
Swim Str** -4 =
-1
-3 [armor]
Use Magic Device Cha 6 =
+5
+ 1
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Cleric spells: 3 can be selected per day, unlimited casting
First-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:
Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to charisma (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric
Alignment Aura
Spontaneous casting -- trade prepared spells for curative spells
Channels positive energy (8x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities. See the rulebook for details
Community clergy can heal and remove fatigued, shaken, and sickened by touch, an at 8th level let others use yoursaves
Law clergy can cause an ally to roll 11s on all d20s, and at 8th level can make a weapon axiomatic.
Concentration check: d20 + cleric level + wisdom modifier vs. DC
Class HP rolled
Level 1: Cleric 8
Larry Brooks's Equipment:
28 lb
3 lb
2 lb
_____
33 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Spell component pouch
Total
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