PlayerUnknown's Battlegrounds

slippery

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It was a situation where I might have been seen to begin with so doing something is better than nothing no matter what. 2 of my friends are generally good at communicating and doing things. Some of the others, not so much. For the most part I'm pretty good about keeping them in mind, sometimes it's unavoidable. We had a decent night of squad games, 10 games 1 win, I had 2.67 KD, 3.56 KDA, with 281 Avg Damage. Even had a 695m kill in there.

The SKS is growing on me, possibly because I just can't fucking find Kar98/M24 for shit. Something like 25 games yesterday, I only picked up an M24 from a friends corpse. The DMR's feel like they are in a decent spot right now since AR's are so mediocre. The damage fall of on AR's makes it hard to fight at range, it just feels like such a disadvantage when you need 5+ shots.
 

Tarisk

Pathetic Reaction Bot
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It was a situation where I might have been seen to begin with so doing something is better than nothing no matter what. 2 of my friends are generally good at communicating and doing things. Some of the others, not so much. For the most part I'm pretty good about keeping them in mind, sometimes it's unavoidable. We had a decent night of squad games, 10 games 1 win, I had 2.67 KD, 3.56 KDA, with 281 Avg Damage. Even had a 695m kill in there.

The SKS is growing on me, possibly because I just can't fucking find Kar98/M24 for shit. Something like 25 games yesterday, I only picked up an M24 from a friends corpse. The DMR's feel like they are in a decent spot right now since AR's are so mediocre. The damage fall of on AR's makes it hard to fight at range, it just feels like such a disadvantage when you need 5+ shots.

I had some good games last night. ended on 4 wins in a row and won like 7 games out of 16 or something but wasn't landing shots for shit. of the last 4 wins i only had a few kills. But from potatoing my m24 shots (either they became Neo and moved at the last second, or my bullets seemed to go through them, dirt behind them when running directly at me) to just not seeing anyone before my squaddies downed them it was uneventful feeling. Yet in the first 2 days of m24 being a world spawn I was hitting a lot of shots with only a few misses.

I always get salty seeing Shroud and other streamers line up a sniper shot on guys who just stand still in the open for them. I feel like once I put my scope on someone they never stop moving, especially when not even looking at me or knowing im there.

Also did they tweak the resting animation on the 8x and maybe even the 6x? I feel like even with bolt action, the 2nd bullet lands no where near the first, even if i put the dot exactly where it was on the previous shot. Doesn't seem to be an issue on the 4x at all in comparison.
 

Pyratec

Golden Knight of the Realm
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Any euro bros playing this? I'm in CET and wouldnt mind having someone to queue up with in the evenings.
 
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slippery

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And it's in the rain, and the rain is fucking deafening. Rain is like 2-3x as loud as everything else, it's so fucking retarded. I live in Florida, it fucking pours all the time, I have never heard rain so loud in my life. Rain shouldn't make you deaf, it should just decrease the range sound travels
 

Tarisk

Pathetic Reaction Bot
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So far anyway the patch tonight seemed to help. That or an hour on the experimental server was just so bad that the live servers just felt absolutely amazing.

On a different note. A loss after 11 wins in a row really stings more than a loss streak.
 
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Muurloen

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Feels good man.

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Muurloen

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Uhhh, I did the w/e keyboard commands pop up when I load up the game. Only did it once and its been there ever since.
 

Cybsled

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In terms of the E3 reveal, the riot shield will take a primary weapon slot. That should make for some interesting tradeoffs and make close range stuff more viable (since in theory you can use the shield to get to cover vs. long range attackers).
 

Hekotat

FoH nuclear response team
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How did you get your discord overlay to work with pubg? I can't get it to work. at most i saw an error saying not supported/disabled by pubg.

There's like an experimental setting or something in Discord. I forgot how I got to it. Just poke around in settings and you'll find it.
 

Muurloen

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In terms of the E3 reveal, the riot shield will take a primary weapon slot. That should make for some interesting tradeoffs and make close range stuff more viable (since in theory you can use the shield to get to cover vs. long range attackers).
w8wut.gif


So when that shield is not up front in your hands, it's going to cover your whole back?

Level 10k armor back there with the pan.
 

slippery

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I would really like to play this event mode, but the rain is literally deafening, and they just fucking did it the exact same again

Edit: Still rewards like ass too. 9 kills and the win, 78 bp. gg.
 
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slippery

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Squads, I was the only one left in my squad at 40. I killed 7 people in the top 10. Got that blood pumpin today boys

2T5mzQs.jpg
 
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Rathar

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I would really like to play this event mode, but the rain is literally deafening, and they just fucking did it the exact same again

Edit: Still rewards like ass too. 9 kills and the win, 78 bp. gg.

Literally the only real need for druids for a bit there was to get rid of the Rain. /shuffleswalker
 

Muurloen

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PLAYERUNKNOWN'S BATTLEGROUNDS :: PC 1.0 Update #15

Patch Notes

NEW MAP: SANHOK
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  • Added a new map: Sanhok (pronounced “sah-nok”)
    • Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
    • Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.

    • Performance
      • Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements.
    • Gameplay
      • Weather in Sanhok changes dynamically.
      • Players can throw apples while waiting to board the plane in the in-game lobby.
    • Redzone
      • The redzone is smaller and shorter-lasting on Sanhok.
      • The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
    • Bluezone
      • Bluezone on Sanhok has shorter waiting times and longer travel times.
      • The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size).
    • Spawn Balance
      • The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
        • ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
        • 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages.
  • Introduction to Sanhok’s locales:


    Cave - Here you’ll find an abandoned archaeological site, located in the heart of a seaside cave. Parachute in through the open top for access to the best loot and a boat for a quick escape.


    Ruins - Only the most daring players will brave these claustrophobic chambers. The Ruins reward those who survive the close-quarters combat with all the loot they can carry. Drop onto the roof to storm the temple from above, or sneak in through the ground-level tunnels.


    Paradise Resort - Welcome to Paradise, Sanhok's finest (and only) luxury resort. This compound has it all: cross-courtyard sightlines for snipers, thrilling room-to-room breaches for shotgun specialists, and mid-ranged corridors that are perfect for honing your SMG skills. Checkout is at 11:00.


    Training Center - Measure yourself against the best of the best in this abandoned training facility. Survive a tactical obstacle course to get loaded up with loot. Either get good or die trying.


    Quarry - This flooded limestone quarry is a both a visual, and tactical departure from the lush, green wilds of Sanhok. With few trees for cover, you’ll have to push from mound to mound, looting and hunting while vulnerable to players on the rim of the quarry.


    Docks - Explore cargo ships filled with loot in this out-of-the way drop, located in the Southeast corner of Sanhok. With plenty of opportunities for mid-range to CQC encounters, this is a terrific drop for newer players hoping to get their bearings, farm up, and escape!


    Roads - Some areas in Sanhok are now paved with old concrete roads. Watch out for campers and use these to outrace the blue zone!


Performance
  • We’ve optimized the way servers handle many nearby objects to improve performance. This includes optimizations for:
    • Characters models
    • Vehicles
    • Weapons

World



  • Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar
    • The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin


Items
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  • Added the QBZ95, a Sanhok-exclusive weapon
    • The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.
    • The QBZ replaces the SCAR-L in Sanhok’s item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ95 spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok.

Gameplay
  • Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly.
    • This means that for example, when aiming down the sight, you won't gain the full accuracy improvements from ADS until your sights are aligned.
  • The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
    • Spectators can also watch the winning player or team celebrate.

UI / UX
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  • With three maps now in the game, you’ll choose between two “playlists” instead of two maps.
    • The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
    • The Mini Royale playlist contains only Sanhok for now.
    • Select both playlists to be randomly dropped into one of the three maps currently in the game.

  • Many game UI elements have been updated
    • The friend list UI has been updated
    • Leaderboard and Replay UI has been improved
    • Pop ups in the lobby and game sessions have been visually enhanced.
    • Pop up window showing matchmaking status has been improved
    • In-game UI elements such as inventory, map, results window have been improved
  • Improved the in-game minimap
    • The mini map now dynamically zooms in or out depending on the character's movement speed, enhancing your ability to see what’s around you.
      • The 'Minimap Dynamic Zoom' option can be turned on/off in the options menu.
    • The minimap can now be expanded
      • Minimap expansion can be toggled on/off using the 'N' key
    • To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue
  • 29b1fc37667f2b12b6150205784aade177ea998f.jpg

  • The Blue Zone indicator bar located above the minimap has been improved
  • Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired.
    • Sensitivity levels now apply properly for scopes with a variable zoom.
  • A new option to adjust crosshair color using RGBA values has been added under the options menu
  • The loading screen has been modified to display game-related tips

Sounds
  • Plane engine sound volume when beginning the match has been decreased
  • The volume of sounds made by bodies of water (oceans, rivers) has been decreased
  • Care package plane's volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane's maximum sound can be heard has been decreased
  • The sound effect made when throwables impact water has been improved
  • All weapon sounds have been remastered for better quality
    • Excessive boost effect in low frequency range has been adjusted.

Crates
  • Aviator crate is now included in weekly random crates, its drop rate has been updated.
    • Aviator: 20%
    • Eguinox: 15%
    • Triumph: 10%
    • Raider: 15%
    • Fever: 2.5%
    • Militia: 15%
    • Biker: 10%
    • Desperado: 2.5%
    • Survivor: 5%
    • Wander: 5%

Effects
  • We’ve improved visual effects when bullets strike ground or water
  • The splash effect shown when throwables impact water has been made more realistic.

Bug Fixes
  • Fixed an issue where characters got stuck in certain areas of Erangel and Miramar
  • Removed a few objects from Erangel and Miramar which obstructed movement
  • Fixed an issue where certain plants in Miramar were floating above the ground
  • Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation
  • Fixed an issue preventing the Mirado from taking damage from grenades.
  • Fixed an issue where players inside vehicles didn’t take damage from unarmed melee attacks
  • Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration.
  • Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle.
  • Fixed an issue where parts of the sidecar's wheel were missing when the tire was destroyed.
  • Improved the vaulting interaction between some objects and windows.
  • Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions).
  • Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.

 
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slippery

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PLAYERUNKNOWN'S BATTLEGROUNDS :: Dev Letter: A New Way To Unlock Rewards

Hi everyone,

Today we want to tell you about something new we’ve prepared just in time for Sanhok’s release: a new way to unlock new content in PUBG. We’ll reveal all the details very soon, but first we want to share some context and information about how we think about premium content.

Since the beginning, we’ve thought a lot about ways to allow you to unlock content in meaningful ways. To start, we tried to establish a cosmetic market based on scarcity by introducing crate and key system. This model allows all players to get reward items regardless of whether they made a purchase or not, resell unwanted crates/items back to the marketplace and acquire items or add funds to your Steam Wallet without ever using cash payment methods.

The goal was to provide a fun system outside of the main game experience through item trading. We also designed the system to be useful for you whether you’re willing or unwilling to make a purchase. We especially liked that the crate and key system can feel extremely satisfying whenever you unlock rare items. However, to make certain items really rare and valuable, we’ve had to regulate the supply of items, making high tier items very rare. As a result, many of you can’t get the items you want instantly, and even though you’ve invested more money into the system, it can be pretty difficult to get the items you want.

This type of market model still has its own values. However, our team’s goal is to not stop here, but to keep experimenting with new systems and new content. To this end, around the release of the PC 1.0 version last year, we had a lot on our mind.

At one point, we actually considered the option of releasing new content in paid DLC format, including new maps. However, we came to understand that this method has some critical drawbacks. Mainly, it divides the entire player base into separate groups depending on whether they’ve purchased map DLC. It would also keep a huge portion of players from enjoying the biggest additions to the game. As such, at The Game Awards 2017, we promised that all battle royale maps will be provided to all of our players for free, not as DLC.

Then, while designing and developing Sanhok, we began to explore how to offer premium content in new ways, without limiting it to DLC. We wanted to create a whole new gameplay and reward experience. Ultimately, we decided to go with a new system: the “Event Pass.” It’ll be made available on June 22, the same day Sanhok hits live servers.

The Event Pass is designed to reflect the opinions of players who wanted a trackable progression-related system, and at the same time allows you to unlock new content in PUBG in a way that is different from the crate and key system.

Just like the crate and key system, you’ll be able to get rewards in the Event Pass system regardless of whether you made a purchase. If you haven’t paid for the pass, you can temporarily unlock many of the items (and earn one special item permanently). However, you can also permanently unlock a ton of exclusive reward items by paying to unlock the pass and completing certain missions to “level up” your pass. If you’re hesitant about buying the Pass, but want to play the missions, you’re free to do that. And your mission progress is always tracked, so you can buy the Event Pass late in the event and still get all the rewards you’ve earned.

This first Event Pass is all about celebrating the launch of Sanhok, so it includes an item set that fits the map Sanhok thematically. The Event Pass will last for about four weeks, and it includes dozens of missions, including daily missions, weekly missions, and Sanhok-specific missions. By completing missions and leveling up, you’ll unlock rewards. These rewards won’t be tradable or marketable, so only those of you who really earn them will get to show them off in-game.

One more thing: simply by playing and completing missions while they’re available, you’ll be able to unlock one free chance to change your in-game PUBG name.

We’ll share more about missions and level-up rewards before Sanhok hits the live servers.

Please give us your feedback on the Event Season and Pass so we can keep improving PUBG. Our top priorities will continue to be optimizing performance, fixing bugs, and eradicating cheat programs.While our Platform, Engineering, and Anti-Cheat teams are focusing on these areas, we’ll keep meeting players’ needs for new experiences, rewards, and surprising new features.

As always, thanks for playing.

Love,
Your friends at PUBG Corp.
 

slippery

<Bronze Donator>
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TLDR: Pay for an "Event Pass" that lets you complete objectives in game for stuff. Basically the Fortnite system, likely the same as the one in PUBG Mobile