No idea. But they have a discord that the devs are highly active on. Jump on and ask them.around the 1:04 mark they are talking about multiboxing = bad and aparently they dont want you to have a second account with a character in org for example , that your main account trades items to to sell in town/at the ah , im struggling to see how this is a bad thing that anyone cares about, can someone enlighten me,
I never really understood how GDKP helped anyone other than whoever had the most gold.
I mean if your a good player and have some gear already you can go do a raid once a week your don't care about and earn a bunch of gold, I always liked gdkp, it's a good system, for your time you either get gold or items, instead of a normal raid where you most of the time just get nothingI never really understood how GDKP helped anyone other than whoever had the most gold.
I asked in discord and this was the answer I got:around the 1:04 mark they are talking about multiboxing = bad and aparently they dont want you to have a second account with a character in org for example , that your main account trades items to to sell in town/at the ah , im struggling to see how this is a bad thing that anyone cares about, can someone enlighten me,
How is mage (I assume blizzard AoE) exploiting?Ok so of the things not fully documented in terms of player experience:
- No multiboxxing
- No GDKP
- No Mage AOE exploiting.
- No world buffs in raids (thank God)
- Leveling hub reputation gear to some extent.
IDK the exact details but you can see vids of it on Youtube. Mage blinks into unattackable spot and aoes dungeon down for XP. Alternatively the honest way of it is just dungeon AOEing without doing that. But still creates a AOE grind meta they want to avoid. There's a cap so that AOE only works on up to X mobs so this isn't any more efficient than just doing it the regular way.How is mage (I assume blizzard AoE) exploiting?
Also mobs have custom abilities that may screw up aoe'ing. Things like charge / stuns / interupts. Things that wouldn't be lethal 1v1 or in a group, but when there are 10 of them on you.....IDK the exact details but you can see vids of it on Youtube. Mage blinks into unattackable spot and aoes dungeon down for XP. Alternatively the honest way of it is just dungeon AOEing without doing that. But still creates a AOE grind meta they want to avoid. There's a cap so that AOE only works on up to X mobs so this isn't any more efficient than just doing it the regular way.
Why would you say this? Pally and Druid tanks are a thing.So Warriors are the only tank meta? Sounds brilliant.
Because if they're slapping/limiting AoE, Paladins and Druids don't really bring anything over a Warrior as a tank?Why would you say this? Pally and Druid tanks are a thing.
AoE limits begin after 10 targets. If you're trying to "tank" more than that, get an off-tank.Because if they're slapping/limiting AoE, Paladins and Druids don't really bring anything over a Warrior as a tank?
TBC era balancing was the "breakout" of the AoE tanking style that Paladins really shined at and Druid to a lesser extent as well.
Bear and Paladin tanks are heavily supported. Even Shaman tanks have minor support (not viable in end game though).So Warriors are the only tank meta? Sounds brilliant.
Classic era it won't matter as much (some of the later ones like Strat, Scholomance, Mauradon, etc. might be rough), but there are so many TBC+ era dungeons that are going to be an absolute borefest with this limit in place. All of Coilfang will suck, Botanica and Mechanar will suck. Pretty much the Auchindoun and Hellfire Citadel dungeons will be the only ones tolerable.AoE limits begin after 10 targets. If you're trying to "tank" more than that, get an off-tank.