Shroud Of The Avatar - Shit Went Persistent

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I've tried pretty much every release of SotA. And while I saw promise, I was never overly impressed. With build R20 and it's player owned towns, trolls, and general improvements, I'm finally feeling myself drawn to the game. My biggest beef now is avatars. They are below average visually and I don't understand why. Hoping avatars are improved by launch. I will definitely be playing this.

For RPers, I think SotA will be huge. PvPers, as combat goes, probably not so much.
Miss being a Dread Lord and having the server hunting me all the time. Sonoma!!!
 

zzeris

Vermin Supreme
<Silver Donator>
10,127
19,895
86d 12h 5m
I haven't even checked in about 8 months. I hope it's gotten a lot better.
 

Muligan

Trakanon Raider
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751
4d 14h 45m
It isn't really a MMO though correct but can be played as one? I remember reading up about it before I backed it forever ago but wasn't sure where they ended up with their multiplayer option to this game. If people say its decent I may read back up on it again. Last I played it was still pretty rough but that was a long time ago.
 

Flight

Lord Nagafen Raider
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236
6d 2h 0m
This has come a long way. I'd guess the main barriers to entry atm are that it's a sand box and some parts are more fleshed out than others, so if you just log in without knowing what you're doing it's quite sucky. Some useful links :

What is going on?? A SotA Leveling Guide | Shroud of the Avatar Forum

Use the above link to get your feet wet, kill some easy mobs, do some mining and make yourself a weapon and armour if needed.


Shroud of the Avatar Interactive Map - SotaMap.com Map

Recipes | The Order of Drunken Elders

Quick Reference Guide | Shroud of the Avatar Forum


Couple of helpful hint. It's being talked about as skill based progression without leveling, but it's good to know that you have an 'adventurer level' which affects how tough mobs are in relation to you. Press V to see your skills and its the top listed.

You have two types of XP - Producer XP and Adventurer XP. You have a pool of both. KIlling creatures and gathering resources puts XP into your pools. Using skills and crafting uses some of this pooled XP to raise skills when they are used.


It isn't really a MMO though correct but can be played as one? I remember reading up about it before I backed it forever ago but wasn't sure where they ended up with their multiplayer option to this game. If people say its decent I may read back up on it again. Last I played it was still pretty rough but that was a long time ago.
It absolutely is an MMO and most people will play it as such, but it has a couple of innovations.

1. You can play it offline in a world that won't touch the MMO. In this mode what you do, what you farm, what you make etc has no bearing on the persistent MMO world.

2. The main mode is the MMO, BUT you can choose to intermittently play in this persisten world in normal MMO Multiplayer mode or when you log in you can choose for a session to go into single player online or friends mode online. It's effectively giving you your own instances that other folk can't enter. It's a great way of keeping the persistent MMO a single world.

I used to think it was a lame idea, but I've gotten used to it and now think it's a great. You get to your favorite mining or hunting spot and if it's taken you can log in solo or with your friends and get your own area.
 

Flight

Lord Nagafen Raider
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236
6d 2h 0m
so is it worth checking out now?
Answer to that is going to vary from person to person. If you like sandbox games and like figuring stuff out like me or Pyros then yes. The combat is satisfying, I like the gathering and crafting. I hated the overland map but I'm pretty much over that. There's at least a couple of months of gameplay for me here right now just learning the systems. They are working on major questlines and apparently there are a lot of quests in already, but I haven't done many.

End of the day it's $45 and then it's f2p forever. If you like Ultima Online you'll like this.

Final wipe is in July so I finally got around to playing having pledged 2 years ago. Took me a couple of days to get into it but I'm glad I did.


Couple more links :

SPECIAL ANNOUNCEMENT: Final Wipe and Lot Selection | Shroud of the Avatar

Make or Upgrade a Pledge | Shroud of the Avatar

Shroud of the Avatar Forum


And I just took a couple of screenies to give you an idea about the skill system :



 

Cerzi

Golden Squire
104
8
2h 19m
I just don't see how it can be a genuine sandbox MMO when it's possible to do everything in completely isolated solo instances. This just removes all the integrity of a sandbox MMO for me - it becomes more like a non-linear Diablo than a modern UO.

If it wasn't for that decision, I'd be all over this (although I do also really hate the overworld travel map nonsense).
 

Maric

N00b
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Personally, I love this game. I would love it more without the 'instanced zone' game design dynamic. Housing is the best I've seen in an MMO. The community kicks ass. Varieties of armor, cloaks is excellent.

My biggest beefs other than the zoning are avatars and combat. Combat, however, was vastly improved in the update three weeks ago. I don't think it will ever be great but I think by the time the devs are finished with combat will be acceptable. Combat was never a focal point of Ultima anyway.

Avatars and animations are going through an overhaul right now. Lack of avatar customization as exists in the game now is unacceptable. Again, I think within the year this will be addressed. I think SotA is one of the better games out there for role players. For action focused MMO players this will probably never be a game they enjoy.
 

Sithro

Lord Nagafen Raider
1,440
157
11h 24m
Will there be benefits exclusive to playing it online rather than offline? I kind of wanted it more as an MMO experience.
 

Woolygimp

Bronze Knight of the Realm
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Are there rare items that spawn randomly once every so often?

That is one of the most overlooked features of Ultima Online, and I'm not sure if the 'rares' weren't just developers accidentally forgetting to lock things down to the game world. Accident or not, it's something no other MMO has ever re-implemented. WoW has "mounts" but almost are obtainable by everyone or soulbound, with the best being sold in the store. The rare market was one aspect that made the UO economy so damn fluid and fun.
 

Rhuma_sl

shitlord
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Think of solo play as trammel... Ick

Big problem I see with this is going to be an empty world where everyone is doing shit solo. Short sighted idea, everyone knows if you don't force people to interact, they won't.

If people want to play with others, they might not find anyone to play with.

There hasnt been an mmo made that survives long term solely on gameplay, it's people they play with.

I'm sure countless people on this board can attest to that, how many shit dungeons and raids did you do solely because of your guild or friends.

Uo itself survived just long enough til trammel came out and it was dead as dead can be.
 

Woolygimp

Bronze Knight of the Realm
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DAOC had pretty good PvE even though it lacked depth. It forced people to group up to get the best experience, and there was a mini-game just when it came to forming a group. There were a lot of unique classes, and you got bonuses for killing mobs that hadn't been killed a while and for pulling large groups. This forced people to kind of think up great group combinations to suit the camps/spawn/dungeon they were going to do. The mobs were also relatively difficult. If you came in with noobs, or your makeup was really dumb (3 rangers), you were going to wipe. Then the best PvE was in contested zones.

And weren't groups eight people? They were almost like mini-raids.
 
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Maric

N00b
98
15
0
Will there be benefits exclusive to playing it online rather than offline? I kind of wanted it more as an MMO experience.
I play 100% online. I don't know of any benefits other than you have people around to help with content and it's just more fun having people all over the cities. I imagine the only time I'll pop on over to single player is to gather reagents or whatever. Who knows. May not be an issue.

Are there rare items that spawn randomly once every so often?

That is one of the most overlooked features of Ultima Online, and I'm not sure if the 'rares' weren't just developers accidentally forgetting to lock things down to the game world. Accident or not, it's something no other MMO has ever re-implemented. WoW has "mounts" but almost are obtainable by everyone or soulbound, with the best being sold in the store. The rare market was one aspect that made the UO economy so damn fluid and fun.
I don't think so and honestly I'm not sure they can pull something like that off in Unity 5. Unity is a pretty awesome engine but it's really still in it's infancy and there just seem to be so many limitations regarding world building. I could be totally wrong but I haven't heard of any 'rare' spawns that exist to that degree. That might be entirely doable and they either aren't revealing it or have it slated for later on in development. With all of the instancing I have a feeling it won't be a feature.
 

Keekles

Golden Knight of the Realm
7
6
15m
It's definitely got that old school RPG feel where there is zero hand holding. The problem is sometimes you can't tell if it's by design or something just isn't working yet.

Also, here's a pic I took of Lord British falling on his ass
Sot_A_07_27_16_23_56_4.png
 

Ryanz

<Banned>
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52,898
0m
I think I donated to this....can you do things other than run around town yet?