SOE Becomes Daybreak / Russian shutdown

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,329
43,180
I thought it was Sony that wants to move mainly into mobile games which is why they sold off SoE? Why would a company buy SoE and try to turn it into a mobile game company when Sony didn't even think it was worth the effort.
Not to mention that SOE has no experience mobile games.
 

Flc_sl

shitlord
121
0
Terry Michaels for EQN, Dave said as much.
Terry is still Senior Producer, meaning he creates the roadmap and is in charge of all of the various development tasks coming to fruition. He's EQN's Matt Firor.
Darrin McPherson is the Lead Designer, so all major aspects of gameplay and content fall under his direction - combat, classes, itemization, etc. He's EQN's Paul Sage.
Rosie Rappaport is still the Art Lead.
Steve Klug is still the Technical Lead/Head Programmer.
 

symbelmyne_sl

shitlord
70
0
Oh look here, a misfit. I hope your trip was well deserved and you are on your island safely.

Yeah let's talk of the days of yesteryear which have no bearing on the conversation because most have moved passed the days of playing Trade Wars or Operation Overkill doors on Remote Access BBS's in 1989 on 2400 baud modems. The problem with misfits like you is you live in the fucking past. Your ideas stayed in the past. And you continually tried to bring the past into the present. Over, and over, and fucking over again. Your intelligence was an ego that belongs in the past, and the only thing that is now firmly in 2015, is your unemployment check. Like Molyneux on Acid, so are the pipedreams of the inept misfits.

But yes, let's talk of the days long gone by. Text based MUDS, FidoNet, Telix and Qmodem, BiModem protocol which allowed THQ and INC to courier warez with up/down and CHAT at the same time. AOL NWN, and the days of paying $9.99 for 5 hours and $3.00 an hour after. TSN with 50 hours for $49.99 to play Red Baron online and Shadows of Yserbius. Eye of the beholder while talking on the phone...Kali and Quake and all the fun things we used to do. No one cares anymore, because those days belong dead with the 386SX-16 Packard bell you played them on.

The misfits mentioned are the ones that destroyed the management aspect of creating these games when based around a broken business model of slow paced content to artificially stall while creating content which was already sold. Yes, that's criminal. It's called fraud. But again, that's in the past.

What isn't in the past were the morons that continued to do that game after game while sinking an entire genre under their bullshit scapegoats. And you and your ilk should be proud, because as of now, not a publisher from here to Syria will touch the genre as a result of your ineptitude. Your piss poor management. Your scapegoats to save face. Your inter-office meetings stifling the creative ideas while still cherry picking a few for the sake of a political maneuver within an organization. You, shitbag, contributed to the decline of an entire genre. Be proud of yourself. While the players such as Furor, Tigole, and many other fans of the genre flew passed your geriatric diatribe and accomplished more in 3 years then you and your "Staff" could hope to accomplish with a flux capacitor and all the time you fucking wanted.

Now go get your unemployment check, and relish the fact that your legacy was gone back when I was riding in the way-back in a 1976 station wagon with some groceries from Byerly's.

Oh and in case you forgot, most everyone in the EQ target market had, at a minimum, a 28.8k modem and a fucking phone line. EQ and it's code ran in a 2400 baud model in Vanilla and throughout Kunark and Velious. More scapegoat shit for the scapegoat professional. Keep climbing that tree of ineptitude. You have almost reached the top of the Sycamore.
good stuff, but what gaming studio was out there on the level of SOE for online gaming for them to model? nobody. everything that was done was new. were there mistakes? yes. were improvements made? yes. and you see some of those improvements were carried over to Blizzard. and you saw the results as WoW. remember when Brad and the rest bailed out of SOE? think they didn't see how bloated everything had become, how stifling to innovation it had become. you have heard MMO's compared to Blockbuster Movies, both in terms of budget, and direction. Its true. technology is starting to catch up to ideas and dreams. but it isn't there yet. while we wait, expect your suffering to continue.
 

Cinge

Ahn'Qiraj Raider
7,050
2,117
Yay, blind faith and blind hatred all in the same place!

I still think UT got fired or wasn't hired by these guys. It's the only reason I can see for the fanatical hatred he has for certain people.
 

Flc_sl

shitlord
121
0
good stuff, but what gaming studio was out there on the level of SOE for online gaming for them to model? nobody. everything that was done was new. were there mistakes? yes. were improvements made? yes. and you see some of those improvements were carried over to Blizzard. and you saw the results as WoW. remember when Brad and the rest bailed out of SOE? think they didn't see how bloated everything had become, how stifling to innovation it had become. you have heard MMO's compared to Blockbuster Movies, both in terms of budget, and direction. Its true. technology is starting to catch up to ideas and dreams. but it isn't there yet. while we wait, expect your suffering to continue.
And here's what's amusing: Warcraft's design and code is far more differentiated from EverQuest, than EverQuest's from Sojourn MUD. Keep that in mind the next time you hear the argument that EverQuest was the truly innovative game and Warcraft just took their ideas and made them more casual friendly.

The only people who should truly be respected for EverQuest are the programmers that created its 3D Graphics Engine - which was fairly revolutionary at the time. And maybe Bill Trost too, for translating his D&D campaign to a virtual world. The rest did a really good job Ctrl-C/Ctrl-Ping.
 

Flc_sl

shitlord
121
0
Though Brad McQuaid does havesomegood ideas. I hear in Pantheon you can be a WarWizard!!!!!!11111!!!!

Speaking of Pantheon, Smedley is friends with Lorraine "Sparkles" JesusLove on Facebook. I find that hilarious.
 

The Blackrose_sl

shitlord
34
0
How could Horizons fail, YOU COULD PLAY A DRAGON

AS A PREORDER BONUS (Fuck the MMO industry)

AND WITHOUT DOING ANYTHING REALLY DRAGONY

Logging into that game for the first time and doing crafting tutorials... as a dragon... was mildly ridiculous.
Good lord, I did not need to be reminded about that shitfest. In before Miracle Build.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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but what gaming studio was out there on the level of SOE for online gaming for them to model?
Ultima Online, Meridian 59, The Realm to name a couple off the top of my head. A few games where the process behind it wasn't creating a 3D world out of a fucking tank simulator.

Were there mistakes? yes. were improvements made? yes. and you see some of those improvements were carried over to Blizzard.
Mistakes? Ineptitude. Lack of Fore sight in design. Fraudulent business model. Artificial stalling of the player base to finish what was already sold with a complete mishandling of resources and money. You call that a mistake? I call it a bunch of pot heads who used to play D&D not knowing what the fuck they were doing, but knew well enough that a slow content consumption model was ideal for generating revenue months before even 50% of the product was complete.

and you saw the results as WoW.
The results of WoW were easily in the grips of SOE with a sequel to EQ and a Star Wars license. When you stop start 3 times and launch an MMORPG within 18 months, shit in a box tends to happen when one thinks you can continue to run over a consumer and they'll keep coming back for more.

Remember when Brad and the rest bailed out of SOE? Think they didn't see how bloated everything had become, how stifling to innovation it had become.
Yeah that was hilarious. He formed Sigil Games, suckered Microsoft into a raw deal when they didn't know the real story behind his fa?ade, they held his ass to the fire once, laughed at his tech demo, and wondered where their millions of dollars had gone. And while Butler was more concerned about boning someone other than his wife, and McQuaid shooting needles, we saw how well they did with the final product when their "Creativity" was "Bloaded and stifled" over in San Diego. What planet do you live on?

Expect your suffering to continue.
Actually right about now I am living the life of Riley watching the egotistical blow hards that pulled the wool over the eyes of their superiors and consumers get their walking papers to the Number 9.
 

Draegan_sl

2 Minutes Hate
10,034
3
I played Yserbius on a 8mhz 286. COME AT ME, BRO!
Shadows of Yserbius was my first online game ever. Because it was so expensive, it led me to finding BBS's and Tele-Arena 3.0. Which led me to SojournMUD back in 1993?4?

Who played SojournMUD? I was Tykre. Wasup
 

symbelmyne_sl

shitlord
70
0
And here's what's amusing: Warcraft's design and code is far more differentiated from EverQuest, than EverQuest's from Sojourn MUD. Keep that in mind the next time you hear the argument that EverQuest was the truly innovative game and Warcraft just took their ideas and made them more casual friendly.

The only people who should truly be respected for EverQuest are the programmers that created its 3D Graphics Engine - which was fairly revolutionary at the time. And maybe Bill Trost too, for translating his D&D campaign to a virtual world. The rest did a really good job Ctrl-C/Ctrl-Ping.
WoW was also greatly influenced by EQ2 which had been in development since Kunark. I think what UT is trying to say is EQ couldnt help but be innovative. and that extends to the business side. innovative does not necessarily = great, efficient. you would think with all that Japanese money SOE would have been the model of Lean.
 

Draegan_sl

2 Minutes Hate
10,034
3
And here's what's amusing: Warcraft's design and code is far more differentiated from EverQuest, than EverQuest's from Sojourn MUD. Keep that in mind the next time you hear the argument that EverQuest was the truly innovative game and Warcraft just took their ideas and made them more casual friendly.

The only people who should truly be respected for EverQuest are the programmers that created its 3D Graphics Engine - which was fairly revolutionary at the time. And maybe Bill Trost too, for translating his D&D campaign to a virtual world. The rest did a really good job Ctrl-C/Ctrl-Ping.
Who were you in Sojourn?
 

tad10

Elisha Dushku
5,518
583
the writing is on the wall over Smed, have much to say about him, both good and bad. but will wait for his day of reckoning. though i expect he'll look for an escape pod with a nice parachute.
I'm sure it'll be golden.

And before I get the "You wouldn't have done any better than Smed comment" from some jackass; with respect to EQNext (if nothing else), let me preemptively reply that, yes, I would have done better than Smed, as would a couple of others on this forum or on fohguild.

EQIII would have been a small smash if was basically EQ/WoW with better graphics, but with dynamic or semi-dynamic mobs and interactive terrain (far, far different from destructible terrain) - think Prince of Persia ability for Rogues to actually, you know, climb walls or WTF - DCUO had this a bit with the acrobatic guys. No Rocket Science involved: just understanding the limits of technology and your budget and using tech and designs that already existed and understanding your market. All of which was discussed ad nauseam post-Vanguard on fohguild and here as well, and leading up to the EQN reveal.

Smed was and is a bandwagon jumper: he jumped on the super-graphics bandwagon (EQII), Freemium bandwagon (Everything), and EQNext was jumping on the "it's-like-Minecraft" bandwagon and the "gotta let the kids be everything" bandwagon.
 

Dullahan

Golden Knight of the Realm
259
256
Nothing makes me chuckle like a bunch of armchair developers spouting off about the past with 20/20 hindsight.

The jealousy is real.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,344
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Nothing makes me chuckle like a bunch of armchair developers spouting off about the past with 20/20 hindsight.

The jealousy is real.
Nothing makes me chuckle more than when the misfits can no longer bullshit themselves out of a shitty situation and will now pump gas for the rest of their lives as a result of all the good ol boys being... gone.

SOE Misfits on the island... in Space. No one can hear you scream. The ride is over. Time to go bye bye.
 

symbelmyne_sl

shitlord
70
0
I'm sure it'll be golden.

And before I get the "You wouldn't have done any better than Smed comment" from some jackass; with respect to EQNext (if nothing else), let me preemptively reply that, yes, I would have done better than Smed, as would a couple of others on this forum or on fohguild.

EQIII would have been a small smash if was basically EQ/WoW with better graphics, but with dynamic or semi-dynamic mobs and interactive terrain (far, far different from destructible terrain) - think Prince of Persia ability for Rogues to actually, you know, climb walls or WTF - DCUO had this a bit with the acrobatic guys. No Rocket Science involved: just understanding the limits of technology and your budget and using tech and designs that already existed and understanding your market. All of which was discussed ad nauseam post-Vanguard on fohguild and here as well, and leading up to the EQN reveal.

Smed was and is a bandwagon jumper: he jumped on the super-graphics bandwagon (EQII), Freemium bandwagon (Everything), and EQNext was jumping on the "it's-like-Minecraft" bandwagon and the "gotta let the kids be everything" bandwagon.
dude is at the least a survivor. its fun to speculate how he lasted so long. Smed was pushing ideas on F2P back in 1999. thats the kind of mind he has.
 

Flc_sl

shitlord
121
0
Who were you in Sojourn?
I had a few characters in various iterations of the game (Sojourn, the Duris split, the TorilMUD era, etc). A bard, Lyrith, was my primary.

Played several other MUDs as well, including Faerun MUD which was far superior in implementation and used a pretty remarkable Circle-derived codebase that was modeled on AD&D 2nd Edition. Generally speaking, I preferred the LPs to the DIKU-derivatives. DarkeMUD and Xyllomer were both phenomenal in their heydays.
 

Flc_sl

shitlord
121
0
Also, fun fact: Guild Wars 2's Living Story was modeled after the system of storyarcs created by Wes Platt, who ran OtherSpace MUSH and was hired on later as the Creative Director for Fallen Earth - a game that didn't go anywhere because of funding, but had some strong design choices behind it.