zombiewizardhawk
Potato del Grande
I don't know if that's the case, but if it is then just imagine how many more years of potential fundraising that gives them!
List of most expensive video games to develop - WikipediaWhat is this - the 4th largest game budget of all time now? Pretty sure they passed Destiny a few million ago. At this point we're either going to get a legitimately good game, or a biblical shitstorm of angry neckbeards.
Win-win really.
wow. FF7 from 20 years ago is still the 4th most expensive game of all time.
I also loved that game, even though objectively it was a bad game. I honestly had more fun in APB than most AAA MMOs. I still had fun even when they sold it off to that F2P company.APB was 100 million? WTF. I mean I Loved the game and it was quite fun, but sure didn't feel or look like something that would cost 100 million.
As long as I can not mine an Asteroid for precious metal, fill my Holds, bring it back to a Hub, sell it on a local market and see my profit in the bank, I will not consider this a game. Even with a hundreds Planets to explore, with hundreds of Outposts(Procedurally generated), with the most beautiful landscapes, as long as people can not get shinies with their bare hands/mining-lasers, and make use of a persistant Economy that depends on the old MMO adagios of Harvesting, Transport and Trade, this will be nothing but a Tech demo.
Reading Chris Roberts latest newsletter, I miss any mention of these crucial aspects coming anywhere closer to the horizon.
Roberts buzz words: big company numbers, thousands of this or that, high fidelity, "a world to explore"
My buzzwords: mining, minerals, mining-tools, cargo-holds, auctionhouse, markets, Vendors.
Once I can equip a small mining-laser to my Aurora and mine some basic stuff from a basic asteroid, my interest will be truly piqued again.
I would be much more interested in them showing us a list of dozens "soon the be minable" materials, types of mining lasers, types of minable asteroids/debris, then this talk about thousands of planets with hundreds of Outposts. I think they have their priorities set wrong. Lots of MMO folks love to grind their way ahead, why not humor these folks early on?
Give us chumps a pickaxe already!
I also loved that game, even though objectively it was a bad game. I honestly had more fun in APB than most AAA MMOs. I still had fun even when they sold it off to that F2P company.
And yes, it took that much to develop because of some of the worst project management of all time.
Oh, I agree with that, if those things I mentioned do not come together in a working Economy then there is no use. I worded it poorly. And getting an interesting Economy is the hard part: I also have no idea how that will look in a game with "thousands of planets" and such. I know they are planning something new-fangled with mixing AI with players when it comes to the Economy but no idea if that will work.I am sure they will have what you are describing since it is trivially easy to do. The hard part of what you are describing is all of the stuff around the physical act of harvesting (no matter how that works), the logistics of moving material, the economics behind what is valuable for what and where, and also the "layout" design of various resources and how they interact with the rest of the game systems. That is the interesting part of a harvesting system, not the part you are describing.
Hell, No Man's Sky had exactly what you describe and everyone hated it because it was almost totally without purpose.
Oh, you seek actual gameplay? .... nod, *snicker*...you are looking for actual gameplay.....As long as I can not mine an Asteroid for precious metal, fill my Holds, bring it back to a Hub, sell it on a local market and see my profit in the bank, I will not consider this a game. Even with a hundreds Planets to explore, with hundreds of Outposts(Procedurally generated), with the most beautiful landscapes, as long as people can not get shinies with their bare hands/mining-lasers, and make use of a persistant Economy that depends on the old MMO adagios of Harvesting, Transport and Trade, this will be nothing but a Tech demo.
Simulation & the accuracy of their infinite space simulation appears to be their priority, not gameplay mechanics. Gameplay is tacked on last.Reading Chris Roberts latest newsletter, I miss any mention of these crucial aspects coming anywhere closer to the horizon.
Roberts buzz words: big company numbers, thousands of this or that, high fidelity, "a world to explore"
The meat and bones of the game nod, you want a REAL game right, with fun stuff to do. I agree, it makes sense to look for it, however...My buzzwords: mining, minerals, mining-tools, cargo-holds, auctionhouse, markets, Vendors.
Why not humour folks early on? Because the jigg would be up and they couldnt reach their scammability goals of $200 million from selling virtual space vapour !think they have their priorities set wrong. Lots of MMO folks love to grind their way ahead, why not humor these folks early on?
Give us chumps a pickaxe already!
MW2 was sweet and the mountain dew tie in was brilliant.COD: MW2 spent 4x their dev budget on marketing? Pretty solid sign you have q shitty game IMO.