A "state of the game" post. And a look forward to what is planned.
The future of Chucklefish and Starbound | Starbound
some bizarre sounding stuff in there. PvP, etc.
A DF style renting rooms to npc, etc.. I do really want to see some town building and npcs with real AI and their own schedules. Farmers farming, chefs cooking.
That would be some really cool stuff. Farming npcs planting and harvesting automatically, bringing crops to a chest. A chef going and grabbing that food, and cooking it.
State of the game right now. Since I had time to play that new patch.
not much changed. I was a bit surprised how little was added, seemingly for such a long delayed patch. All behind the scenes stuff I guess.
What is in the game now? Building mostly. If you want a combat and progression style game like Terraria. that is currently entirely missing. Exploration and fighting is pretty boring currently. there is no variation in monsters, or your weapons really. well minor at best. rockets/grenades. xbows, sniper rifles, assault rifles. those are a bit different. some of the legendary weapons too. But nothing remotely like terraria has.
What starbound does have now is building. there are already more materials to build with, raw mineable/craftable materials, and then the special harvest unique stuff in NPC towns/dungeons as well.
Add in the rng trees, and the complex wiring system, and really its much more advanced here then terraria already. Can even build a zoo, with captured creatures.
The modding of course as well is huge. lots of mods that fill in many of the gaps, in official release progress.