Starfield - Fallout fallout that isn't ES6

Cinge

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Watching videos on the ship building is crazy, did not realize the depths it goes. Feels so weird to have such crazy ship building, but then the space combat is more of an arcade game.

I don't mind it that much, I don't want a flight simulator, just a weird dichotomy.

And you can apparently build an entire shipyard in your outpost. Why?

Preparation for first DLC? Since it's called "Shattered Space".

Just feels like all that amazing work into the shipbuilding is for show only.
 

TJT

Mr. Poopybutthole
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Similar to the lol fun levels of "base building" in Fallout 4.
 
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Cybsled

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Base building in FO4 was fun. I made a flying starship base and a massive settlement using the gun storage trick to let me bypass the build limits.
 

Tuco

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My big disappointment in FO4 is that the outpost building didn't support essentially cleaning up the wastelands. My dream FO4 ending was repurposing the entire area to rebuild a civilization. Kind of a dumb idea, but appeals to my love for sandbox games.
 
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Cybsled

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Then you side Institute and pretend there is an actual ending involving that lol
 
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Tuco

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Then you side Institute and pretend there is an actual ending involving that lol
That was what made me think it was possible. It felt like it was building up to tag-teaming a return of Boston from the shithole wasteland to the art used in the intro of the game. The lack of that made FO4 the only BGS game I've ever not done a second playthrough of since Daggerfall.
 

Cybsled

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Bethesda has no reason for Fallout to become less post apocalyptic, which is why almost every game inevitably ends with the advanced factions either being the bad guys or relegated to some status quo standing

When Fallout 5 comes out, you just know they’ll go with Institute was destroyed and Minute Men win as the canon ending
 

Utnayan

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Starfield's space system was supposed to be much more involved I guess. The scrap redesign limited it to arcade style. I would bet the first DLC brings with it a ton of extra space features they couldn't get done in the stop start of that which happened fall of last year.

Either way, these people NEED to quit fucking using Gamebryo.

HDR is a joke. Really tired of seeing SDR palletes remarked in Auto HDR.
 
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Tuco

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Starfield's space system was supposed to be much more involved I guess. The scrap redesign limited it to arcade style. I would bet the first DLC brings with it a ton of extra space features they couldn't get done in the stop start of that which happened fall of last year.

Either way, these people NEED to quit fucking using Gamebryo.

HDR is a joke. Really tired of seeing SDR palletes remarked in Auto HDR.

Would love a tagteam between BGS and EpicGames to make an open-sourceish ES6 in UE5.
 
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imready2go

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So, is all the junk picked up along the way useful in any manner? I mean tools like bolt cutters and shit - useful one day or mostly vendor loot?
 

Tuco

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So, is all the junk picked up along the way useful in any manner? I mean tools like bolt cutters and shit - useful one day or mostly vendor loot?
It's vendor loot. And its weight/value ratio is really low. Really, it's just flavor loot and meant to express the purpose of a room in an interactable, sandboxy way rather than being a resource for players to harvest.
 
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Big Phoenix

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It's vendor loot. And its weight/value ratio is really low. Really, it's just flavor loot and meant to express the purpose of a room in an interactable, sandboxy way rather than being a resource for players to harvest.
That shit is annoying.

With how much of it there is and with it looking no less special than actual crafting it ends up being a pita collecting mats. Thank god for the mod that tells you if something is a crafting mat before picking it up.
 
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Cybsled

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Some of the junk loot can be valuable. The antique stuff usually sells for around 300-500 per without the barter skill and usually doesn’t weigh a lot. Depending on how you resolve the generation ship questline, you can get a decent supply of antique stuff to sell
 

Ossoi

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Lol start living in the real world. Ok.

Their future where all the military is female is a fucking fantasy. Any civilization that continually puts their women in danger will cease to exist. Pure fucking fantasy.

Did you say the same when you saw Aliens?
 
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Tuco

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Did you say the same when you saw Aliens?
I can tell you I had zero complaints about the gender distribution of the Starship Troopers coed showers when my dad took me to the theatre to see it when I was 12.
 
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Daidraco

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Wondering how long its going to take modders until we can land on a planet named Skyrim, or Morrowind, or hell - if the game allows it - the whole planet of Nirn.
 
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Captain Suave

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Tuco

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I can say that if a modder unlocks flying your starship on-planet AND implements being able to find the perfect union of resources on a planet that will be a must-have mod. Right now that's the worst part of outpost building.
 

TJT

Mr. Poopybutthole
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I wonder if a mod is even capable of doing that. Similar mods in terms of architecture like New Vegas where it was all one seemless environment only existed because the game had it architected in. Just spliced it up because of console limitations of the time.

In Starfields case its like they are totally different app systems.