Stellaris

Funkor

Lord Nagafen Raider
656
388
13d 7h 32m
I'm waiting for a big patch before I even try touching this. AI still not that great at the new mechanics (sitting on tons of resources), all of the robot DLC empires got nerfed out the ass, and the lauded late game lag fixes may have ended up lagging the game worse all the time now.
 
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sadris

Aten Ha Ra Slayer
15,279
54,190
65d 6h 1m
I have never played without mods. Holy shit the default traditions suck ass. Pick up Expansion and uh... yeah everything else sucks.
 
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Ridas

Pay to play forum
2,392
2,225
26d 6h 35m
Getting more used to the planet management and now that I looked at the information provided (my eyes hurt), I like some of the new systems. No idea how they play out in mid and late game though.
 

Ridas

Pay to play forum
2,392
2,225
26d 6h 35m
UI is still a mess though. Some information popups just fill your screen and you get eye cancer because you cant sort or filter. and fuck that left bar. I want the old top bar back.
 

Dioblaire

And now my Watch has ended...
<Donor>
1,751
353
10d 16h 59m
Fired up and started an Earth based run as a Megacorp... Got screwed on placement. The yellow arrow points out the Enigmatic Station, or whatever it's called. No more expansion for me!
Stellaris.png
 

khorum

Pronouns: zie/zhem/zer
19,320
58,501
94d 11h 6m
I haven't even started a megacorp game yet but it sounds like the response has been pretty good. And the negative reactions haven't been as bad as when Apocalypse dropped massive hyperlane-only changes.
 
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sadris

Aten Ha Ra Slayer
15,279
54,190
65d 6h 1m
Megacorp ruined the game. There is actually now MORE micromanagement than before.
 

khorum

Pronouns: zie/zhem/zer
19,320
58,501
94d 11h 6m
LOL I didn't mind the micromanagement of the tile system at all. I was arguing for it a couple days before Megacorp came out.

I figured there would be A TON more things to consider since Le Guin was supposed to shove an entire economic model on top of an already-sprawling game. I'll give it a shot when I get home.
 
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Mountain Biker

Lord Nagafen Raider
31
16
1d 18h 42m
I really like all the new buildings and mechanics but I find that I spend a lot more time paused while I make decisions on what building to build. I guess it's not any worse than how it was before, just more decision making. I do think the micromanagement is still about the same amount as before but I do feel more "reward" from the new system. Overall I do like the changes.
 
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Zajeer

Golden Squire
292
60
3d 8h 33m
Megacorp ruined the game. There is actually now MORE micromanagement than before.
IMHO, more micromanagement isn't always a bad thing depending on 1) Does it feel rewarding and the do the decisions made feel impactful and 2) Does all the micromanagement overall feel overwhelming/too much. Personally, I feel like this patch handled #1 really well - every decision feels like it can either be a positive or negative impact to what your strategy is, and for #2, I don't personally feel overwhelmed yet. But that's just me
 

Aaron

Ahn'Qiraj Raider
3,687
3,785
14d 13h 51m
Bought this, played it, and ended up uninstalling Stellaris, EU4 and CK2. I love Paradox and the *concept* behind their games but their endless dev cycle ends up with their games becoming a huge mess. I've said it before but they need to limit their games to a few expansions before starting afresh. Shit is too confusing and convoluted now.
 
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Mountain Biker

Lord Nagafen Raider
31
16
1d 18h 42m
You should have the option to play on an older version if you don't like the updates.

I agree that they do eventually end up with way too many mechanics in their games. That's why I don't buy many expansions, just the "best" ones. That way you get the good stuff without worrying about all the unnecessary fluff.
 
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Pyratec

Bronze Knight of the Realm
300
108
10d 10h 29m
I am really enjoying the new stuff. Hadn't played in over a year as well so I don't agree that it's too confusing and convoluted. Took a couple starts to figure out the mechanics but now that I have I am finding it a big improvement over the previous iterations. I like the planet system a ton more now, agreed there is some degree of micromanagement but keeping your economy humming with careful planning of buildings and districts I find a lot more interesting and engaging than just trying to maximize adjaceny bonuses.

The alloys and consumer goods add a new dimension to the economy that was lacking before and the new market system letting you run a deficiency in one resource and sell others to make up for it is great too.

I will however take exception with the performance of the game. Once you hit early mid game the game slows noticeably when you turn it up to the faster speeds. Stuttering/hitching while panning the camera around, things like that. It's not unplayable, but for sure could use some work.
 
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Funkor

Lord Nagafen Raider
656
388
13d 7h 32m
I will however take exception with the performance of the game. Once you hit early mid game the game slows noticeably when you turn it up to the faster speeds. Stuttering/hitching while panning the camera around, things like that. It's not unplayable, but for sure could use some work.
Part of performance issues are coming from trade route calculations routing through wormholes or something like that. The beta branch has some fixes that alleviate a bit of it.

I'm still waiting for a major patch (or 2?) before even trying it. Ship upgrading is broken as hell with it taking so long and costing so much you are better off just building new ships. Market can be exploited for infinite energy/resources (how did they not find this in testing?). Machine Empires took a huge nerf that I hope they roll back a bit because they're just salty one of the folks in the dev clash played an ME and exploited a building to basically become as strong as an endgame crisis.
 

khorum

Pronouns: zie/zhem/zer
19,320
58,501
94d 11h 6m
Beta patch out today supposedly improves on that. My ONI colony finally failed so I was able to start a new megacorp and yeah that stutter that kicks in midgame is just horrible. I have no idea how that got past QA.

Still quite enjoy the game though it seems the criminal heritage megacorp is easily undertuned since half gestalt empires and fanatic purifiers are immune to their shit and all the others routinely close down my drug labs after a few years.
 

Sludig

Blackwing Lair Raider
3,737
1,845
26d 1h 24m
Is their tutorial updated for major changes? I had done most of tutorial ages ago then kinda petered out. Was ready to maybe give the game a fresh go.
 

khorum

Pronouns: zie/zhem/zer
19,320
58,501
94d 11h 6m
The splash screen says to check out the updated tutorials so yeah, prolly.

It might be particularly helpful for the planetary management screen too. I had to mope around for a few minutes before I found out how to terraform planets with the new UI. It's the tiny planet button on the bottom left, next to the button that shows the planetary features.... which is ANOTHER useful button that should be more prominent since those planetary features can have profound consequences early in the game.

Also burning through the endgame for my latest beta patch 2.23 playthrough, the trade-related slowdowns are much improved but it's still perceptibly bad at the endgame. It's improved on my laptop but it's still noticeable on my gaming PC.
 
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Sludig

Blackwing Lair Raider
3,737
1,845
26d 1h 24m
Know any fix for a bunch of text in like tutorial windows being cut off in the top border of the box? Like its scrolled down too far when there's no scrolling room.