Blackwing Lair Raider
- 10d 9h 18m
Ya, I played a light/grey sith as well. A lot of the dark side decisions were cartoony and made no tactical sense. Classic example is the guy who defected from the Empire that you get to at the end of a dungeon. Dark side choice is kill him there, light side is to take him back to the Empire. Knowing what the Empire would do to him to extract info is far worse than a quick lightsaber death, but that is the "good" option. lol.