The Division 2

Vorph

Bronze Baronet of the Realm
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Has Gamestop always been weird about digital preorders? I went there because I had $100 in gift cards left from xmas and they were giving $10 credit back for preordering it there. So I got the gold edition and the dude tells me I still have to come back at 9PM Monday to get my code, or he could place the order online for me but then I wouldn't get the code in an email until Tues morning.

I guess it doesn't really matter because the game doesn't go live until midnight EST and 3 hours is still ~2 hours more than I need to preload it, but that just seems like a super retarded way to handle digital sales. No wonder GS sounds like they've got one foot in the grave.
 

mkopec

<Gold Donor>
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Yeah fuck that place. I do nothing but order online anymore, either directly from dev, or places like Amazon, etc... Inly time I ever go ther is when one of my kids gets an itch for some console game I know I can get there used for a good price. But even then if its a popular game their used prices are like $5 cheaper than new, so its like why not just buy new? Oh yeah, the shit they sell is still feels used since they break open all the fucking boxes anyway, or used to.
 
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mkopec

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Bounties

Bounties are the new and improved iteration of the High Value Target system that was available in The Division. At their core, bounties put a price on the heads of enemy bosses to reward Agents for eliminating hostile threats to the city. Washington, D.C. is anything but safe, and it is the responsibility of Division Agents to keep these ringleaders off the streets.


A new addition to the system is that, in addition to hand-crafted bounties, many bounties are procedurally generated. These bosses have been busy building their own agenda, which includes eliminating Division Agents like yourself. As a result, they may also have access to SHD Tech and all the abilities that come alongside it. As an example, a Hyena boss may utilize armor kits or Striker Drones in combat. Each side mission and locations all over Washington D.C have been designed to support exciting battles with a variety of enemies. Each time a player chooses to track a boss, that boss selects a location fitting to the abilities of the squad that accompanies them.


The combinations of encounters are endless if you partake in the system!


As bounties increase in difficulty, the leaders will be accompanied by larger and more well-equipped squads and can even roll deep with additional bosses!


You can earn bounties through a variety of sources:


  • Named zone liberation projects as you progress through the main campaign. Defeat the leaders of the factions in the neighborhoods of D.C. to truly liberate them.
  • Base of Operations Staff Member Otis Sikes offers bounties that require Target Intel currency to begin. There are also specific Perks you can unlock to increase the number of bounties you receive from Otis that scale in difficulty.
  • Clans of certain ranks also unlock perks that add weekly bounties for all members.
  • The Snitch, a mysterious information broker, offers bounties to any agent who can find him. It's his "civic duty", after all.

Upon reaching the end game, you will gain access to the Priority Target Network—a progression tree of weekly bounties which tell the continuing story of D.C.. Completing these bounties progresses you through the tree up to a final, Heroic Bounty that delivers the best rewards upon completion. These bounties each cost Target Intel and will be one of the many evolving challenges available in The Division 2. Remember that progress through the Priority Target Network resets weekly, so you have to eliminate as many bosses as you can within the allotted period!


We are also happy to announce that players will retain failed bounties in order to give the challenge another go, but be careful – these targets may relocate and will bring in fresh help to defend themselves!

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Projects

Projects take the Assignments system from The Division and rework them into a feature that emphasizes the dynamic nature of the open world. Earned early on in the leveling experience, Projects are calls-to-action by Settlement Leaders and the Division Coordinator as you explore D.C. The settlements have needs and goals they cannot meet without your help, and they will definitely make it worth your while! There are a variety of Projects available in The Division 2:


  • Settlement—During the campaign, settlement projects will demand water, food, components, and gear donations to make Settlements more efficient and secure. In End-game, Daily/Weekly Settlement Projects reflect their rising ambition. Outfit strike teams to flush out enemy factions, clear named zones of enemies, or even spread good cheer by emoting with other players!
  • Safe House—these Named Zone Liberation Projects continue the activities of the Agents who came before you. Capture and resupply control points, disrupt hostile activities, and locate hidden SHD caches in order to flush out the faction leaders hiding in the zone.
  • End-Game Priority Missions—Daily Projects that require the completion of Hard and Challenging missions.

Completing any of these Projects rewards blueprints, mods, crafting materials, experience, and bounties!

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Thanks for joining us for today's dive into Bounties and Projects! Remember that these are just some of the Bounties and Projects you can expect to find in The Division 2. Be sure to join us over on the Official Forums or on the community Reddit to discuss today's article; we would love to hear your thoughts!


/The Division Dev Team
 
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Vorph

Bronze Baronet of the Realm
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Sounds like finding a super active and--PVE-only in my case--50-ish person clan is going to be a requirement ASAP, even for people like me who play solo. I don't even particularly have a problem with grouping, I just hate being nagged to use a headset and get on VoIP when I have a very nice surround setup to listen to instead.
 
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Mizake

Trakanon Raider
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Hmm....the clan thing has me a little worried, as long as not too much content is locked behind it I'm ok with it. I just don't want to feel forced into joining a clan just for the sake of doing content. Although max raids I think are 8 person, so I don't think clans need to be that large. Depends on how they are going to be ranked I guess.

Also, the Bounty thing sounds cool, but hopefully they have improved matchmaking since Div 1. I just remember it was a pain in the ass to match for the HVT missions, so hopefully they made it easier and more intuitive this time around.
 

Reht

Molten Core Raider
1,115
317
Hmm....the clan thing has me a little worried, as long as not too much content is locked behind it I'm ok with it. I just don't want to feel forced into joining a clan just for the sake of doing content. Although max raids I think are 8 person, so I don't think clans need to be that large. Depends on how they are going to be ranked I guess..
I wouldn't be surprised if there is some kind of matchmaking for raids.
 

Mizake

Trakanon Raider
865
1,858
Yeah I'm not worried about that, I'm sure you will be about to pug raids just like in Div 1. I was more referring to:

"Clans of certain ranks also unlock perks that add weekly bounties for all members. "

Which implies certain content will be exclusive to clans only.
 

Delly

Trakanon Raider
2,981
622
I assume we're going to have an FoH clan? I typically join with my friends but those fucks never follow through so I'd rather play with people who will actually log on.
 
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Fadaar

That guy
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so I pre-ordered on the uplay store, when do I get my free game? was hoping to dick around in Wildlands for a few days
 

Nija

<Silver Donator>
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If we need a clan we can fire up my old clan name of FPDoMS. Flaming Pink Dragons of Maple Syrup. Make it so.
 
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Nija

<Silver Donator>
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How do we do a poll? What platforms is everyone playing on? I'm going PS4. If anyone sees me in game, join me at any time. Or request me at any time. NDizzl0r. No mic needed. I keep one nearby that I can plug in, but I don't run one constantly for the same reason Vorph Vorph doesn't.
 
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