It will definitely return, but yea hopefully with a better implementation, which for me was the problem in the first place. There's plenty of people that want to support modders (look at the ex-Simcity guy making mods for Cities:Skylines, he's making money at it). But collaboration in modding is a big thing still and that's where a lot of the best mods come from still, and throwing this head-first at one of the biggest, if not THE biggest, modded games in history is definitely a reality check. It sounds like a good idea on paper but too much is already established for that to ever pan out the way they did it, and Bethesda taking a fucktarded chunk of the cash soured the whole deal. Valve should have a cut, the publisher/dev should take asmallcut, and the modder should get the bulk. The work on the game for the devs is done. This is literally a free lunch for them, and Bethesda tried to turn it into free $400-per-person black tie dinners. The single "official" mod they released to launch the Steam workshop was a "high-res" texture pack that was worse than texture packs already available on the Nexus.
I appreciate the modding capability that the FE games have, but Bethesda have not exactly gone out of their way to "support" it. Hopefully, a better implementation of this mod market comes to fruition and it pushes more developers to open up their games to modders, and allows the best of the best mods to thrive.