They need to aggressively lower kit costs. You can buy a Lakota for 7k, about half the cost of a mid kit, and make easy money dropping supplies and groups into the HZ. Maybe get shot down once per game but realistically you can live the whole game if you're a decent pilot. I've made as much as 160k and I am mid skill.
Compare that to dropping 15k on a kit and getting picked off by a sweatlord or hacker 58 seconds into your deployment. It makes zero sense and it is why you see a lot people wanting to run logistics or fobbit the whole game instead of run assault.
I'm the opposite; I think they need to increase vehicle prices aggressively. I personally enjoy the idea that your kits are leaning you into wanting to live longer than 10 seconds but vehicles don't seem to adhere to the same concept.. as the weeks has gone on, it's a little less apparent.. but when people started breaking into T4 and the endgame gear, they were far less risk oriented.. but there was an overtime progression, I never felt that for the attack vehicles minus havoc and tank(not arty). It's pretty funny killing an attack little bird knowing in about 5 minutes he is going to return.. an infantry man is the same, but only if they're in a midtier kit. I rarely see T4/FAL guys return, let alone solo, non-zerg/deathball.. though I had one game where these 6 Ghilli suit guys kept keeping each other alive and/or not giving up because they wanted to keep their ghillie suits... probably got upwards to 20 kills off of them and not counting my duos.
I don't start doing whispy shit til I make atleast half my kit back in profit. I think there will be a rude awakening when the parachute nerf hits.. first few days will be glorious. Also if to be understood as true, water accumulating on heli's(guessing all vehicles?) and T4 helm visors; should be interesting
Brammer also mentioned something regarding streaks, which was specifically regarding driving progression. I wouldn't mind that being something that is applied across the board to alleviate costs. As of now, Driving has a "round trip bonus" but said by S2, it'll be a compounding bonus. If it were the same for Infantry, would be pretty cool. Do job, and get more for doing it consistently.
Also a ton of PKM videoes have started popping up, and it shreds.
Yeah I'd be okay with decreasing kit costs and increasing aircraft costs. Kits could be halved and choppers doubled, for that matter. It might decrease the number of choppers being flown, which would be a good ting. I also think the countermeasures are a little pricey at 750 each considering it's not uncommon to have to pop a couple on a drop.
One other thing I have noticed is that FOBs are becoming almost irrelevant. Part of the problem is that you frequently have several being built just because people want to do their own thing and level their skills. That dilutes resources and manpower and makes all the FOBs weaker. Many are never finished or are built like shit.
The deathball meta is generally so much of a stronger play than trying finish a secure FOB. It can be a win if you can pull the HZ and hold it but I don't see that happening as much right now. I hope they can make some tweaks balance it all out and make supply lines important again.
There's some pretty easy counters to a lot of the bullshit:
-Vehicles have restrictions on amount/user cooldown that decreases as score goes up so you can spam vehicles when it's closer to end game. No tanks/Havocs off the rip.
-BMR/FAL I'm not sure about. BMR should just have a headshot modifier, but it's still easy to 1-2 tap heads. But 2-3 body shots killing is dumb. FAL is 3 shot full auto and that's pretty dumb. Maybe major damage falloff for FAL and minimum distance for BMR.
-Mortars can't triple spam. That's a no brainer. They could easily remove the RNG built in to counter this.
-One Drill per Fob. Limited pull time as I think with enough logi currently with fuel pallets you can basically infinitely suck it. Also maybe make Drills unlocked based on scores/game progression. The Tower system was supposed to do this but outside the beta and day 1/2 I don't think ANYONE has ever free tower sucked in the hundred games I've played. It just doesn't happen.
-FOBs need another use. Drills are fine if toned down, but kind of annoying when the Tower system exists. They need a way to resupply troops or guarantee respawns, especially with the changes to parachutes coming where pilots have to land. The APC is nice, but it's fodder for rocket choppers unless you build a shell FOB around it. Even then they don't have to kill it if they camp it.
Basically they need to horn in the bullshit while tailoring niches to niches. Vehicles should be made for fighting vehicles and provide a presence, but they can't be better, cheaper, stronger, faster infantry with limited weaknesses. SMG's should be rewarded for <10m engagements and quick movement, but not shooting my toes off at 45m in 3 bullets. AR's should be the king of mid range, but shouldn't out dps an smg with hipfire like the M4 often does. Snipers are good early wipe, but shit later unless it's the 50 cal. I'm not sure if it's balanced or not, maybe it should do 90% damage to 2 armors instead of instakill and obviously ALWAYS 1 shot headshot. Shotguns work pretty well if you can get flesh shots and are cheap and effective. LMG's are disgusting with bipods and insane recoil if not crouched otherwise and even then pretty rough, SAW especially. PKM you can tap fire because it's shooting fucking sniper rounds. FOB's should be useful, but not the end game. I'm not trying to dodge mortars and helis for 45 minutes while drill A-C all recycle cooldowns. Hot Zone needs to be more required. Too many people just go for kills where they can get them, stale fights from HZ areas from 15 minutes ago, Bob farming, etc.
They got the parts they just need to smooth the edges and grease the right wheels.
The problem with the game is I don't think they can balance it honestly. When it works, its fun, and that when it works is why I'm still slamming my dick in the door jam over and over, but...
I don't see how they balance it well with vehicles and bases. Attack and GL helos are just ridiculous. The map is small enough that they can fly over, mostly wipe a base of people and AA weapons, then fly back to rearm and be back by the time we've gotten everyone rezzed and back up again. The maps honestly should be bigger. I think that would change a lot of maps were bigger and people had more ground to cover with helos so they couldn't just do a lazy circuit around the CZ and knock everything down, land, rearm, return, repeat.
Also, bigger maps would put some stuff out of range of mortars more.
Bases are also a problem. How do you make them defensively good, but not overpowered? As it is they are too easy to crack, especially if the enemy has any coordination. Last three games are good examples. GL helo's in pairs. If something shoots at 1, the other snuffs it out. CWIS, Talons etc. Last game was 2 GL Helos and Rocket Helo following an upgunned humvee. It was the start of the match. We'd just gotten the FOB placedSo your idea of timing unlocks might help. An 'escalation' timer that starts it with a meeting skirmish and as time goes by the stakes upgrade and we get more and more toys. There might be a good playable solution there, but I don't really know if the devs are interested in that. My impression is... not really.
The problem I see is you can individually balance a lot of this shit, but its way tougher to balance at scale. You can have your single helo vs a talon, or even two. Or vs a CWIS, but... when you start flying multiple Helos in one sortie and poor Bob the builder can only get up 1 Talon and maybe a CWIS before they arrive? Yeah, he's fucked. If you make the base stronger and requiring great effort to crack, we're just going to see tonnes of base spam. We'll optimize the fun out of anything![]()
I think this troll post just for youWe just had a little bird pilot, either regular gunner or rockets go 105 and 15. He only made 230k which is kind of funny, but that's still retarded. Dude lost 15 helis and still got 100+ kills.
Got a 5.56 AP headshot on a pilot before he killed me. 37 headshot damage through a 2 helmet, but hit him in the arm for 1.5 damage. I guess it's headshots or nothing.

Maybe another t4 nerf is you can't fly with it in any of the pilot/door gunner. Would need to let passengers unfortunately .We just had another match with 2 GL little birds and a Havok. If you have a CWIS you can usually get one, but you don't live long enough to get all of them. Its too easy for them to come in low and just grenade the entire fob. Once they get the CWIS and Talon's down, they just do orbits. If you can spawn in you can often kill them with a Verba or a MAW if they are doing the low orbits, but again. The GLs also blow up structures so they just reduce everything to rubble and fly off.
They did die, but each gunner came out 100k positive and they won the game handily. Just bought more helis and GLs and did it again. You can try and shoot them, but they fly in T4 armor. Its oppressive and honestly, rather just stupid. Too easy to do and do profitably and I really think they should add more anti air options, like an optical or wire guided that if you can keep the sight picture on the bird it tracks.
Anyway. I pretty much only like playing the rail yard map anymore, the Z one.. You can build inside warehouses and that lets people survive the GL Heli spam.
Ohh, added in its bad enough people are just suiciding other little birds into them. This is US East fwiw.