Why would anyone go to a dungeon before forming a group anyway?People don't want to have to sit outside a dungeon jerking off while they wait for a group to fill out. LFD letting you instantly port to a dungeon when your group is filled up and ready lets you go out and play other parts of the game while you are waiting. That's pretty much the entire point of it.
Btw, if someone finds it impossible to make groups in a game with an LFD system they must have really atrocious social skills.
I believe Wildstar will allow cross server friends so. Fun times.You can totally make social connections in a lfd tool as well. long as games allows cross server friends list. I mean look at games like dota 2 were most people are playing solo queue. I get tons of friend invites after a good game of people who want to play together again. LFD simply removes having to spam channels in front of dungeon when you want to do the group and broadens the amount of players you can grab making it start faster.
They need to find the balance between the two. As mentioned previously, we should have to discover a dungeon first, or complete a meaningful event/quest to be able to have that dungeon listed in our LFD.while I did enjoy the LFD in WoW last time I played. It essentially turned WoW into a lobby game. All I did was stand in Org and spam LFD until I was 85. And while some of the earlier dungeons were cool, even the dummbed down versions of BRD or BFD...etc. the later ones were nothing but a few hallways of trash with a boss in a big room. And if this is the future of mmorpg, Im out.
There has to be another way to do lfg other than turning he entire game into a glorified lobby game. I mean, why even have the fucking world around you anymore? Just have a main city, LFD, and spend your time on making cool McDungeons you can run through in 15-30 min.
Meh, discussions we've had before, but even without the dungeon finder, all you ended up doing was spamming chat channels with "LFM 1 Tank for DungeonB" and hope someone responds. Or you go to the who list and spam 10 people that are in your level range that look like tanks. Or you spam guild chat or bug your friend list.Im not saying that games like this should not exist, to me its just not a MMORPG anymore. I just dont think that its good for MMORPG to be heading down that slippery road of LFD and LFR and whatever else they decide to add to the queue.
I don't think the point is that it's "impossible", but that the LFD system itself works against creating organic groups...Btw, if someone finds it impossible to make groups in a game with an LFD system they must have really atrocious social skills.
Yeah, we've gone in depth into the subject, but I don't think the answer is no LFD. The answer is a better LFD, one that promotes organic groups and doesn't create a placid, watered down version of grouping.Meh, discussions we've had before, but even without the dungeon finder...
Some here might be anti-LFG, but I'm not one of them. I would just like an improved system that doesn't promote getting into a dungeon at the cost of human interaction...For the anti-LFG people, what you are looking is there if you want to do it. Also, while you can just sit in one place and level to max and never move, you don't have to do that either. You can mix up your content type.
I think you're missing a huge point in that WOW dungeons really don't need communication and most people are doing them for points while they watch movies. I think your issue, and mine, is really about how simple WOW dungeons are.Yeah, we've gone in depth into the subject, but I don't think the answer is no LFD. The answer is a better LFD, one that promotes organic groups and doesn't create a placid, watered down version of grouping.
WoW's version of LFD: Instant grouping with random mouth-breather A, B, C and D. Zero communication, zero care to get to know the people in your group... Mindless.
A better version of LFD: Quick grouping with people you've heard of or grouped with before. A desire to get to know the people in your group.
Maybe it's impossible. Shrug. But, I'd like to at least see them make some changes to the system, so that it's not such a heartless system.
All of this. With how big social media and such is nowadays, there's no reason a MMO couldn't incorporate this sort of functionality.I think you're missing a huge point in that WOW dungeons really don't need communication and most people are doing them for points while they watch movies. I think your issue, and mine, is really about how simple WOW dungeons are.
And no matter how awesome your tool is (haha), you will never get people who have no desire to talk to you, to get to talk to you and be your friend.
However, there is definitely ways to promote cross server grouping to build small friendships. Zehn and I have both described this before but you essentially create circles of friends within the database. So when you jump in the queue, the system should pair you up with people with this priority:
Friendslist
Guildmate
People you recently grouped with.
People you recently communicated with (tells, trades, duels etc.)
People you recently interacted with in the open world. I.e. that player is in your combat log somewhere, or people you were walking next to. (i.e. match your server and zone)
Random.
This is essentially creating circles of people that get bigger and bigger as you go down the list. Essentially the game is creating Google Circles for you automatically behind the scenes.
What this does is put the same people in front of you more often and the more you recognize people the more likely you are to talk to them, even if they are on another server.
I wish they would also take this method and put it towards making a mega server. Essentially you are placed in a shard or phase of a zone and populate it with the people in your circles. The more shared circles, the more likely you are going to see those people again. But that's for another thread.
This happens already, right now, in most games that have a LFG. People put groups together the old fashioned way, and then use the LFG tool to fill in the rest of the slots. If you care that much about chatting with people in your group, I don't know what to tell you. Due to the nature of dungeons these days, the slower you make me go because you want to talk about whatever is just irritating. Especially if you're a stranger. Especially if I'm on skyp/vent talking to other people.Some here might be anti-LFG, but I'm not one of them. I would just like an improved system that doesn't promote getting into a dungeon at the cost of human interaction...
Why can't there be a mix of the old-fashioned way and LFD? That's why I mean by organic. People coming together and forming a group. Giving them tools to do so on the fly, so they don't have to sit idle, is what I envision when I think of LFD.
I hate solo'ing in MMO's. I've always hated solo'ing, even in WoW. However, the one thing that turned me off more than solo'ing was when LFD started going cross-server. Sure, instant access to 5-mans was convenient, but when you can do an entire 20 - 30 minute dungeon run without saying a word or caring about the people in your group, it just seems...kind of...meh.
Yeah, you get to finish a dungeon quickly and easily, but at what cost? I'm not being dramatic when I ask that question. I'm just making a point. I'm not sure if cross-server LFD helped WoW more than it hurt it, at least in my eyes.
See, this is the fucking problem. why do you want to group then? Why not just have solo McDungeons so you dont ever have to be social again. Then you wont be bothered when your skyping.Due to the nature of dungeons these days, the slower you make me go because you want to talk about whatever is just irritating. Especially if you're a stranger. Especially if I'm on skyp/vent talking to other people.
Or games could do like any game where 5 people are playing against something up and group people up by skill level as much as possible. Just because you need to be slow to talk doesn't mean i can't type/voice chat and own whatever content I'm facing. Allot of the ignore you type mmo experience imop comes from fact you're being partnered with people either way better then you or way worse one is bored at the pace your pulling/playing other who's trying to move his mouse to hit all dem skills and cant look at chat at same time.See, this is the fucking problem. why do you want to group then? Why not just have solo McDungeons so you dont ever have to be social again. Then you wont be bothered when your skyping.
There are a lot of reasons. Some people like the group dynamic but don't really care about chatting with you. I mean I know there are plenty of times I just want to listen to music and do dungeons. I'm not there to be your friend, especially if the experience is 30 minutes.See, this is the fucking problem. why do you want to group then? Why not just have solo McDungeons so you dont ever have to be social again. Then you wont be bothered when your skyping.