Ya that's my only complaint with their design. Factions are terrible. They were not a good idea in wow. They've always been a poor design choose to force player fighting when any game designed around guild vs guild fighting handles that 1000000 times better (see eve and or shadowbane)Split faction is just plain stupid. It doubles the workload for content generation unless you continually rejigger reasons why the two opposing sides are hanging out in the same place doing the same thing but still mortal enemies.
It all depends on their end game design, like in any game. They have 20 and 40 man raids and heroic dungeons. They have a LFD tool but not a LFR tool. There is only one level of difficulty for raids. There are 40 man warplots.Yeah, and that's fine--but as more information has come out, it seems like they are developing systems that all rely on leveling as the carrot. Every reward they can't think of something better for, is rest experience. And that currency becomes devalued quickly in this type of game--it just seems like it might be another flashy game that's amazing for 3 months and then everyone is back here wondering where it all went wrong.
Edit: And don't get me wrong, despite the fact that I dislike the art style, I think the game has amazing promise....I just wish designers would stop spending so much time on leveling shit, while simultaneously choosing a "hard cap" system that quickly obsoletes it all. It just seems like such a poor return on time investment to have two major systems that do not mix. (And that's all given that a strong leveling experience is an important hook for buzz/marketing.)
Rift churned out raid content faster than anyone to date and still didn't have the success they were hoping for. So there's still some undefined "that" element to this beyond just content generation. Even though I'll totally admit its very important.It will also come down to how fast their iteration process is.
dude shutup, they can't because WoW didn't do itHow the fuck do you justify a futuristic sci fi game with no communication between factions? We have interstellar spaceships but no one has a smart phone?
Careful now.EQ factions please. Why hasn't anyone done this again?
Two factions is also a misstep. Dunno why devs have it ingrained in their brain that there has to be 2 factions, instead of just letting the conflict that arises between guilds, and groups of people to happen naturally within a FFA type system.The two hard factions with no communications is a serious misstep.
ESPECIALLY when they have these fucking warplot things. If you want conflict in the world from factions have that for story and spice and we can all be special snowflakes who work with the enemy when needed. Story breaking game play is always a bad choice.Two factions is also a misstep. Dunno why devs have it ingrained in their brain that there has to be 2 factions, instead of just letting the conflict that arises between guilds, and groups of people to happen naturally within a FFA type system.
Well I hope not ! Level should just be a gauge to "Con" something. That is a certain level toon has approximate stat levels... Gear / abilities should provide increases to that which yields greater power of course... I never liked "level" locking stuff with to hit etc ... Just seems to artificial to me.Sure.
But, I spotted this:
That means another game where level trumps absolutely everything, due to a very sharp power curve that has been artificially improved (your power doesn't just increase in potential as you level, it also increases immediately with relative level). Which means another game where you need to level first, asap, then see what you can do.
Sigh.