Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

Tarrant

<Prior Amod>
16,146
9,615
I don't mind split factions at all, the communication block between the two though has always and will always be stupid.
 

Draynar_sl

shitlord
80
0
Split faction is just plain stupid. It doubles the workload for content generation unless you continually rejigger reasons why the two opposing sides are hanging out in the same place doing the same thing but still mortal enemies.
Ya that's my only complaint with their design. Factions are terrible. They were not a good idea in wow. They've always been a poor design choose to force player fighting when any game designed around guild vs guild fighting handles that 1000000 times better (see eve and or shadowbane)

If you want to have "story" factions you can have that but don;'t make it actually affect how players can group.
 

Draegan_sl

2 Minutes Hate
10,034
3
Yeah, and that's fine--but as more information has come out, it seems like they are developing systems that all rely on leveling as the carrot. Every reward they can't think of something better for, is rest experience. And that currency becomes devalued quickly in this type of game--it just seems like it might be another flashy game that's amazing for 3 months and then everyone is back here wondering where it all went wrong.

Edit: And don't get me wrong, despite the fact that I dislike the art style, I think the game has amazing promise....I just wish designers would stop spending so much time on leveling shit, while simultaneously choosing a "hard cap" system that quickly obsoletes it all. It just seems like such a poor return on time investment to have two major systems that do not mix. (And that's all given that a strong leveling experience is an important hook for buzz/marketing.)
It all depends on their end game design, like in any game. They have 20 and 40 man raids and heroic dungeons. They have a LFD tool but not a LFR tool. There is only one level of difficulty for raids. There are 40 man warplots.

But what's there for non-guild oriented people? Housing? Arenas? BGs? Maybe, but I have yet to see what they plan on doing for people that aren't raiders. We'll see. Maybe they don't care.

It will also come down to how fast their iteration process is.
 

Ender4212

Golden Knight of the Realm
667
81
Ugh, I hate not being able to talk to the opposing faction. I didn't know they were doing that here until now. It also kind of disappoints me that they chose their biggest fans (I think I read this somewhere) for the earlier beta phases. I can only imagine any complaints being met with 100 fanboys telling them to shut up and go back to X game instead of some really good discussion about game mechanics. This is of course pure speculation, but I'm sure we've all seen what I described in other betas before. I hope it's not the case here.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
Well one of the things at end game they talked about is that is when the personal story and world arc really begins. They have mentioned that telling the story of the world in raids is just not a good way to do it and that they are having it where you learn the story arc of what is going on at the end game, but not in raids. I have no problem with the two factions warring against each other. It provides a good back story. Do not segment the player base when it comes to communicating with each other and grouping. I fucking hated that in WoW. Don't force friends to have to pick one side or the other to play with each other.



Edit- To be clear they have not set in stone not being able to talk to the other faction, it was something they discussed in that pax video presentation to the press. They did say they would take feedback on it.
 

Slaythe

<Bronze Donator>
3,389
141
It will also come down to how fast their iteration process is.
Rift churned out raid content faster than anyone to date and still didn't have the success they were hoping for. So there's still some undefined "that" element to this beyond just content generation. Even though I'll totally admit its very important.

My initial impressions of Wildstar (not in beta) are that it'll have "that" to a level beyond what Rift did. I'm expecting a pretty immersive world. I hope I'm not setting myself up for disappointment.
 

Mist

REEEEeyore
<Rickshaw Potatoes>
31,802
24,488
Raiding in Rift was horrible. Doesn't matter how much content there was.
 

bixxby

Molten Core Raider
2,750
47
How the fuck do you justify a futuristic sci fi game with no communication between factions? We have interstellar spaceships but no one has a smart phone?
 

bixxby

Molten Core Raider
2,750
47
Oh, well shit. Wait a minute...WoW had interdimensional travel too, oh god nothing makes sense anymore
 

Treesong

Bronze Knight of the Realm
362
29
EQ factions please. Why hasn't anyone done this again?
Careful now.
eek.png
 

ixian_sl

shitlord
272
0
Yeah, hard-coded factions have tempered my desire to play the game. I'll still check it out, but that shit needs to go.
 

Ryanz

<Banned>
18,901
52,945
The two hard factions with no communications is a serious misstep.
Two factions is also a misstep. Dunno why devs have it ingrained in their brain that there has to be 2 factions, instead of just letting the conflict that arises between guilds, and groups of people to happen naturally within a FFA type system.
 

Draynar_sl

shitlord
80
0
Two factions is also a misstep. Dunno why devs have it ingrained in their brain that there has to be 2 factions, instead of just letting the conflict that arises between guilds, and groups of people to happen naturally within a FFA type system.
ESPECIALLY when they have these fucking warplot things. If you want conflict in the world from factions have that for story and spice and we can all be special snowflakes who work with the enemy when needed. Story breaking game play is always a bad choice.
 

Mr Creed

Too old for this shit
2,395
289
I wrote 2 paragraphs on how to make hardcoded factions work but screw it, its crappy work-around that mostly brought trouble and issues, why hold on to it?
 

Lost Ranger_sl

shitlord
1,027
4
Hopefully this is the type of feedback they are getting. 2 factions is a mistake. If they want two huge warring factions then just make them NPC factions and let the players play how they want. Cutting your population in half has always struck me as a strange move. Think of all the groups that would of been available in WoW if the Alliance and Horde had been free to play with each other. Each side would of gained thousands of potential group/guild mates.

Of all the things to copy from WoW this is not one of them. Let the hardcoded factions system die already.
 

shabushabu

Molten Core Raider
1,411
188
Sure.

But, I spotted this:

That means another game where level trumps absolutely everything, due to a very sharp power curve that has been artificially improved (your power doesn't just increase in potential as you level, it also increases immediately with relative level). Which means another game where you need to level first, asap, then see what you can do.

Sigh.
Well I hope not ! Level should just be a gauge to "Con" something. That is a certain level toon has approximate stat levels... Gear / abilities should provide increases to that which yields greater power of course... I never liked "level" locking stuff with to hit etc ... Just seems to artificial to me.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
The one thing that is pissing me off the most about Carbine is them not having Public boards. I shouldn't have to go to fucking Reddit or some other fan sites to see what the developers are saying. Arena Net did the same shit with GW2 GURU. How fucking hard is it to set up a message board. Fucking Trannys can do it in a day.