I know I'd shit myself.Meh, I think if SE released a turn based, open world Final Fantasy game with a half decent story tha gaming industry would collectively cream their pants.
Combat doesn't solely determine the quality of an MMO, but it plays a big part. EverQuest felt more like a glorified chatroom at times because of the combat mechanics and pacing.Still struggling to understand your point. Combat, engaging or otherwise, doesn't determine the quality or relevance of an MMORPG.
Perhaps you are right in that fans of EQs heavy downtime style will never again get to experience that style of combat - but that doesn't mean it was bad. All it means is that current development trends have decided there isn't a market for it. Is that a wise assessment? I'm not so sure.
Ya, and as we all know, opinions don't need to be substantiated at all. Right?Again. Opinion.
I wish MMOs would move away from this model for dungeons. I understand the desire to have dungeons have a point and backstory, but there has to be a way to make them objective-based without turning them all into what essentially is linear corridors with little-to-no exploration. One of the things I always really enjoyed with EverQuest's dungeons was that I could go to one several nights in a row and see a completely different area each time. With dungeons nowadays, you either see the same thing every time you do a dungeon or are given a choice of which linear path you want to do (which isn't much different), both of which are poor dungeon design in my opinion. I'd even be happy with something more akin to how Lost Dungeons of Norrath worked.The dungeons are fairly linear, and like all MMO except EQ1 there is little to no communication. EQ1 had downtime that's why people talked we had nothing else to do...every single MMO since has had zero communication except to explain boss fights. It's no different here.
If I didn't know that screenshot was from Wildstar I would've guessed it was taken from some game that was 10 or 15 years old.Love this shot from one of the videos.
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huh, i didn't really think of that comparison before. it really does. i'm not complaining though; i think torchlight 2 and this game both look pretty great.Art style reminds me of Torchlight 2. In fact the entire game makes me think of an MMO-ized version of Torchlight 2.
Actually, I don't recall ever saying anything about the art style. Actually, I kinda dig it. It's like a more refined version of WoW's environments, which i always enjoyed.And torchlight 2 was only enjoyed by teeny bopping faggots, right Quaid? Where ya at big dog?
Realistic cartoons are better than stylized cartoons!If I didn't know that screenshot was from Wildstar I would've guessed it was taken from some game that was 10 or 15 years old.
(I guess I fall in the realism camp of the realism/cartoon graphics debate)
lol.Actually, I don't recall ever saying anything about the art style. Actually, I kinda dig it. It's like a more refined version of WoW's environments, which i always enjoyed.
What I have always had a problem with is the game's atmosphere, or more specifically, the atmosphere presented by their promotional materials.
Again though, let your ridiculous fanboism cloud every judgement you make about the game, including it seems, your reading comprehension!
Easy on quaid hes just annoying don't let him get to you.And torchlight 2 was only enjoyed by teeny bopping faggots, right Quaid? Where ya at big dog?
What MMO thread here that isn't released has quality discussion? I seem to have missed that thread.All one really has to do is look at the general quality of discussion in this thread to get a sample of what Wildstar's community is probably going to offer.