Sounding good. Looking forward to seeing these new changes in play.
Sounding good. Looking forward to seeing these new changes in play.
It would be cool to put their own spin on it, like they did with the ding animation. Where the issue comes from is probably familiarity, most players will understand exactly what they mean, instead of some new system/icons. I'm for changing it though.Was a nice stream. They do really good marketing. @Scooter Any chance of changing the yellow ? and ! to something different? I throw up a little in my mouth when I see them.
At the very least change the color to the blue they use for the title or something. Can't take that log to change that asset.It would be cool to put their own spin on it, like they did with the ding animation. Where the issue comes from is probably familiarity, most players will understand exactly what they mean, instead of some new system/icons. I'm for changing it though.
That's the thing that killed WoW for me. I got so burned out killing the same bosses 4x a week. It was excruciating.I'm not a fan of 4 different modes of raids myself.
Not to derail too much, but the only time you were (more or less) "forced" to kill the same boss 4x a week was in Wrath, pre-ICC. If you did it after that then you did it to yourself.That's the thing that killed WoW for me. I got so burned out killing the same bosses 4x a week. It was excruciating.
It pissed me off, because it's just blatant laziness on the part of the development team. "How can we create more content without having to create more content?" I hate them.
Some interesting things there. Blind being a actual blind, costume in character panel, "add account" for friends list(no more having to do every alt, though wonder If I can ignore account also), addon menu and the telegraph options.
The thing that makes me think Wildstar might be different than the other post-WoW MMO lineup is the simple fact that the devs aren't ashamed of their game. SWTOR, Rift, Champions Online, and even Guild Wars all seemed to work really hard keeping everything secret. When there was a tiny bit of leaked TESO footage, Zenimax freaked out hardcore. I know the excuse has always been "We don't want to expose out trade secrets", but is there really that much secret sauce in MMOs? I think a more likely reason is that studios don't want to expose their par-to-below-par game play and diminish potential box sales.
Same.Carbine sure is giving off the vibe I got in 04 reading the WoW beta forums.
I think it's more paranoia of showing off something too early and having people judge it as the finished product. Honestly, Wildstar has some of this too (couple classes still unrevealed, for example). They just do such a great job getting people excited about what they can show off due to their level of enthusiasm, whereas most other MMO devs present things as if marketing is holding a gun to their head.I think a more likely reason is that studios don't want to expose their par-to-below-par game play and diminish potential box sales.
Why I feel bad for EQ:N and their used car salesman.They just do such a great job getting people excited about what they can show off due to their level of enthusiasm, whereas most other MMO devs present things as if marketing is holding a gun to their head.