I got to lvl 36 on my medic.... and not much changed from 14-36 except I got more abilities and my previous ones did more dmg if I tiered them, the class played the exact same, biggest game changer was field surgeon at uh 24? for healing that is.
the amps are disgustingly boring, 1% to critical chance for 6 nodes? or something retarded, then you can branch out and get some amps that act as actual skills, and these aren't interesting at all alot seemed passive.
the amps are disgustingly boring, 1% to critical chance for 6 nodes? or something retarded, then you can branch out and get some amps that act as actual skills, and these aren't interesting at all alot seemed passive.