Draegan_sl
2 Minutes Hate
- 10,034
- 3
The introduction area is boring and a pain in the ass too. It's a bad addition. You just run around clicking on things.
I don't think its bad to add a short 'this key moves you forward, this is how you shoot your gun, use your path ability here to see what it does' sort of area, but you are 100% correct, it is way too much just running around clicking crap. Be ok if they add a 'skip tutorial button' though that just ports you to level 4 and the start of the next area.The introduction area is boring and a pain in the ass too. It's a bad addition. You just run around clicking on things.
what lvl are yah, curious how they play out as healers.I have played Esper! It's really really fun, the only hang up I have is the cast time spam spell. if it castable on the move I'd be downright in love with that class.
You might try Spellslinger then, it has somewhat better mobility in early levels. Also you don't really need to "spam" Telekinetic Strike unless you want to do burst DPS. Leveling wise, you'd make more sustained dps hitting TS one then purging your Psi point than 5 points capping it.I have played Esper! It's really really fun, the only hang up I have is the cast time spam spell. if it castable on the move I'd be downright in love with that class.
At this point I can Psiblade to start, TS, Stun, bird thing and it kills almost anything, but without tsi blade have to TS twice, so start TS, stun TS, bird.You might try Spellslinger then, it has somewhat better mobility in early levels. Also you don't really need to "spam" Telekinetic Strike unless you want to do burst DPS. Leveling wise, you'd make more sustained dps hitting TS one then purging your Psi point than 5 points capping it.
There's Blade Dance too, but they might have moved that to later I think I read, still had it on my lvl 10esper though, adds like 2points and does good damage in an aoe, so you alternate the spinning blades and that and rarely telekinetic strike while lvling other than tougher mobs. Beats leveling with a medic though.At this point I can Psiblade to start, TS, Stun, bird thing and it kills almost anything, but without tsi blade have to TS twice, so start TS, stun TS, bird.
It's not really that hard of a rotation I just don't like the idea of standing still, that's why I almost never play casters that aren't healers.
You still have a DDO account don't ya?Sutekh. I need a game to play that doesn't cost me money.
So after a decade of arguing, you and I are finally on the same page!I haven't played an MMO in like 2 years. How has not a single decent fucking one come out. This is bullshit.
There isn't anything interesting on the horizon. EQN has some really interesting "thoughts" but it's SOE.Last time I logged onto DDO I saw winter coins or some shit floating everywhere and was spammed with news about how it was my last chance to forge some whatever gay shit they were pushing that week. Dungeon design in DDO is the best there ever will be and I'll lick their balls for that until my throat bleeds but the rest of that game is such atrocious ass I can't be bothered. Fuck any game that doesn't have some sort of auto-group finder as well but requires grouping to do anything meaningful.
Been playing SC2 but i can only 10 pool so many people before I get bored.
I haven't played an MMO in like 2 years. How has not a single decent fucking one come out. This is bullshit.
I think it's a stupid philosophy. 40 man raids won't be exclusive at all - that was sort of the point. You'llhaveto bring Johnny Baddy and carry him because you need to hit the magic 40. And it's artificial difficulty anyways, as we've discussed. It's going to be 'difficult' because herding around 20 morons that you brought to fill the gaps is annoying and time consuming. I can't help but think raids are going to have to be dumbed down to some extent to compensate for the large raid requirement. Content should be exclusive because it's truly difficult to do and requires strategy and team work.Here's the thing -- that 40 man number? It's at the core of the game. Think about it for a second: Warplots are designed as 40 v 40 and give the best pvp gear. The 20 man raids are required to be completed to enter the 40 man raids, so it stands to reason that the 40 man will have better loot. Maybe at some point down the road they'll think to themselves, "shit, that 40 man raid decision was horrible." and everyone here will bring out the "we told you so" posts. Wildstar, in it's current implementation, is built with the idea that difficult 40 man raid content that only a select few people get to experience isn't a bad thing. If you don't want to be a part of that they'll still be 20 man raids, arenas, expert dungeons, and whatever else they come out to satisfy that crowd. You just won't get the top 1% of loot. Wildstar is gambling that creating a tier of content - the top tier - which is catered to the hardcore is viabledespitebeing exclusive. We'll see how this turns out post launch.
Because that's not really a good selling point for a genre that depends on long-term players.How about don't do the 40 man? Don't see what the problem is.