So i'm starting to get a little iffy on the dungeons on alpha right now. Motherload (goblin one), freehold (pirate one) feel really similar since they are both outside sprawling areas with lots of trash. Tol dagor (prison one) is decent but its super repetitive as you are climbing up a prison tower a few neat mechanics here since mobs flee at low hp and can cause giant chain pulls. Atal'dazzar has been my favorite due to the troll temple aesthetic.
i hope agi melee classes enjoy freehold because if the loaded dice stay the way they are you'll be farming the shit out of that for trinkets again.
Harlan's Loaded Dice currently they work out of melee so you always have a buff up and it randomly rerolls sometimes while in melee.
quite a few dungeons i haven't done yet that unlock at higher levels. - still fairly certain im going to be a DH this expansion.
Noodleface
idk if you saw the Stagger changes but now stagger% is based on agi similar to how other tanks gain armor for main stat now. this means that its going to have to be constantly rebalanced throughout the expansion OR monks are going to completely suck in the first few raids.
example (these are made up numbers just for the sake of demonstration)
1000 agi = 20% stagger (base without isb) @ ilevel 360 (first raids mythic level)
so by the time you hit the third raid in the expansion you'll be sitting at 3000 agi and even with DR thats going to be 30-35% base stagger which is going to cap you near 98% stagger with HT and ISB - IE impossible to balance without nerfing stagger every time a new tier is released.
they did change it so you can get mystic vitality and dampen harm but now you'll lose chi torpedo if you take MV....hm