World of Warcraft: Current Year

BoozeCube

Von Clippowicz
<Prior Amod>
48,275
283,464
I am kind of with Khane Khane on this. If organized groups to the level of Limit and Method require crazy split runs to inflate ilvl and the still require 100s of attempts per boss it becomes a turn off for the average player.

It’s obvious Blizzard will nerf the bosses over time it happens every single raid tier these days where in the past they used to add those weekly 5% nerds like in Icecrown. Still if you design the raid for Method you are probably doing a massive disservice to everyone else.
 

xzi

Mouthbreather
7,526
6,763
It's not designed for Method or Limit, it's designed for 6+ weeks worth of farming Mythic to have gear the last boss is tuned for
 

Fucker

Log Wizard
11,577
26,206
I am kind of with Khane Khane on this. If organized groups to the level of Limit and Method require crazy split runs to inflate ilvl and the still require 100s of attempts per boss it becomes a turn off for the average player.

It’s obvious Blizzard will nerf the bosses over time it happens every single raid tier these days where in the past they used to add those weekly 5% nerds like in Icecrown. Still if you design the raid for Method you are probably doing a massive disservice to everyone else.

That's Ion's plan for the game. Design everything for the 1% and ignore the people paying the bills. I'm not talking about raids, but the expac in general is one giant grind for everything.
 

BoozeCube

Von Clippowicz
<Prior Amod>
48,275
283,464
It's not designed for Method or Limit, it's designed for 6+ weeks worth of farming Mythic to have gear the last boss is tuned for

They already have Mythic lvl between heroic split farms, M+, and Titan forging. Let’s not forget that the benthic procs are outperforming 455+ gear.
 

Penance

Ahn'Qiraj Raider
5,072
4,810
I never got why ilvl is completely static across a raid. Why not have it get higher as you go deeper.

Of course this all relies on the unfucking of titan forging bullshit
 

Fucker

Log Wizard
11,577
26,206
I never got why ilvl is completely static across a raid. Why not have it get higher as you go deeper.

Of course this all relies on the unfucking of titan forging bullshit

Item levels should be random from 1 to 1000.

Just to make things interesting.
 

Penance

Ahn'Qiraj Raider
5,072
4,810
A lot of times the last boss or two is higher ilvl

Which makes no sense. The last boss having the best gear really doesn't play to good gear design in its current implementation. Unless of course they introduced Raid+, and just had mechanics unlock at certain levels like Mythic+

Anyway who gives a fuck. This game is so beyond saving at this point in any way shape or form. They've fucked themselves so far up the ass their dicks are shooting out their throats like a flaming xenomorph.
 

nisser

Trakanon Raider
136
107
I haven't played since WOTLK but I just tuned into the twitch channels to see the race. The game is almost unrecognizable. The raids are so complex but at the same time spoonfeed with flashing signs that literally tell you to run, or stack, timers for all special abilities and countdowns right in front of you.
BigWigs or whatever the mod has has ruined the game because it's clearly had to become so complex with overlapping abilities in order to nullify the advantage of the mod itself.
 

BoozeCube

Von Clippowicz
<Prior Amod>
48,275
283,464
It has been an arms race against addon makers since the game was released. I mean back in Vanilla decursive and whispercasts trivialized a far bit of shit and the devs back then simply removed the ability to do certain things. Nowdays the shit is so absurd we end up in a convoluted DDR fuckfest.

Here is Magmadar

  • He's a big dog - he fears sometimes.

Here is Azshara

  • Ancient Wards:
    Ancient Wards keep the pressure of the surrounding ocean depths at bay but must be powered up by players standing on them. Azshara's forces will use various means to power them down.
    • Pressure Surge: As each Ancient Ward is powered down, the space within the bubble of air experiences periodic pressure surges that inflict 10 Physical damage to all players.
      If all three Ancient Wards are powered down a Catastrophic Failure occurs, killing all players.
    • Catastrophic Failure: If all three Ancient Wards are powered down a Catastrophic Failure occurs, killing all players.
    • Drained Soul: Powering up an Ancient Ward or draining Azshara's Ward of Power taps into the player's Heart of Azeroth. The process reduces the maximum health of the caster by 10% for 30 sec. each time they perform this action.
  • Stage One: Cursed Lovers:
    Azshara summons the cursed lovers: Aethanel, and Cyranus to attack the players. Overzealous hulks storm the playspace in an effort to disable the Ancient Wards while Azshara herself torments players with her own abilities.
    This stage ends when both Aethanel and Cyranus are defeated.
    • Aethanel and Cyranus, the Cursed Lovers: Aethanel and Tal'ras have been cursed to constantly swap between periods of Longing to see each other and Painful Memories of a life that could have been. Their Cursed Hearts poison the ground beneath them.
    • Overzealous Hulk: These hulks from Azshara's army rush toward Ancient Wards and pound them into dust.
      • Ground Pound: The caster pounds the ground at their feet so hard that all players take 5 Physical damage and any nearby Ancient Wards lose a portion of their power.
    • Queen Azshara: In this stage Queen Azshara circles the playspace, looking for opportunities to employ her own abilities.
      • Arcane Orbs: Creates several orbs of volatile Arcane energy that will detonate and damage all players upon expriation.
        Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so.
        Standing in the orb long enough absorbs the orb entirely.
      • Disable Ancient Ward: Azshara disables one of the Ancient Wards for until cancelled. While disabled, the Ancient Ward slowly loses power.
      • Beckon: Azshara beckons the target to walk toward her. If the victim gets too close to Azshara she will charm them.
      • Divide and Conquer: Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes. (Heroic, Mythic)
  • Intermission One: Queen's Decree:
    Azshara releases Arcane Orbs across the playspace; but issues a personal decree to all players limiting their actions. Any player who fails to follow their decree will be sanctioned.
    This phase ends shortly after the Arcane Orbs expire.
    • Queen's Decree: Azshara issues individual decrees to all players that must be satisfied or else the victim is Sanctioned.

      Sanction
      300 yd range
      Instant
      Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage.
      !14
      In Normal Difficulty, players are given one decree they must obey.
      !15
      In Heroic Difficulty, players are given up to two decrees they must obey.
      !16
      In Mythic Difficulty, players are given up to three decrees they must obey.
      !17
      In Raid Finder Difficulty, players are given one decree they must obey.
      • Sanction: Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage.
    • Arcane Orb: Creates an orb of volatile Arcane energy that will detonate unless absorbed by a player. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so.
      Standing in the orb long enough absorbs the orb entirely.
  • Stage Two: Heart of a Champion:
    Azshara activates the final ward in the playspace and summons her champion, Vethan, to defend it. Azshara now joins the fight directly.
    This stage ends when Vethan has been defeated.
    • Ward of Power: Azshara corrupts a platform in the Titan device, changing into a font of power for herself. As the Ward of Power gains energy, the power of Azshara and her minions grows.
    • Vethan of the Frozen Heart
    • Azshara's Devoted
      • Final Sacrifice: Azshara's Devoted sacrifice themselves to contribute their life force to the Azshara's Ward of Power or to corrupt one of the Ancient Wards.
    • Queen Azshara
      • Beckon: Azshara beckons the target to walk toward her. If the victim gets too close to Azshara she will charm them.
      • Corrupted Heart: Azshara corrupts the Hearts of Azeroth of randomly selected players. Each will have their combat effectiveness reduced until they cleanse their Heart of Azeroth in an Ancient Ward of Power. (Mythic, Heroic)
      • Arcane Mastery: Azshara's control over magic is so strong that she can cast Arcane Missiles at any targets she sees without interrupting her current actions.
      • Arcane Detonation: Azshara rises into the air and sends a bolt of intense magic into the ground that inflicts 80 Arcane damage to all players within line of sight of the detonation.
      • Reversal of Fortune: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Mythic, Heroic)
  • Intermission Two: Adoration:
    Azshara summons waves of her minions to attack the wards.
    This stage ends shortly after it begins.
    • Overzealous Hulk: These hulks from Azshara's army rush toward Ancient Wards and pound them into dust.
      • Ground Pound: The caster pounds the ground at their feet so hard that all players take 5 Physical damage and any nearby Ancient Wards lose a portion of their power.
    • Azshara's Devoted
      • Final Sacrifice: Azshara's Devoted sacrifice themselves to contribute their life force to the Azshara's Ward of Power or to corrupt one of the Ancient Wards.
    • Arcane Orb: Creates an orb of volatile Arcane energy that will detonate unless absorbed by a player. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so.
      Standing in the orb long enough absorbs the orb entirely.
    • Queen's Decree: Azshara issues individual decrees to all players that must be satisfied or else the victim is Sanctioned.

      Sanction
      300 yd range
      Instant
      Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage.
      !14
      In Normal Difficulty, players are given one decree they must obey.
      !15
      In Heroic Difficulty, players are given up to two decrees they must obey.
      !16
      In Mythic Difficulty, players are given up to three decrees they must obey.
      !17
      In Normal Difficulty, players are given one decree they must obey.
      • Sanction: Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage.
  • Stage Three: Song of Sirens:
    Azshara calls her Sirens to join the fight. Each Siren will attempt to hold one of the Ancient Wards in an attempt to drain them all.
    This stage ends when all Sirens have been dispatched.
    • Loyal Myrmidon
      • Piercing Spear: Hurls a Piercing Spear in a straight line up to 200 yards away.
    • Siren
      • Drain Ancient Ward: Drains the Ancient Ward of a portion of its power.
      • Energize Ward of Power: Azshara's Siren energizes the Ward of Power. (Heroic, Mythic)
      • Static Shock: The siren shocks players at random for 6 sec. Every 2 sec. the victim explodes for 15 Nature damage to all players within 8 yards of the victim.
      • Lightning Bolt: Fires a bolt of lightning that arcs through the target and jumps to several targets, inflicting Nature damage. Each successive victim suffers 20% less damage than the previous target in the chain.
    • Queen Azshara
      • Beckon: Azshara beckons the target to walk toward her. If the victim gets too close to Azshara she will charm them.
      • Crystalline Shield: Azshara coats one of her Sirens in a Crystalline Shield, preventing all damage and interrupt effects until the shield is removed.
        Hurling a Piercing Spear through the shield will cause it to Shatter.
        • Shattered Shield: The Crystalline Shield shatters, inflicting 20 Physical damage to all players in line of sight.
    • Arcane Mastery: Azshara's control over magic is so strong that she can cast Arcane Missiles at any targets she sees without interrupting her current actions.
    • Arcane Detonation: Azshara rises into the air and sends a bolt of intense magic into the ground that inflicts 80 Arcane damage to all players within line of sight of the detonation.
    • Reversal of Fortune: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Mythic, Heroic)
  • Intermission Three: Darkness Rises:
    Azshara reveals her true plans and exposes the players' folly.
  • Stage Four: This Palace Is a Prison:
    Unable to leave, Azshara turns her full force upon the raid. Players must contend with Azshara while attempting to keep the Titan Console under control.
  • Flesh to Stone: Azshara's gaze has twisted from one that inspired love and devotion into one that robs its victims of all life, turning their flesh into stone for 6 sec.
    Victims suffer 18 Physical damage every 5 sec.
  • Inversion: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Heroic, Mythic)
  • Void Touched: Azshara pierces the target's soul, inflicting 20 Shadow damage and reducing the healing they receive by 10% for 30 sec.
  • Titan Console
    • Overload: The titan console is bursting with Azerite energy. If players don't unleash the energy within until cancelled. all the energy will be unleashed at the same time.
      Each time a player releases a charge of energy, a pulse of Spellstrike energy is unleashed on the raid and one additional, random effect occurs.
      • Controlled Release: You push the button, releasing a controlled burst of energy from the Titan console and unleashing an extra, unknown effect.
        • Controlled Burst: The console releases a burst of Azerite energy, inflicting 40 Spellstrike damage to the entire raid.
        • Essence of Azeroth: The titan console arcs pure Azerite energy into a random player. The energy causes the player to die after 40 sec. but they are greatly empowered until their death.
        • System Shock: A massive blast of Azerite energies course through you, inflicting 100 Spellstrike damage over 10 sec.
        • Short Circuit: The console goes haywire and fires off bolts of energy that cause a nearby ancient ward to lose power.
  • Massive Energy Spike: The console releases all remaining charges simultaneously.
 
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Khane

Got something right about marriage
19,836
13,354
It's not designed for Method or Limit, it's designed for 6+ weeks worth of farming Mythic to have gear the last boss is tuned for

This isn't correct. By the time your average guild is 6 weeks into a mythic raid half the encounters have already been nerfed. Jaina was taking 500+ pulls for most guilds even after nerfs. The idiotic 2 boss content lull raid that didn't even drop higher ilvl gear was never even seriously attempted by most guilds.

The raids absolutely are tuned around the methods and limits of the world and Blizzard can fuck off. Raiding is not fun in wow anymore and hasn't been for a while. And the WF race is 100% the reason. Because Ion is a smug cunt bent on giving even professional gamers the hardest time possible.
 

Khane

Got something right about marriage
19,836
13,354
And you know what, you shouldn't have to farm a raid for 6 fucking weeks to have a shot at killing the last boss after 500+ pulls if your goddamn power level is going to be reset again 2 weeks after you finally succeed. And 6 weeks is a top 50 world guild historically
 

xzi

Mouthbreather
7,526
6,763
It is correct. Watch people stream Jaina even now, people get hit by fucking iceballs reducing the entire raids dps because they have to break some retard out of Elsa prison.

The Eel boss is the best example of more gear making the fight insignificant when you can just skip an entire mechanic after only being one week in.

I'm personally still fond of last bosses like Kil'Jaeden in TBC going unkillable by 90% of the population so whatever. I don't see a problem with the literal best players in the world killing bosses 2 weeks before everyone else. Maybe if there was only one single raid difficulty but we're never going back to that.
 

Khane

Got something right about marriage
19,836
13,354
I don't care about them killing bosses faster than everyone else. Nobody does. An MMO needs to be fun and engaging to play. You shouldn't need to quit your job, raid 12 hours a day 7 days a week, and do nothing but log into the damn game to be able to beat a raid at the difficulty it was released at before they tune, retune and then retune some more until it's at a reasonable difficulty for good players.

I don't want to watch people stream Jaina. You know why? Because watching people raid isn't fun or compelling. The WF race is boring as shit. And as a result that portion of the game isn't much fun to play anymore either. Consequently, if you could expect professional gamers and guilds to clear a raid within the first 3 days it would be a lot more interesting because it would be an actual race. And even players who can't swing taking 2 weeks off of work at the release of every raid, but are top tier players, would be able to compete. The entire race would be more competitive and it would make the entire thing much more exciting.
 
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