WoW clearly nobody would have had tried that before.Apparently the secret to being good at Havoc is being a 39 year old lesbian with very high FPS and equally high tolerance for frustration.
But actually the secret is kicking literally anything -> Imprison on off-target -> The Hunt -> Stun -> Eye Beam with Collective Anguish legendary.
It's not fucking hard. Fundamentals. Kick swap stun.
WoW clearly nobody would have had tried that before.
Come on Mist I know you are normally dumpy and miserable but today you are being Xeq levels of stupid. Go back to just being Eyeore.
You all just seem surprised that 84% of players get stuck before getting to, or before getting out of, the hump of the bell curve.
Interdasting.
Pretty sure that's duelist (2k1) tho, not 2k. Don't think arenamate shows anything below duelist.Considering only NINETY FIVE US DH's have hit 2k rating in 2's, I'm not sure where you're coming from. Guess you're just a god at the class comparatively, but the numbers dont lie:
arenamate - Your WoW TWW S1 PvP Hub
World of Warcraft The War Within Season 1 PvP Statistics, Title Cutoffs, Player Activity Tracking and Representation Charts for US, EU, KR and TW Servers.www.arenamate.net
I have 4 max level legendaries and I have skipped one or both Borghast runs multiple weeks.Only big problem is the fucking covenant and leggo. Imagine having to go Nightfae as havoc and crafting a pvp dps leggo. You can't even tank anymore, rip.
Fair point, but that doesn't address the covenant issue. Can you even DH tank without elysian decree? Also, there was a long period of time during the xpac during which you did not have 3+ leggo.I have 4 max level legendaries and I have skipped one or both Borghast runs multiple weeks.
If there's a valid complaint to leverage against SL, it's that Torghast fucking sucks. It was a primary selling point of the expac and it's absolutely fucking awful. It takes me sub 35 minutes to clear both halves as Havoc and I still fucking hate doing it. My Ret won't even bother after crafting 2 legendaries.
The pacing of Torghast is so fucking bad. Huge floors? Long walks between packs of mobs? Having to actually loot corpses for phantasm? Who the fuck designed this shit, the interns?
Legendaries really need to be more unique. Maybe give them 3 gem slots each (1 per rank) and then drop special legendary gems as rare-drops that you can slot into them, either giving a bigger than normal stat boost. Also I feel like they should have a major power and a minor power. Anything to make your legendary feel more unique to you.
You all just seem surprised that 84% of players get stuck before getting to, or before getting out of, the hump of the bell curve.
Interdasting.
They are not useless, but it is a very rough learning curve and team dependant. You have to respect every single offensive CD in the game. Most of the time, when DH or anyone "melt instantly", there is a clear misplay that lead to that. But it takes a while to recognize these situations. Some classes have it easier and can make more mistakes (like mage) without dying immediatly.I gave SL an honest shot. Came back as a havoc DH. Did 3's arena with people just as old as me, so we're not like top tier even with the right class. With 0 PvP gear you can imagine how quickly I died.
/s I have no idea why I was targetted first each time!!!
No worries, I told the team. Once I got versatility up with gear, I'd be good to go! Even when I got above 197 ilvl (again filthy casual, thats as far as I planned on going) I melted INSTANTLY. It's pretty much a fact they're useless in arenas and pvp in general. I mean, how often does *everyone* on the official class forums agree? It's unheard of. My cloth wearing mage survived 3x longer when focused.
I see now why people loathe your posts.I have 4 max level legendaries and I have skipped one or both Borghast runs multiple weeks.
If there's a valid complaint to leverage against SL, it's that Torghast fucking sucks. It was a primary selling point of the expac and it's absolutely fucking awful. It takes me sub 35 minutes to clear both halves as Havoc and I still fucking hate doing it. My Ret won't even bother after crafting 2 legendaries.
The pacing of Torghast is so fucking bad. Huge floors? Long walks between packs of mobs? Having to actually loot corpses for phantasm? Who the fuck designed this shit, the interns?
Legendaries really need to be more unique. Maybe give them 3 gem slots each (1 per rank) and then drop special legendary gems as rare-drops that you can slot into them, either giving a bigger than normal stat boost. Also I feel like they should have a major power and a minor power. Anything to make your legendary feel more unique to you.
Since we increased Anima drops a few weeks ago, we’ve seen a lot of feedback that obtaining Anima still feels as though it becomes too difficult as you progress into the later tiers of the features of your Covenant. We don’t want players to feel as though spending 10,000 Anima on a feature upgrade is ever the wrong thing to do. The heroes of Azeroth have made a great impact in the Shadowlands, and continuously defeating the Jailer’s forces should make Anima more plentiful.
With hotfixes that have just gone live in all regions,
Now, when you upgrade all of your Covenant features (the Adventures system, transportation network, Anima conductor, and Queen’s Conservatory/Ember Court/Path of Ascension/Abominable Stitching) to tier 1, you’ll receive an Achievement and see all uncommon and rare Anima rewards increase by 1 Anima item. This means that after you hit tier 1 on all four structures, a World Quest the previously rewarded 4 Anima items worth 35 Anima each (for a total of 140 Anima) will now reward 5 items for a total of 175 Anima. When you upgrade all four Covenant features to tier 2, that same World Quest will reward a total of 210 Anima, and with the tier 3 Achievement, it will reward 7 Anima items, for a total of 245 Anima.
- Three new Achievements have been added for upgrading all four of your Covenant Sanctum features to tiers 1, 2, and 3.
- Anima rewards now scale upward when you earn each new Achievement for unlocking a tier on all four of the features in your Covenant Sanctum.
The new Achievements will be granted to player-characters who already have the required Sanctum feature tiers when you next log in, and you can start earning the additional Anima immediately.
As always, thank you very much for your feedback!
Don't most/all covenants have the 'good' stuff (aka mounts, etc.) tied to the level 4/5 covenant feature? It seems like mathematically it will still be better to get that to 4+ than to fiddle with getting everything to level three first.
(The again, my main is Venthyr, and I haven't bothered to see how long it will take to max out the Ember Court participants. Probably literally years.)
Oh I agree, I'm really just more amused by this fix than anything. Like they could've just increased anima drops across the board or increased the value of the tokens. But instead, as usual, they had to make a new "system" for it that's some kind of half-ass compromise. (p.s. it's not account wide either)
I'll wait for 9.2 or 9.3 if I even bother at all.