World of Warcraft: Current Year

Daidraco

Avatar of War Slayer
10,787
11,487
Dastardly Duo
In all honesty, I believe this is your average WoW retail player now. I think the FOH type of demographic is all but evaporated from the game. My friends list was over 200-300 people in Legion. Now if I log on, I bet its not more than 15-20, and those are most likely the people that friend requested me at the beginning of this most recent expansion.
 
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rinthea

Trakanon Raider
84
126
I had a really interesting epiphany regarding this aspect of MMOs just several months ago, while playing Throne and Liberty.

I had joined a guild in one of the top alliances on the server. We were one of the first to win siege on offense, outnumbered, etc. Well, I started noticing more and more that basically all of our "social" interaction was via Discord. The guild chat, alliance chat, etc. was practically dead almost every day. You'd have thought there were 5 people in the guild at any given time. Virtually EVERY bit of coordination, events, planning, shooting the shit, etc. happened via Discord. Guys would even log in on their phones on their lunch breaks at work just to chat and socialize.

It was really that watershed moment for me where I realized that socialization via the MMO itself was all but dead. Hell, even joining the guild was done via a Discord link that went to their charter, some brief Q&A, messages to the leadership, etc. The game was responsible for virtually zero of the social aspects.
i've been gone from these forums for a long time... has there ever been this conversation here:

the hey day of WoW taught people how to organize online - half of everyone in those early guilds were fucking around with the whole GWOT - especially at the top end

mmo's never died because of changing tastes, or commercial reasons, or coz everyone 'grew up' and got responsibilities that couldnt hack time sinks

they died coz it was deemed very fucking dangerous to let people learn how to organize sporadically

that's why mmo's died and all gaming these days is kindergarten crèches, with all organization strictly limited

because u were too dangerous to be let loose

so these modern day games are designed, deliberately to fuck over any kind of organization possible... pretty amazing when u think about it... economics was burnt, mass corporations were burnt, industrustries destroyed, profits and losses made irrelevant - all to stop u from organizing
 
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Kithani

Blackwing Lair Raider
1,457
1,955
i've been gone from these forums for a long time... has there ever been this conversation here:

the hey day of WoW taught people how to organize online - half of everyone in those early guilds were fucking around with the whole GWOT - especially at the top end

mmo's never died because of changing tastes, or commercial reasons, or coz everyone 'grew up' and got responsibilities that couldnt hack time sinks

they died coz it was deemed very fucking dangerous to let people learn how to organize sporadically

that's why mmo's died and all gaming these days is kindergarten crèches, with all organization strictly limited

because u were too dangerous to be let loose

so these modern day games are designed, deliberately to fuck over any kind of organization possible... pretty amazing when u think about it... economics was burnt, mass corporations were burnt, industrustries destroyed, profits and losses made irrelevant - all to stop u from organizing
 
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Burns

Avatar of War Slayer
8,214
15,695
i've been gone from these forums for a long time... has there ever been this conversation here:

the hey day of WoW taught people how to organize online - half of everyone in those early guilds were fucking around with the whole GWOT - especially at the top end

mmo's never died because of changing tastes, or commercial reasons, or coz everyone 'grew up' and got responsibilities that couldnt hack time sinks

they died coz it was deemed very fucking dangerous to let people learn how to organize sporadically

that's why mmo's died and all gaming these days is kindergarten crèches, with all organization strictly limited

because u were too dangerous to be let loose

so these modern day games are designed, deliberately to fuck over any kind of organization possible... pretty amazing when u think about it... economics was burnt, mass corporations were burnt, industrustries destroyed, profits and losses made irrelevant - all to stop u from organizing
Can't say I've ever read that "theory" here. Probably because it doesn't hold water, being that team sports have existed for a long time previous to computers and have only gotten more popular. If you wanted to apply that "theory" to team sports, it fits far better as a body that could be made into a paramilitary force. Each team is around a platoon size, that could be be formed into larger units.

I was in bleeding edge vanilla and we were lucky to have half a raid of skilled players, the rest were girlfriends and filler "package" deals. If you assembled Death and Taxes or Afterlife in real life, I doubt any police force, let alone government is going to have much of a concern about them.

On the contrary, the business owners that run the west want people who can work in teams, as it makes them more productive. Moreso when most of them are the order takers, not the order givers.
 
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Caeden

Golden Baronet of the Realm
7,822
13,112
Wait. So raid finder was a direct result of Bush doing 9/11?
 
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Kithani

Blackwing Lair Raider
1,457
1,955
Wait. So raid finder was a direct result of Bush doing 9/11?
EQ comes out in 1999, starting the raid culture

9/11/2001

2001 - 11 + 9 =1,999


So basically… ya Bush did 9/11 and hung out with Mippo
 
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Neranja

<Bronze Donator>
2,819
4,557
they died coz it was deemed very fucking dangerous to let people learn how to organize sporadically
Hold up. Occupy Wall Street happened September 17 to November 2011.

Raid Finder launched with Patch 4.3.0, which was November 29, 2011.

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