World of Warcraft: Current Year

Daidraco

Avatar of War Slayer
10,790
11,495
Dastardly Duo
In all honesty, I believe this is your average WoW retail player now. I think the FOH type of demographic is all but evaporated from the game. My friends list was over 200-300 people in Legion. Now if I log on, I bet its not more than 15-20, and those are most likely the people that friend requested me at the beginning of this most recent expansion.
 
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rinthea

Trakanon Raider
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126
I had a really interesting epiphany regarding this aspect of MMOs just several months ago, while playing Throne and Liberty.

I had joined a guild in one of the top alliances on the server. We were one of the first to win siege on offense, outnumbered, etc. Well, I started noticing more and more that basically all of our "social" interaction was via Discord. The guild chat, alliance chat, etc. was practically dead almost every day. You'd have thought there were 5 people in the guild at any given time. Virtually EVERY bit of coordination, events, planning, shooting the shit, etc. happened via Discord. Guys would even log in on their phones on their lunch breaks at work just to chat and socialize.

It was really that watershed moment for me where I realized that socialization via the MMO itself was all but dead. Hell, even joining the guild was done via a Discord link that went to their charter, some brief Q&A, messages to the leadership, etc. The game was responsible for virtually zero of the social aspects.
i've been gone from these forums for a long time... has there ever been this conversation here:

the hey day of WoW taught people how to organize online - half of everyone in those early guilds were fucking around with the whole GWOT - especially at the top end

mmo's never died because of changing tastes, or commercial reasons, or coz everyone 'grew up' and got responsibilities that couldnt hack time sinks

they died coz it was deemed very fucking dangerous to let people learn how to organize sporadically

that's why mmo's died and all gaming these days is kindergarten crèches, with all organization strictly limited

because u were too dangerous to be let loose

so these modern day games are designed, deliberately to fuck over any kind of organization possible... pretty amazing when u think about it... economics was burnt, mass corporations were burnt, industrustries destroyed, profits and losses made irrelevant - all to stop u from organizing
 
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Kithani

Blackwing Lair Raider
1,468
1,973
i've been gone from these forums for a long time... has there ever been this conversation here:

the hey day of WoW taught people how to organize online - half of everyone in those early guilds were fucking around with the whole GWOT - especially at the top end

mmo's never died because of changing tastes, or commercial reasons, or coz everyone 'grew up' and got responsibilities that couldnt hack time sinks

they died coz it was deemed very fucking dangerous to let people learn how to organize sporadically

that's why mmo's died and all gaming these days is kindergarten crèches, with all organization strictly limited

because u were too dangerous to be let loose

so these modern day games are designed, deliberately to fuck over any kind of organization possible... pretty amazing when u think about it... economics was burnt, mass corporations were burnt, industrustries destroyed, profits and losses made irrelevant - all to stop u from organizing
 
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Burns

Avatar of War Slayer
8,255
15,762
i've been gone from these forums for a long time... has there ever been this conversation here:

the hey day of WoW taught people how to organize online - half of everyone in those early guilds were fucking around with the whole GWOT - especially at the top end

mmo's never died because of changing tastes, or commercial reasons, or coz everyone 'grew up' and got responsibilities that couldnt hack time sinks

they died coz it was deemed very fucking dangerous to let people learn how to organize sporadically

that's why mmo's died and all gaming these days is kindergarten crèches, with all organization strictly limited

because u were too dangerous to be let loose

so these modern day games are designed, deliberately to fuck over any kind of organization possible... pretty amazing when u think about it... economics was burnt, mass corporations were burnt, industrustries destroyed, profits and losses made irrelevant - all to stop u from organizing
Can't say I've ever read that "theory" here. Probably because it doesn't hold water, being that team sports have existed for a long time previous to computers and have only gotten more popular. If you wanted to apply that "theory" to team sports, it fits far better as a body that could be made into a paramilitary force. Each team is around a platoon size, that could be be formed into larger units.

I was in bleeding edge vanilla and we were lucky to have half a raid of skilled players, the rest were girlfriends and filler "package" deals. If you assembled Death and Taxes or Afterlife in real life, I doubt any police force, let alone government is going to have much of a concern about them.

On the contrary, the business owners that run the west want people who can work in teams, as it makes them more productive. Moreso when most of them are the order takers, not the order givers.
 
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Caeden

Golden Baronet of the Realm
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13,122
Wait. So raid finder was a direct result of Bush doing 9/11?
 
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Kithani

Blackwing Lair Raider
1,468
1,973
Wait. So raid finder was a direct result of Bush doing 9/11?
EQ comes out in 1999, starting the raid culture

9/11/2001

2001 - 11 + 9 =1,999


So basically… ya Bush did 9/11 and hung out with Mippo
 
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Neranja

<Bronze Donator>
2,825
4,564
they died coz it was deemed very fucking dangerous to let people learn how to organize sporadically
Hold up. Occupy Wall Street happened September 17 to November 2011.

Raid Finder launched with Patch 4.3.0, which was November 29, 2011.

1749743543920.jpeg
 
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Runnen

Vyemm Raider
1,951
4,703
Just dropping this bit of info for the people interested in collecting stuff in older content, from July 1 to July 29, the "greedy goblin" event increases drop rates on all pre-Dragonflight mounts and legendaries by x10, and one by X25 (they haven't announced which one). That means all the raid-dropped legendaries or legendary materials (Eye of Sulfuras, Bindings for Thunderfuy), and all dungeon and raid mounts up to Shadowlands included, will drop at least ten times more frequently.

I have most of those already, but for the few I'm still missing it's nice that they give it a boost for an event like that.
 

Juvarisx

Florida
4,462
4,997
Just dropping this bit of info for the people interested in collecting stuff in older content, from July 1 to July 29, the "greedy goblin" event increases drop rates on all pre-Dragonflight mounts and legendaries by x10, and one by X25 (they haven't announced which one). That means all the raid-dropped legendaries or legendary materials (Eye of Sulfuras, Bindings for Thunderfuy), and all dungeon and raid mounts up to Shadowlands included, will drop at least ten times more frequently.

I have most of those already, but for the few I'm still missing it's nice that they give it a boost for an event like that.

So its been awhile but can you get loot from old raids multiple times a week now? I honestly forget.
 

Runnen

Vyemm Raider
1,951
4,703
So its been awhile but can you get loot from old raids multiple times a week now? I honestly forget.

No, raids and mythic dungeons (most of the mounts affected by this boost are in that category) are still on a weekly lockout, that refreshes on tuesdays after the reset.

There's a few mounts that can drop on normal or heroic dungeons (Rivendare's Deathcharger in Stratholme, the Blue Proto-Drake in Utgarde Keep, etc), those can be either spammed all day, or are on a daily lockout for heroics.

You can however do those raids or mythic dungeons on all your characters if their level is sufficient, and since basically everything is now accountwide (warbound), getting a legendary drop on a character that cannot use it isn't a problem anymore as you can still unlock the appearance for transmogrification if you want.

There is currently the Turbulent Timeways event that gives a 30% XP boost if you complete 4 Timewalking dungeons, which adds up with the XP buff you get for having at least one level 80 character (which boosts even more up to 5 characters at level 80). With all those events happening all the time, it's extremely easy to get to max level on several characters in a handful of hours, I think a lot of collectors have a bunch of alts they can use during this event to farm raids or mythics.

Also, most raids have shortcuts that are usually unlocked by doing the raid at least 4 times, and those shortcuts are now accountwide, meaning if you unlocked it on your main at some point, all your characters can now skip the parts of the raid, so that's a good thing too.
 
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Juvarisx

Florida
4,462
4,997
No, raids and mythic dungeons (most of the mounts affected by this boost are in that category) are still on a weekly lockout, that refreshes on tuesdays after the reset.

There's a few mounts that can drop on normal or heroic dungeons (Rivendare's Deathcharger in Stratholme, the Blue Proto-Drake in Utgarde Keep, etc), those can be either spammed all day, or are on a daily lockout for heroics.

Ah they are character lock outs not account, okay that makes more sense.
 

Wombat

Trakanon Raider
2,457
1,146
Honestly, legacy raid drops (especially mounts) aren't the problem for serious collectors, as you can always just throw more characters per account per week at the problem until the RNG takes mercy on you, especially with how many easy 70s Pandaria Remix or the pre-launch events would throw at you.

The actual issue is the damn outdoor spawns, as while having more characters on multiple servers can see if some forgotten rare is up on a different server, swapping between characters doesn't help with long spawn-reset outdoor rares that implode instantly (Soundless) / never get triggered (Rhuv) / need to be interacted with near immediately before they despawn (Voidtalon portals) / rares in zones that never stay up long enough for the rares to spawn (Draenor outdoor mobs). Still, bumping the rates is a positive.

As far as the cutscene, that's not pre-rendered, that's just an in-engine added to a .x.7 release - that's not the big money budget there.