Search results

  1. T

    Everquest Legends

    Complete and utter waste of time to do Sky on anything other than d0. For lulz I did Sky on higher difficulties today. On D2 every boss was double class, meaning their HP was about 1.7x. I was getting moon and triangle motes. On Sky D4 the bosses are mostly tri-class, and their HP is about...
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    Everquest Legends

    They really need to fix the aggro through walls and pets calling for help bullshit. I just had the ritualist aggro on me from next to the cavalier room and bring the entire tower on me
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    Everquest Legends

    Who names a sword after a fat women's lingerie store?
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    Everquest Legends

    I accounted for this. I parsed their unslowed attack delays in each difficulty. D0 unslowed delay for a Kiraikuei is 2.6. On d4 it's ~2.17. Togor'ed delays are 6.5 and 4.333.
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    Everquest Legends

    Also evasive stance is super good. I can kill Eye and Hand well before it runs out. Sometimes they don't even hit me once. Also rank up Togor's to level 5 at the bare minimum, ideally 7
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    Everquest Legends

    Cannibalization AA is key to the build. Use it when your mana first hits about 60% from full then always on cooldown. Sync it with LoH to make managing the cooldowns easier. (i.e. stop healing to reach about 40% life when Canni is up, swap to Mage Hunter then hit Canni + LoH immediately after)...
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    Everquest Legends

    Just a FYI: I did some parsing and discovered that slows are mitigated on higher difficulties. Level 50 Togor's on D0 does 60%, which is the expected amount. On D2 it did about 55% and on D4 it did 50%. D0 Tagar's did 45%, D4 did 37.5%. I think this mitigation might have been in during beta...
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    Everquest Legends

    Motes. It's how you upgrade Sky stuff. Getting an item to +5 doesn't require that many, really, so it's a waste of time to do epic quests more than once. The best mote farm is the real end game goal. That's the big question. It might be D4 sky bosses with a top tier build or AoEing crap in...
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    Everquest Legends

    Well that's good but from parses I've seen, smite and reave damage is honestly kind of trivial at end game. The real value of them comes from recycling the long cooldown skills. If they didn't do that then smite (not sure about reave) just wouldn't be worth keeping on for any fight where...
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    Everquest Legends

    Smite and Reave being percent based is problematic. The skills get worse the better your gear. This is particularly true if stats don't improve the damage. The min/max play for paladin is to swap to gear without wisdom or +mana on it (assuming the same AC) after your remaining mana in combat...
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    Everquest Legends

    Halfling is the master race so why would I need unlocks anyway
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    Everquest Legends

    I don't know if this has been posted somewhere before but I did some parsing to try and figure out how difficulty levels modify NPCs. Hp scaling seems to work like this: for every difficulty level tier, NPCs gain 15% more hp. So D3 mobs have 145% baseline hp. However on top of this, when NPCs...
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    Everquest Legends

    Crits look flashy because they're 300% here. But if your crit rate is 1 in 10, you could realistically go an entire boss fight without seeing one. I think Reave should leech mana. That would help SK sustain and let them try to keep up with paladin. I dunno what warriors are gonna do. They...
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    Everquest Legends

    My take on Pal/Mnk/Shm: It took me three days to go from 10 to 50 using very mid end game gear and 100 AAs. (+2 Russet BP, +5 Skarlon sword, 40% CoF, +3 Innoruuk stuff) Once I had Cannibalization AA I could do any fight in the game on D4. Equipment is very far from BIS (don't even have a...
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    Everquest Legends

    So I just parsed shaman vs. beastlord pets in the Arena. Beastlords a dead class confirmed: Shaman pet Frenzied Spirit VI, level 42, 252 Str, +60% haste, +4 Sunderfury 35/36: 42 DPS in 1000 seconds on Test Sixty backface 4565 HP 720 mana 334 AC 348 ATK (Spirit Quickening, Strength, Spiritual...
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    Everquest Legends

    If P99 implemented my classic resists research half the community would quit the server overnight
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    Everquest Legends

    You can just right click on the main loot window and select an auto mode from there without looking at the filter window
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    Everquest Legends

    Oh god. Respecialization doesn't work here. I somehow became specialized in Abjuration. RIP. Be careful in two weeks
  19. T

    Everquest Legends

    I literally decompiled the old clients so I know the exact logic of old EQ's armor caps and wrote the combat logic for TAKP, but anyway Looking at their UI numbers it seems they have fairly generous overcap returns. Eyeballing it on my paladin it seems to be about one seventh. This is unlike...
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    Everquest Legends

    The simplest way to nerf slow is to merely put a mitigation on bosses which is a mechanic that has existed since PoP. Anything that was immune to slow in real EQ should mitigate slow here. Also guys, please understand that AC caps are a thing and that all the AC you see on armor does almost...
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    Everquest Legends

    I made a Pal/Mnk/Shm trio last night just to gauge the difference between my previous trio. Using a +5 Skarlon sword, planar armor and the 100 AAs I had, I made 20 levels in a sitting and was killing pulls of 4 deep reds (wans and zols, about 10 levels above me) at once in lguk at level 27...
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    Everquest Legends

    I went with Druid Shadowknight Beastlord. The weakest tank, weakest healer and beastlord gets complaints so is probably mediocre? I just soloed D4 Nagafen and D3 Innoruuk. I solo cleared D4 Fearplane last night. (not the bosses) I would say however that class balance is a huge problem. The...
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    Everquest Legends

    Obviously not. But beastlord level 65 slow is 65%, vs 70% for enchanters and 75% shamans, so the gap narrows in later eras. I wasn't asking for a better slow, I was just telling Flobee that 40% slow isn't as good as he may be thinking. Although to be honest I think slow a big problem on a...
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    Everquest Legends

    The problem with slows is how the math works. The closer you get to 100% the more insane slow gets. Turgur's is 75% and this makes the attack delay 4x. I.e. if the mob unslowed hit every 2 seconds, with Turgur's it hits every 8 seconds. Sha's Lethargy at 40% would make that 2 second attack...
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    Everquest Legends

    Just a little FYI for beastlords. I parsed beastlord slows as a level 50 caster. Drowsy is 22% Languid Pace is 27% Sha's Lethary is 40% I tested Drowsy unupgraded then also after upgrading it to rank 3 and both were 22%, so upgrading doesn't make the slows better. (which would make Turgur's...
  26. T

    Everquest Legends

    People are already soloing dragons at level 41. If they keep adding loot like Befallen in the later dungeons then power creep is going to be nuts. I think they should have just filled some gaps at lower levels, increased drop rates of old gear and put some better stats on them instead of just...
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    Everquest Legends

    The Risk vs Reward on this server is rather fucked due to the mechanics and revamp loot. I just soloed D4 fire giants and got the 2h. This required FD splitting every single giant. The Befallen sword took me two hours at level 31 to make (admittedly that was lucky) edit: the befallen sword...
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    Everquest Legends

    Paladins get self haste and lulls, SKs get a harm touch that barely hits more than a druid nuke
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    Everquest Legends

    hold right click on a spell gem or the spellbook icon, then move the cursor in any direction before letting go so the window stays open, then drop motes in
  30. T

    Everquest Legends

    -15 resist adjust per rank also seems nutty. The standard resist amount for NPCs is 25 or 35 depending on level. (even less for PR & DR) So rank 3 spells are essentially never going to resist on anything not red unless it has a higher than typical resist amount.
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    Everquest Legends

  32. T

    Everquest Legends

    I'm not saying that ez-servers shouldn't exist or are bad. I think the multi-classing stuff is interesting. The MUD I played the most up until EQ's 1999 launch had a remort system where you could delevel your character to level 1, add another class to it and the experience per level was...
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    Everquest Legends

    I once played a MUD 30 years ago where groups had no limit on the number of people inside them and experience was granted to everybody without being split. The result was the entire population of the server grouped together, which was comical. It didn't last very long. These ideas aren't new...
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    Everquest Legends

    Calling any variation of these solofest servers "classic EQ" makes no sense to me. EQ's hallmarks were interdependence between players and forcing players to make risk vs reward decisions on what content to take on, including a real risk of permanent corpse loss or simply dying too frequently...
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    Everquest Legends

    Not to be pedantic here but this is my area of expertise. Mob HP in EQ ramps up considerably around NPC level 40. LDCs have a non-trivial amount of hitpoints. On live servers it's ~5550 and in old EQ it was a little less at ~5250. On top of that, melee DPS in classic era was rather weak...
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    Everquest Legends

    What better way to show how not racist they are by having two very distinct skin colors inside the same society that refuse to intermarry with each other for millennia
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    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    AI will make everything pennies eventually, particularly digital things
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    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    Making a client is a lot harder than making a server. Programmers are willing to work for free but artists don't. The artists and world builders need a unified vision for a game world so it's less likely that some anonymous artist will drop in an asset to use in the same way a programmer can...
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    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    Melee combat in EQ does do a d20 roll. For NPCs this was known 25 years ago. While researching for the emus we discovered that player hits also roll a d20 and work mostly like NPC hits, but with another random multiplier done on top of it to produce more than 20 outcomes. Old EQ warriors came...
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    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    Old EQ boards didn't have the combat formulas. I figured them out in 2015 with the help of another EQEmu dev (Mackal) and a few pieces of it were leaked over the years, i.e. from Sony forum posts. This was harder than it sounds because OG Sony deliberately kept it hidden and obfuscated. What...