Sever kind of sucks. Revamped zones, persona teleporting, huge groups of boxers running around on /follow, krono, etc. It just isn't fun, nostalgic or immersive. TLPs have evolved into their own separate game that doesn't really feel like Everquest any more.
No, it was originally proposed by one of the original lead developers of EQ and at various points people who had worked on EQ/Vanguard were employed, but AFAIK none of the current team ever worked on EQ, and the current lead didn't even play EQ back in the day. I think they've tried to move away...
Glad to see they're finally at the idle animations stage of development! Not long left now guys, idle animations are usually one of the last things to be implemented!
Game looked good in the M&M guys stream. Having a Minecraft-esque blocky world without the actual block building/destruction mechanics seems a wasted opportunity at best, however.
If you don't have time to alt-tab to or print out a map then, yeah, you don't have time for this type of game any more unfortunately. But I'd say you're actually in the minority of people here, most of us still have time to look at a map.
lol I've never heard of these "pixel reader overlay" map hacks before, I have to wonder what percentage of the New World playerbase actually uses them. I can't imagine a significant enough portion of oldschool EQ/P99 hardered Pantheon players will bother with that kind of thing for it to be a...
I think I remember hearing somewhere they were an accident.
A lot of the "features" of early EQ were accidents that just stuck. Kiting etc. There wasn't a massive amount of planning put into the initial mechanics beyond "let's make TorilMUD but 3D".
Or like revisiting an old game you never completed back in the day and don't have time to any more and using cheat codes to finally experience the content you never got to see.
It's hard to find alpha screenshots of Elden Ring because From Software is a legitimate company that keeps their alpha stage in-house and doesn't attempt to monetize it.
This doesn't look any more legit than those faked Pantheon videos where they had six people running around in a Unity scene. It doesn't show an MMORPG, it shows six character models networked together running around a bunch of assets.
Because it's actually easier and less time consuming for someone who knows what they're doing to make an art asset from scratch than to hack apart someone else's to suit your own art style.
The reason these kind of games don't get finished isn't due to not being able to make enough castle and...
"As much as they possibly can" would mean all/near-all assets would be purchased by thirds parties. Meaning a total mishmash of art styles, pipelines, formats, scales, naming conventions... An incredibly stupid idea.
Agreed. Seems they're having fun playing around with shaders and effects which, while may look cool initially, are starting to detract from the simplicity of the project.
Also the waves in the video appeared to be going the wrong direction.
The whole "we use ready-made asset to speed up development" argument goes out the window when you consider they're showing off those assets as promotional pics for the game on their website.
Being made by a Turkish company, btw. Not sure why anyone would think this is a legit project. Don't sign up to anything or enter any personal details on their website.
The Unity HDRP runtime alone will be at least a gig. A single unity scene with modern meshes and textures will be another couple of gigs. So no it's not comparable to the amount of content in EQ's 1999 install size.
Link the quote?
Anyway cohh already had his own crowdfunded game project which took backers money and didn't deliver anything. Look up "Project Resurgence".
But it also doesn't make much sense to use an IP such as Everquest for a mobile game because the goodwill from its audience won't transfer to a mobile game. SEE: Attempts to make mobile games using Ultima, Dungeon Keeper, Commander Keen, etc IPs.
They won't get any royalty checks. EQ isn't a song they wrote. They were employed by Sony at the time to develop EQ and once they stopped being employees of Sony that's the extent of how much Sony would be obliged to pay them.
Brad's ideas were lifted almost entirely from TorilMUD. The initial "Everquest Vision" was basically to make a 3D version of Toril. The "Visions" of Vanguard and subsequently Pantheon were to capitalise on the success and goodwill of EQ by doing the same thing again.
That's because the game was originally envisaged as a desperate attempt for Brad to make some money. Brad was known for making MMOs so it made sense to pitch as "Brad McQuaid's new MMO!"
They should just admit that their intention is fully to re-purpose the existing assets into a survival royale mode and to scrap the plans for an MMO, and that the recent art style redesign is due to this. All this bullshit about it being a "testing mode" is a blatant lie.