Search results

  1. L

    EQ Never

    At some point they've got to just close up shop; only a matter of time
  2. L

    EQ Never

    See Landmark.. they are adding in content that was clearly intended for EQNext; monster types, character models (dark elves), props, etc. Not fully sure why they are still developing Landmark at this point, given it's terrible reception (and being what it is), but they are.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yep, EverQuest's combat was strong in requiring situational awareness and crowd control. Where you stood in a normal dungeon actually mattered, since patrols or respawns could get you if you were careless. In newer games that stuff simply doesn't matter, you just run up to a group of enemies and...
  4. L

    EQN:Landmark Beta Starts March 26th!

    For a Steam key, it's $9.99; if you bought the founders edition you don't get a Steam key but you can play by just downloading the client through Daybreak
  5. L

    E3 2016

    Here's an hour-long Zelda gameplay video, with no commentators:
  6. L

    E3 2016

    Don't get me wrong, Skyrim was an amazing game and one of my favorites; but, in terms of physics-based interactions, tool-usage, and navigation I feel like what I've seen from the Zelda demos already eclipses the traps from Skyrim. Just from demos today I've seen: Link burning grasspushing...
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    E3 2016

    Eh, if you need a free-roaming realistic game there are plenty out there. Realistic Zelda would look like shit and be completely off-brand, so I'm glad they are not going that route I will personally be getting this game; even Skyrim, which is arguably the most successful free-roaming game...
  8. L

    Problem with every mmorpg

    True that being trained on sucks, but it happened to me many times in EverQuest and it never caused me to quit the game; also people that trained to grief meant they would develop a bad reputation with players. I'm not saying these things are perfect in their existence, but just as examples of...
  9. L

    Problem with every mmorpg

    Newer games are far too controlled of an experience these days. Every quest hub, every NPC, every spell, ability, etc. are balanced and doled out in the perfect amounts for players to consume at the developer's rate. In EverQuest, you could charm guards, you could drop all of your gold on the...
  10. L

    Kings and Heroes

    Yeah, I logged in late last night and wanted to just give it a quick try so I did a "small", "easy" dungeon. Took about 10m to get to a boss room with a big troll in it. I was playing a mage so I tried distancing myself; got him to 3/4 health before he got in range and destroyed me in a single...
  11. L

    EQ Never

    Yeah, but with a buggy/unoptimized client, terrible gameplay, largely pay-to-win, the shittiest marketing imaginable, and gets a lukewarm reception so it's put on life support almost immediately.. just before Daybreak Games goes bankrupt.
  12. L

    EQ Never

    Incoming shitty EQ MOBA shooter, to launch 3 years from now
  13. L

    Hearthstone

    Snagged one, looks like the rest are taken. Thanks!
  14. L

    Chronicles of Elyria - new mmo

    It all sounds interesting, but I'm having a hard time envisioning how they're going to get most of these features in and working, let alone having money/time to iterate and refine
  15. L

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Brad and Garriott are gonna be on an indie MMO panel at PAX East, for anyone going
  16. L

    EQ Never

    Yeah the countless pop culture references in WoW made for some chuckles but definitely made the WoW world feel a bit quirkier and gamey than EQ did; not necessarily bad, just of a less serious/immersive vibe to it
  17. L

    EQ Never

    SOE/Daybreak are notorious for completely butchering the EverQuest IP. There is very little that is sacred and passes from one project to the next. Art style is completely all over the place, lore changes on a whim, and only the main music theme and Firiona Vie are somewhat left intact but even...
  18. L

    EQN:Landmark Beta Starts March 26th!

    I don't think they knew it was woefully broken; just that it would require some testing and feedback. Given it's still Beta I don't think it's unreasonable to expect bugs. Obviously it sounds like there were some big ones that they've been working on since the patch. Not sure what else to say...
  19. L

    EQN:Landmark Beta Starts March 26th!

    Eh, they just pushed out a bunch of major systems and clearly stated things will be broken. This "review" barely reviewed any of the actual stuff that was added, just sulking about bugs and not having more character customization. The chaos caverns sound like they need work to be more...
  20. L

    EQN:Landmark Beta Starts March 26th!

    Tying monster events into the linking/triggering system already makes for some interesting scripting mechanics. It sounds like they are working on NPC dialogue as well. I'm really surprised that they're even working on the game again much less how large of an update it's receiving. They must...
  21. L

    EQ Never

    Speaking of Jay Barbeau it looks like he has an updated EverQuest theme on one of his websites; never heard it before (site is not the best designed..):iMuse Audio Edit: Holy hell, it goes into electric guitar.. was not expecting that haha
  22. L

    EQ Never

    Holy shit.. wtf, this makes me both very happy and very angry. Luclin was a terrible expansion but would have been much cooler with this music. I specifically remember wondering why there was no music in Luclin.
  23. L

    EQ Never

    There's one scene where the warrior runs up to a pack of kobolds and they are all just idling in place for a few seconds before he does an area effect attack that kills them all in one hit.. Also the combat still feels like a tedious clickfest; it's like taking the HP of a mob from EQ1 and...
  24. L

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The models themselves seemed fine, it was the janky weird way they moved that made them look terrible. It looks like they were trying to use motion capture or some rigging that wasn't set up for those models. The way the player dances in one portion of the movie has the players legs going into...
  25. L

    EQ Never

    Knowing he's working on a similar system in Hero's Song.. kind of looking forward to that game now. >_>
  26. L

    EQ Never

    Not completely surprised after they mysteriously stopped doing the EQN Landmark competitions; what is interesting is that Landmark is getting a large update and being launched soon. My initial reaction is they are just servicing the people who bought pre-order packs and it'll be a stillborn...
  27. L

    Stardew Valley

    Loved SNES Harvest Moon and have been severely disappointed by all the terrible sequels. This looks like an instant buy
  28. L

    Runescape Nxt

    Huh.. looks better than EQNext
  29. L

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Can't tell if trolling or sincere, but Brad had a massive budget with Vanguard and released it as a giant turd; I have zero expectations for this project. I truly do hope he can pull off an old-school EQ-vibe MMO, but at this point there's no way I can put trust in him or his rag-tag team.
  30. L

    EQ Never

    Wouldn't that be like.. EQ3?
  31. L

    EQ Never

    They mention completing a previous prototype (with Maya modeled Freeport) in Nov 2011, but likely not the first iteration before voxels were introduced. That said, it sounds like they had a pretty small prototyping team that didn't expand into production mode until their voxel engine was 5...
  32. L

    EQ Never

    Interesting video of the process they went through to get from the 2nd prototype in 2011 to the 3rd prototype voxel engine: EQ Next: Creating Worlds Panel @ SOE Live 1/2 - YouTube
  33. L

    EQ Never

    I question that too, but I'm playing Shards of Dalaya now and with no guild or existing groups I'm really enjoying it. Nostalgia is definitely a factor but there's something about the gameplay that is addicting. Competitive spawns with no instancing, placeholders/rare spawns, rare/powerful loot...
  34. L

    EQ Never

    On the flip-side, having a technical-minded producer can greatly benefit the entire process since he is greatly aware of feasibility, time-requirements, technologies, etc. Clueless producers often do more hard than good when they have no idea whether things are even possible or how much time...
  35. L

    EQ Never

    Any thoughts on Terry Michaels manning the helm? He seemed like the most grounded of the "visionaries". I felt like he was always trying to reel in Georgeson during Landmark Lives; like they must have butt heads during development
  36. L

    EQ Never

    Even zone based grouping is better than sending out to everyone on the server, as was suggested earlier (2000 clients). I can see how that's an easy alternative with zones since, in most cases, usually no more than 200 people were in a zone most of the time (obviously shit got real during raids...
  37. L

    EQ Never

    It's really not a new or complex concept.. it's been used in MMOs since EverQuest. You think when you kill an enemy it broadcasts to all clients connected to the server? Optimized server code should only communicate actions to clients in range. MMO Concept | Exit Games
  38. L

    EQ Never

    To be fair, that's not how it should be working. Voxel modifications only need to be sent to the people near the modification. If a random player out in the woods digs a hole, they should only have to send that data to that player and any players that might stumble on that hole before it heals...
  39. L

    EQ Never

    Steve Klug, Rosie Rappaport and Terry Michaels are definitely still there. Dave Georgeson and Jeff Butler are definitely gone. Emily Taylor was pulled back onto EQ2 afaik, but she still makes an appearance on the Landmark forums so maybe she hops between projects. Supposedly Darrin...
  40. L

    EQ Never

    Well they have done likely zero final art with their voxels, they've just been building the engine all this time. All their combat models, enemies, class mechanics, prop models, etc. would still work in a non-voxel world. The only thing they are throwing out is the destructibility and random...