Getting a feel for this game more... as I digest the "10%" that I have done thus far.
I know someone already mentioned it, but yes... you are getting the best of all the metroidvanias in one game- but done in a way that goes a step up and a step out in its own direction.
The "souls" from AoS and DoS, the hub and villagers from OOE, PoR etc.
The visuals and music are just outstanding - everything is fun to look at and baddies are fun to dispatch. Even on easy it is not a game you can just press forward and spam attack- yet it is not throw controller and curse... maybe it is on HARD but, well, that was your choice ;-)
I hope this gets into a series, I am sure it will... expand it beyond the current focus of main characters, just for freshness sake. Nothing wrong with Miriam or anything, but after a game or two we will want to play someone else.
Even if this does not spawn a new "Castlevania" series - this game in and of itself is worthy of all the acolades thus far, its journey is a marked success even with delays.
One big thing, again I mentioned - was IGA never came back to the kick starter crew and asked for more money... he never asked for a new campaign to help deal with the delays in terms of finances.
It started with 500k, that was met in 4 hours and he had 1.5M in a few days - since that its just been cruising - I am sure he had more income via "selling" the game via standard+ backing methods - but he never was like "Aww dang we cant pay our devs or keep the lights on because we planned for a 2 year cycle and now are in 3 and 4...so our kickstart $ and other funds are gone...plz help or this is DOA" nope never. So I give him and all the team that "managed the money" an A+ and that I think is that truly was what led to success along with IGA and his teams and partners talents and passion.