You still had to tab sunder to hold healing threat then figure out whatever mob the DPS decided to go ham on and then focus your sunders on that mobile. Every so often you'd underestimate threat on a target and it would peel to either DPS or healing and you'd have to quickly taunt it. If your taunt was down you'd have to stance dance into Battle to charge it then use your battle stance taunt instead. If it was a true AOE pull you'd have to dance in and out of battle stance and defensive stance to use TClap as one of your very few AOE threat gains. I found it fun and if you were a really good tank your DPS could be more free to unload completely on a mob. If your DPS was smart and hit the correct target you could even predictively taunt the mob and let the DPS unload so the mob peels at 20%'ish and dies before reaching the DPS. Anymore DPS just engages at second 0 and even the DPS just cares about maintaining the rotation instead of easing off the gas to avoid peeling threat.
Not saying it is good or bad. Just mentioning it isn't my preference.
Not saying it is good or bad. Just mentioning it isn't my preference.