Daidraco
<Gold Donor>
- 11,226
- 12,133
Thats what Ive been saying all this time. For fucks sake - have a fucking hot piece of ass talk about the game. We'll know shes a dumb cunt, but at least we'll be talking about the fucking game instead of Gums McGhee, the Choker Fugly.

Still hotBut how do we feel about Olivia Munn, because that is what she was and then… Psylocke.
Which is the thing. Despite countless millions spent on making video gaming more friendly to women, troons, and whatever else. The quintessential nerd hobby is still overwhelmingly populated by young males.Sara Underwood was the hottest in my opinion, but people would straight up be lying if they say they wouldn't hump every piece of ass on G4 back in the day.
And yes they were the perfect example of how to deliver gaming shit to the gaming demographic.
![]()
Diablo IV Open Beta Retrospective: Transforming Feedback into Change
The Diablo IV Early Access and Open Beta weekends gave players the opportunity to see Sanctuary anew. As we look forward to launch, we’ve used player feedback and gameplay data to inform a series of updates to various systems. Come see what’s changed!news.blizzard.com
Some pretty good changes here.
Developer’s Note: Our primary goal with the Layout changes was to reduce certain kinds of backtracking which detract from a player’s experience. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to retread the same path. Now, many of our Structure Objectives have been repositioned along main dungeon pathways, making them easier for players to reach and allowing them to readily explore the dungeon after defeating the Structure.
Developer’s Note: While our dungeons offer a variety of Objectives to complete, player feedback stated that the action of completing each Objective felt tedious. We hope that providing bonuses, such as the increase to mobility while carrying certain Objective items, will streamline and vary the experience of completing Objectives. This adjustment is merely a starting point, and we intend to extend this philosophy to keys in a future update.
Developer’s Note: Whenever we introduce changes to our Classes, it is with the goal of making both them and their Skills feel impactful and powerful—your feedback has helped us uphold this ideal. Some players have adeptly noticed that certain Skills were too powerful. One of our goals for Skills is to have them be interesting to wield and interactive in terms of itemization and combat feel. We've made some changes to help in this regard, with one example being the Necromancer’s Minions. We've made a change that makes them more vulnerable in combat, which will make raising the dead a more active component of the Necromancer's gameplay.
Launch is just the first step of our Class balance journey, and you can expect further updates that iterate on this pillar of Diablo IV.
Dungeons are supposed to have a 24 hour cooldown so you just dont run the most optimal one like people did in beta for gold. This also leads me to believe we'll have, or eventually have, a cash shop item that resets dungeons.


the button was also abusable in hardcore to avoid death, basically an instant logout macro.
Dungeons are supposed to have a 24 hour cooldown
I'm torn on whether they either had a fuck ton of cash shop strategies, or they were just designing anti-degenerate gameplay. WoW has proven that they'll strip away every bit of fun from the game if they can keep some fucking neck beard from changing specs or abusing Heroism every pull in Mythic. But they've also proven with Diablo Immortal that they are well aware of how to gouge the fuck out of its player base.Are you kidding? Nevermind adding monetization to it, they could do that at end of a dungeon. But not even letting me run them as I like is disgusting.
Necros are proper skaven goths with an army of skellingtons, so I don't give a fuck about anything else.I'm torn on whether they either had a fuck ton of cash shop strategies, or they were just designing anti-degenerate gameplay. WoW has proven that they'll strip away every bit of fun from the game if they can keep some fucking neck beard from changing specs or abusing Heroism every pull in Mythic. But they've also proven with Diablo Immortal that they are well aware of how to gouge the fuck out of its player base.
I'm not sure that the 24 hour cooldown is in or out at this point for retail. It seemed to have originated from the idea that the Aspects that come from dungeon completions would be droppable by the end boss. Worse yet, the aspect may not even drop. Which then would explain not only a time gating dungeon cool down, but the other stack of RNG on Aspects where the skill modifier % could be higher or lower. Did they change it to be a base line and always drop like it was in beta? Or was that just a quick system to get the legendaries in players hands. Guess we're going to find out.
Which is the thing. Despite countless millions spent on making video gaming more friendly to women, troons, and whatever else. The quintessential nerd hobby is still overwhelmingly populated by young males.
But they've also proven with Diablo Immortal that they are well aware of how to gouge the fuck out of its player base.
Part of the online-only experience. Designed by excel sheet pros.Are you kidding? Nevermind adding monetization to it, they could do that at end of a dungeon. But not even letting me run them as I like is disgusting.