Diablo 4 / IV / IIII / Fore / Cope / Seethe

Daidraco

Golden Baronet of the Realm
9,217
9,326
What if the game is trash?
Think About It GIF by Identity
*drinks liquor quietly*
not-sad-at-all-anchorman.gif
 

Hatorade

A nice asshole.
8,181
6,608
Thats what Ive been saying all this time. For fucks sake - have a fucking hot piece of ass talk about the game. We'll know shes a dumb cunt, but at least we'll be talking about the fucking game instead of Gums McGhee, the Choker Fugly.

But how do we feel about Olivia Munn, because that is what she was and then… Psylocke.
 

BoozeCube

Von Clippowicz
<Prior Amod>
48,267
283,430
Sara Underwood was the hottest in my opinion, but people would straight up be lying if they say they wouldn't hump every piece of ass on G4 back in the day.

And yes they were the perfect example of how to deliver gaming shit to the gaming demographic.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
40,963
102,849
Sara Underwood was the hottest in my opinion, but people would straight up be lying if they say they wouldn't hump every piece of ass on G4 back in the day.

And yes they were the perfect example of how to deliver gaming shit to the gaming demographic.
Which is the thing. Despite countless millions spent on making video gaming more friendly to women, troons, and whatever else. The quintessential nerd hobby is still overwhelmingly populated by young males.
 

Daidraco

Golden Baronet of the Realm
9,217
9,326

Some pretty good changes here.

DIABLO IV OPEN BETA RETROSPECTIVE: TRANSFORMING FEEDBACK INTO CHANGE​

Blizzard EntertainmentApril 14, 2023
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Diablo IV Open Beta Retrospective: Transforming Feedback into Change

On the weekends of March 17 and 24, Sanctuary let out a cry for help. A cry that would be answered by hordes of wanderers who rode in on a nameless horse and loosened Lillith’s grasp on Sanctuary. During the Early Access and Open Beta weekends, these players sent countless demons back to the Burning Hells, obtained powerful gear, and saw Lilith’s grand plot begin to unfold before them. Many of these players also took the time to leave valuable feedback on our official Diablo IV forums, and on platforms such as Reddit and Discord.
After the Early Access and Open Beta weekends concluded, the development team read through all your feedback and reviewed gameplay data. Using this information, we have made a variety of fixes and updates to various systems in Diablo IV, all of which will be present in the version of the game that launches on June 6. None of this would be possible without the community’s dedication and love for the Diablo universe, to which we say THANK YOU!

DUNGEONS​

Dungeon Layouts​

One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons. We have optimized multiple dungeons across all zones to minimize the need for backtracking. Here is a list of dungeons specifically in the Fractured Peaks zone which received layout updates:
  • Caldera Gate
  • Defiled Catacombs
  • Derelict Lodge
  • Forbidden City
  • Hoarfrost Demise
  • Immortal Emanation
  • Kor Dragan Barracks
  • Maulwood
  • Rimescar Caverns
Developer’s Note: Our primary goal with the Layout changes was to reduce certain kinds of backtracking which detract from a player’s experience. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to retread the same path. Now, many of our Structure Objectives have been repositioned along main dungeon pathways, making them easier for players to reach and allowing them to readily explore the dungeon after defeating the Structure.

Dungeon Events​

  • The chance for an Event to spawn inside of a dungeon has increased from 10% to 60%.

Dungeon Gameplay​

  • To reduce the need to backtrack, small numbers of straggling monsters will seek out the player to help complete the Kill All Monsters objective.
  • When Animus is gathered, the player and nearby allies will:
    • Gain 10 Resource.
    • Reduce all active Cooldowns by 1 second.
  • Depositing Animus channel time was reduced from 3 to 0 seconds.
  • The time to Rescue was reduced from 3 to 1.5 seconds.
  • All Rescue objectives now drop a Health Potion upon completion.
  • While carrying the Ancient's Statue, Bloodstone, Mechanical Box, or Stone Carving, you will receive a Momentum bonus granting a 25% move speed increase to you and nearby allies.
  • Pedestals have had their channel time reduced from 2 to 0 seconds.
  • Returning a Portable Object to its Pedestal now fully restores Health, Resource, Potions, and resets cooldowns for all nearby players.
  • All doors will now generate a minimap ping when they are opened.
  • All Structure Objectives in dungeons now have additional combat mechanics players must overcome.
Developer’s Note: While our dungeons offer a variety of Objectives to complete, player feedback stated that the action of completing each Objective felt tedious. We hope that providing bonuses, such as the increase to mobility while carrying certain Objective items, will streamline and vary the experience of completing Objectives. This adjustment is merely a starting point, and we intend to extend this philosophy to keys in a future update.

CLASSES​

General​

  • Effects like Stun and Freeze can be applied to Elite Monsters twice as long before they become Unstoppable.
  • Reviewed class skills to confirm that all classes have access to sufficient skills that remove control impairing effects.
  • Many Legendary Powers have had updates to their effectiveness.

Barbarian​

  • A flat 10% passive damage reduction has been added for the Barbarian Class. Some Skill Tree passives had their damage reduction effects reduced to compensate.
  • The Whirlwind Skill now deals more damage and consumes more Fury.
  • The Double Swing Skill Enhancement refunds its full Fury cost when used on Stunned or Knocked Down enemies.

Druid​

  • Companion Skills will now deal heavily increased damage.
  • All Ultimate Skills have had their cooldowns reduced.
  • Usability improvements have been made to Maul and Pulverize.
  • Using a non-Shapeshifting Skill will transform a Druid back into their human form.

Necromancer​

  • Summoned Minions will die more often, requiring players to utilize Corpses more often.
  • Many bonuses in the Book of the Dead have had their stats increased.
  • The damage dealt by the Corpse Explosion skill has been reduced.
  • The brightness of the Skeletal Warriors and Mages has been reduced.

Rogue​

  • Upgrades for Subterfuge Skills have had their bonuses increased.
  • Multiple passive Skills have had their bonuses increased.
  • All Imbuement Skills have had their cooldowns increased.

Sorcerer​

  • Charged Bolt’s damage was increased and the Mana cost to cast has decreased.
  • Decreased the damage of Chain Lightning and reduced its effectiveness against Bosses.
  • Decreased the cooldown for the Incinerate Skill’s Enchantment bonus.
  • Firewalls will now spawn underneath enemies more frequently when using its Enchantment bonus.
  • Increased the Lucky Hit chance for the Meteor Skill’s Enchantment bonus.
Developer’s Note: Whenever we introduce changes to our Classes, it is with the goal of making both them and their Skills feel impactful and powerful—your feedback has helped us uphold this ideal. Some players have adeptly noticed that certain Skills were too powerful. One of our goals for Skills is to have them be interesting to wield and interactive in terms of itemization and combat feel. We've made some changes to help in this regard, with one example being the Necromancer’s Minions. We've made a change that makes them more vulnerable in combat, which will make raising the dead a more active component of the Necromancer's gameplay.
Launch is just the first step of our Class balance journey, and you can expect further updates that iterate on this pillar of Diablo IV.

UI​

  • Fixed an issue where the built-in Screen Reader was not reading key prompts, game options details, and other UI text.
  • Fixed an issue where actions could not be bound to the mouse wheel.
  • Fixed an issue where Evade couldn’t be bound to the right Analog Stick on controller.
  • Chat will now display on the left side of the screen when using the centered action bar configuration.
  • A character's stats will be displayed by default when players click the Materials & Stats button within their Inventory.
  • The Move and Interact inputs can now be mapped to one button while the Primary Attack input is mapped to a secondary button.
  • The sans serif font used in-game has been replaced with a new serif font.

ENCOUNTERS​

  • Fixed multiple issues that allowed bosses, like the Butcher, to become unresponsive.
  • The Butcher has been re-evaluated for difficulty and will present a greater challenge in World Tiers III and IV.
  • Bosses such as T’chort, Malnok, Vhenard, and others were reevaluated for melee character difficulty, resulting in changes to attacks and fight mechanics.
  • Fixed an issue where Vampire Brutes using the Shadow Enchant affix would chain-cast Impale.

CELLARS​

  • Increased the chance for a dungeon Event to occur in Cellars.
  • Cellars will now consistently reward a chest upon completion.
  • Fixed an issue where Cellars would prematurely be marked as complete.
  • Fixed an issue where the guaranteed elite monster would be absent from a Cellar.

GENERAL QUALITY OF LIFE​

  • Fixed an issue where players could increase attack speed by move-cancelling attacks early.
  • Fixed an issue where characters weren’t immune and untargetable after loading into an area.
  • The Reset Dungeon button has been disabled.
  • Fixed an issue that caused Gale Valley and Serac Rapture to have less monsters than intended until the campaign quests in those territories were completed.

TUNE IN TO THE NEXT DIABLO IV DEVELOPER UPDATE LIVESTREAM​


On April 20, 11 a.m. PDT, game director Joe Shely, associate game director Joseph Piepiora, and associate director of community Adam Fletcher—accompanied by special guest host Rhykker—will return for the next Diablo IV Developer Update Livestream. This time, our group of Diablo IV experts will uncover details about Diablo IV’s endgame offerings and elaborate on the post-Open-Beta changes made to Classes and dungeons.
Visit our official Diablo Twitch and YouTube channels to watch the fun unfold live!
Hail Lilith, Blessed Mother!
-The Diablo IV Team

Ya, a lot of good changes. But a couple that arent. The idea that the necro pets needed to be nerfed in a 1-25 beta is fucking retarded. If the shit hit the fan with the Necro - your pets would all die in the beta. So now that theyre weaker, its just going to be annoying as fuck. Especially in the higher world tiers when elites just body tap them and they die. But whatever, maybe Im not thinking of some legendary pairings that will make them more beefy. Idk.

The changes to the Barb and the Druid just dont seem like.. enough. Them revisiting bosses to make them more melee friendly is all well and great. But its the lack of damage, and the lack of survivability that mostly impacts the druid and somewhat impacts the Barb at the lower levels. They should have just buffed them at the lower levels with some of the stats from higher levels and just took it away in a diminishing returns type of way. But w/e - Its not like Im going to choose anything but a Sorcerer at launch. Fuck if Im gimping myself with another random pick.
 
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elidib

Vyemm Raider
2,051
3,456
the button was also abusable in hardcore to avoid death, basically an instant logout macro.
 
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jayrebb

Naxxramas 1.0 Raider
13,935
13,793
the button was also abusable in hardcore to avoid death, basically an instant logout macro.

How about some beta info on how much the Imbue cooldown on the Rogue Imbue skill was raised by?

Sounds like a significant nerf.
 

Mr Creed

Too old for this shit
2,380
276
Dungeons are supposed to have a 24 hour cooldown

Are you kidding? Nevermind adding monetization to it, they could do that at end of a dungeon. But not even letting me run them as I like is disgusting.
 
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Daidraco

Golden Baronet of the Realm
9,217
9,326
Are you kidding? Nevermind adding monetization to it, they could do that at end of a dungeon. But not even letting me run them as I like is disgusting.
I'm torn on whether they either had a fuck ton of cash shop strategies, or they were just designing anti-degenerate gameplay. WoW has proven that they'll strip away every bit of fun from the game if they can keep some fucking neck beard from changing specs or abusing Heroism every pull in Mythic. But they've also proven with Diablo Immortal that they are well aware of how to gouge the fuck out of its player base.

I'm not sure that the 24 hour cooldown is in or out at this point for retail. It seemed to have originated from the idea that the Aspects that come from dungeon completions would be droppable by the end boss. Worse yet, the aspect may not even drop. Which then would explain not only a time gating dungeon cool down, but the other stack of RNG on Aspects where the skill modifier % could be higher or lower. Did they change it to be a base line and always drop like it was in beta? Or was that just a quick system to get the legendaries in players hands. Guess we're going to find out.
 

moonarchia

The Scientific Shitlord
21,499
39,114
I'm torn on whether they either had a fuck ton of cash shop strategies, or they were just designing anti-degenerate gameplay. WoW has proven that they'll strip away every bit of fun from the game if they can keep some fucking neck beard from changing specs or abusing Heroism every pull in Mythic. But they've also proven with Diablo Immortal that they are well aware of how to gouge the fuck out of its player base.

I'm not sure that the 24 hour cooldown is in or out at this point for retail. It seemed to have originated from the idea that the Aspects that come from dungeon completions would be droppable by the end boss. Worse yet, the aspect may not even drop. Which then would explain not only a time gating dungeon cool down, but the other stack of RNG on Aspects where the skill modifier % could be higher or lower. Did they change it to be a base line and always drop like it was in beta? Or was that just a quick system to get the legendaries in players hands. Guess we're going to find out.
Necros are proper skaven goths with an army of skellingtons, so I don't give a fuck about anything else.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
12,010
29,281
Which is the thing. Despite countless millions spent on making video gaming more friendly to women, troons, and whatever else. The quintessential nerd hobby is still overwhelmingly populated by young males.

Always was, always will be. NASA.meme
 
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amigo

Lord Nagafen Raider
338
354
Are you kidding? Nevermind adding monetization to it, they could do that at end of a dungeon. But not even letting me run them as I like is disgusting.
Part of the online-only experience. Designed by excel sheet pros.