So the ammo problem will go away? because it certainly irritating as fuck in the first two chapters.Trust that "review" as much as you would trust someone that only played to level 5 in EverQuest and then tried to give a fully-fledged opinion of the game. They just come off as clueless.
This is a progression based shooter, where you are getting vastly more powerful as you keep going. Everything changes as you progress and not just +gooder stats, but completely new abilities and variations on your weapons that let you approach enemies in different ways.
Right now, I will just say that the game is impressive. I need to finish it before I give a full opinion/review.
Only if you are drunk.Come on discord so I can make fun of you fuckers.
Anyone who beat it, better or worse than 2016? I watched a lot of streams and story and graphics wise much better but I had this thought that the gameplay was slightly worse
Yeah I'm uhhh, not really feeling this game like I did the last one. Too many aesthetic changes that just make absolutely no sense.
Menus and the whole ammo drop concept are just too fucking colorful and over the top. We get it, Doom-Font looks nice, I don't want to fucking see it everywhere. I shouldn't see a fucking rainbow explosion of ammo when I chainsaw a demon in half. In Doom 2016 you took weapon upgrades from dead/mutilated corpses; here it's just floaty green weapon outlines put directly in the story path. Secret areas are marked with cartoonish gigantic ? icons you can spot from a mile away unless you're some kind of special retard.
Encountering a new enemy? Lets tell you it's entire weakspot in a cute pop-up window right before you fight it so you won't struggle. Enjoyed meleeing things down in the first game? Fuck you, melee attack is now completely worthless unless it's to do a Glory Kill or proc a Butcher Blast Punch or whatever.
The whole "rotation" i'm calling it that I have to go through so often is just tedious bullshit - blast until out of ammo, chainsaw to refill, repeat ad nauseam. Don't forget to set those enemies on fire with your Belcher, cause then when they die they drop a bunch of armor, because why?
I mean i'm gonna see it through, but meh I just don't see why they tried to fix something that clearly wasn't broken in the first place. I just wanted more of the 2016 type game, on Earth. Not this colorful gimmicky bullshit.
I dislike the Extra-Lifes thing. So I have these extra lives that just make shit more convenient and not have to see a loading screen. But 99% of the time I burn up extra lives in hidden challenges that spawn mancubus and enemies right on top of you in an extremely tight area.
I don't mind the gameplay changes at it encourages you to use literally everything you have and constantly change tactics. But I do understand that if you are the type that likes to just stick to one weapon this would be extremely frustrating.
15 second secret encounters are FUCKING STUPID WHEN YOUR GLORY KILLS TAKE THREE SECONDS GEIGHEIASGHNEIASNVCEABVCEF
Agree with this review 100%.Yeah I'm uhhh, not really feeling this game like I did the last one. Too many aesthetic changes that just make absolutely no sense.
Menus and the whole ammo drop concept are just too fucking colorful and over the top. We get it, Doom-Font looks nice, I don't want to fucking see it everywhere. I shouldn't see a fucking rainbow explosion of ammo when I chainsaw a demon in half. In Doom 2016 you took weapon upgrades from dead/mutilated corpses; here it's just floaty green weapon outlines put directly in the story path. Secret areas are marked with cartoonish gigantic ? icons you can spot from a mile away unless you're some kind of special retard.
Encountering a new enemy? Lets tell you it's entire weakspot in a cute pop-up window right before you fight it so you won't struggle. Enjoyed meleeing things down in the first game? Fuck you, melee attack is now completely worthless unless it's to do a Glory Kill or proc a Butcher Blast Punch or whatever.
The whole "rotation" i'm calling it that I have to go through so often is just tedious bullshit - blast until out of ammo, chainsaw to refill, repeat ad nauseam. Don't forget to set those enemies on fire with your Belcher, cause then when they die they drop a bunch of armor, because why?
I mean i'm gonna see it through, but meh I just don't see why they tried to fix something that clearly wasn't broken in the first place. I just wanted more of the 2016 type game, on Earth. Not this colorful gimmicky bullshit.