Why are the people who make video games so fucking stupid? All they had to do was just change the fucking location. Holy. Shit.Liking it less and less the more I play it. Everything feels like a step down from the state Dying Light is in now.
The revised weapon system is like playing Breath of the Wild again, mostly because they absolutely gutted the crafting system for the sequel. Far as I can tell you can't craft weapons at all, so you're completely at the mercy of whatever you happen to find (or get desperate enough to spend your very limited currency on). You can't even repair them once either, let alone multiple times like in the first game. Mods are gimped to hell too, since 1) most weapons don't even have mod slots, 2) the ones that do generally only have shaft and tip slots, and 3) only the grip slot is actually of much value, and so far I've only seen it on the DLC weapons (more on those in a second). It's possible 'artifact' tier weapons have a grip slot too, but I've never had one drop or seen one for sale. DLC weapons are supposed to scale with your level and be re-buyable every 90 minutes or so, but that doesn't actually seem to work for most people (definitely does not work for me on Series X). Even if it did work, having the only reliable source of good weapons be from preorder and deluxe edition DLC is fucking bullshit anyway. Oh, and the reason only having shaft/tip slots sucks is because those mods now only proc on crits and crits seem like the typical 5% or so base chance and so far I've seen no way to increase it. Waste of mats imo. Grip is great though. It's a flat +4 dmg increase, which increases to 8, 12, 16, etc. as you continue to upgrade it... making those DLC weapons which already scale with your level extremely powerful if you just place a cheap mod on them. Except, you know, that the stash->extras re-buy doesn't actually work.
They've completely flipped the day/night bias around. It's basically pointless to play the game during daytime now; you might as well just sleep til dusk every time the sun comes up. For some reason they thought it would be a good idea to fill every indoor area with volatiles all day long, but just have generic 'sleeping' zombies and virals in there at night which are completely trivial to avoid/stealth takedown. Infection is a problem, but if you hoard your shrooms and advance the story to the point where you can craft Immunity Boosters you should be able to clear out just about any of the indoor spots. The biggest risk is getting caught inside when dawn hits, because suddenly all the dumb zombies despawn and the place is crawling with volatiles. The only things worth doing during the day are windmills and clearing out convoys.
Progression feels super slow too. Despite playing all day yesterday I'm still only a little bit into rank 2 and parkour is frustrating because I still have so many things to unlock. And I don't like feeling like I *must* put all my inhibitors into stamina because windmills are designed so that you need X amount of stamina to be able to climb to the top.
Don't really have a strong opinion one way or the other on the choice system yet. I've been trying to stay on the fence to see how far you can push it before you have to make a permanent decision. Mostly because ACG was talking about how one faction will build a bunch of handy parkour assistance stuff if you give them control while the other places weaponry and stuff around the zone. I'm pretty sure I want the parkour stuff, but I'm not 100% on that, and also I don't know which group is which bonuses yet.
Its not that I want the good stuff it is what you start with just feels bad, I want it to not feel bad.Haven't played at all, but watch about 30 hours (some in the background at work or while I game). I could see all these complaints as valid but not nearly as dramatic as people are making them out to be. Eventually you get tons of weapons with mod slots. It doesn't take too many points for parkour to feel decent it seems.
Most of the complaints seem to be "I want all the good stuff now".
Timer goes up every time you use inhibitors to raise hp/stamina. Plus like I mentioned before, you can get a recipe to craft immunity boosters by progressing through the story. After a few upgrades, mine give back 50% of my timer and I now craft two at a time. Considering they only cost a couple shrooms and some other super common material, it's not a big deal to just use them whenever you are low and not near a UV light.I'm sitting at 111 minutes played, any more troubleshooting and I'll go over the 2 hour limit for an (easy) refund. But the more I read the more this sounds like a beautiful chore than a fun game. You have 6 minutes at night before you insta die? I wanted to explore, and really loved the night only missions in the first one.
Anyone know if that eventually goes away?
Timer goes up every time you use inhibitors to raise hp/stamina. Plus like I mentioned before, you can get a recipe to craft immunity boosters by progressing through the story. After a few upgrades, mine give back 50% of my timer and I now craft two at a time. Considering they only cost a couple shrooms and some other super common material, it's not a big deal to just use them whenever you are low and not near a UV light.
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Unrelated, but has anyone who watched twitch streams or claimed the weapon from techlandgg.com actually received the rewards in game? Been 2+ days waiting on each for me now....
Preorder stuff works fine the first time. Some people are able to redeem them over and over (90 min timer) but most seem to have the same bug I do. I hold down X and the circle fills but doesn't actually give me the weapon again. Tried uninstalling and reinstalling the DLC, still no luck.Haven't seen the few streamers I've watched be able to get their drops/pre-order rewards. This twitter post hasn't been updated from what I can see.
*noteYeah I heard about the Denuvo thing as well. If there's one thing that will actively make me got out and seek the game on the high seas as opposed to paying for it, it's that.
Same thing with Far Cry 6. They dumbed it down so much, they removed any motivation to play the game. They removed skill tree and weapon upgrades. It is possible to finish the game with the rifle you get at the start.This cracks me up. Whoever asked why game developers are so fucking stupid earlier in the thread was exactly right. It has to be justifying a paycheck. All they had to do was make DL1 again, but bigger with new weapons and new crafts. Then they needed to make night missions so rewarding that it didn't make sense to skip the night entirely. Finally they needed to add new monsters and make parkour even more badass. That should have taken a decent sized team 18 to 24 months. Game developers are literally retarded.
Taken from reddit -How is the durability on weapons? Are we talking Breath of the wind kind of fucked up crap, or is it at least 5-6 hours of use per item?
I dont mind stuff breaking (tho how the hell you "break" a crowbar smashing skulls is rediculous) but dragging around a golfbag of stuff to take a stroll though a neighbourhood is a "fuck no" for me.
Melee weapons have a certain durability value/threshold (depending on their rarity). Mods, regardless of rarity, will repair +50 durability. However:
Examples:
- You can only add certain mods if a weapon has those sockets (i.e., grip mod if it has a grip socket). Some weapons might have three sockets (yay!) while others won't have any at all (boo!).
- You can only apply one mod per slot, which means you can't keep repairing weapons by replacing mods over and over.
- Mods will not repair durability over the max threshold.
- There's a grip mod that lowers durability loss per hit. This can be upgraded to completely negate durability loss by 100%. But I don't think it works properly according to the tooltip.
- Ranged weapons don't use the durability mechanic. You just need to keep crafting arrows/bolts. The arrows/bolts have their own elemental effects.
- Weapon 1 = Currently has 83/210 durability. If I apply a mod, it gives +50 durability regardless of rarity (so it'd be 133/210 once you apply that).
- Weapon 2 = Currently has 202/210 durability. The +50 durability from a mod is wasted since it's not going above 210. Basically, if you want to keep a weapon for longer periods, you'd want to only add a mod if it's already lost (at least) 50 durability.