Everquest Legends

Sinzar

Trakanon Raider
3,162
275
So like what do you do with plat. I have 10k and already have all the spells.
The only source of Improved Damage III requires high jewelcrafting, which is a massive platinum sink, so that's something to use plat on.

Could always just find someone to craft you the needed items though

You can also buy a mount, and the fastest buyable one is like 120,000 plat or something. Paladin and SK mounts from AA are faster though (and free). So is bard's Selo once you get a good drum.
 

Jysin

Bronze Baronet of the Realm
7,296
5,884
EverQuest Legends Update - 2026/8/4

General​

  • Buff charge counters should be properly displayed (e.g., "17" will be displayed instead of "1").
  • Fixed an issue that was causing instances to close prematurely.
  • Fixed an issue where changing loadout to Kerran for the first time resulted in no textures being displayed.
  • Fixed an issue that prevented Armor Ornamentations from being inserted into certain item types, such as chain arms on monk arms, or robes on chestplates.
  • Updated the grave marker for Aradune in East Karana.
  • Fixed an issue preventing autoinventory from working in certain circumstances.

Alternate Advancement​

  • Using Harm Touch IX will no longer unintentionally damage the player.
  • The Full Potential AA should now remain effective after swapping to a loadout that is not level 50.

Gameplay​

  • The inhabitants of Kerra Isle will now consider players slaying Erudites favorably. They will also celebrate in the slaying of local kobolds in the Warrens.
  • Shanis MacDarren should no longer tell new Barbarian Berserkers to talk to Haladorf.
  • Fixed a bug where cleave wasn't working with 1HB weapons.
  • Kerran Beastlords should now be using the proper summoned Tiger model.
  • Guild Masters in the New Sebilisian Expedition should now train all of the appropriate skills.
  • The Froglok Monk Guildmaster in the Rathe Mountains will now properly train Monk skills such as Feign Death and Mend.
  • The orc appentice in Crushbone has finished his training, and become a fullblown apprentice!
  • Some misbehaving quest NPCs in Kerra Isle can no longer be inadvertently lured into combat
  • It is now possible to read a specific "note" type item used in a Kerra Isle quest by right-clicking on it.
  • Upper Guk will no longer have placeholders for named creatures, such as the froglok gaz squire and the froglok shin lord.
  • The Ishva Mal will no longer proc Harm Touch.
  • The Gloomwater Arrow will now drop one at a time in Kedge.

Spells​

  • Damage spells that have a stun component should now properly apply the stun (subject to stun immunities from recent stuns)
  • The Shaman spells Tortoises Healing, and Slugs Healing, have had their prices adjusted to be in the correct order.
  • Necromancer NPCs and pets should no longer cast Dark Empathy, Shadow Compact, Corporeal Empathy, or Pact of Shadow.