Everquest Legends

Sinzar

Trakanon Raider
3,162
275
So like what do you do with plat. I have 10k and already have all the spells.
The only source of Improved Damage III requires high jewelcrafting, which is a massive platinum sink, so that's something to use plat on.

Could always just find someone to craft you the needed items though

You can also buy a mount, and the fastest buyable one is like 120,000 plat or something. Paladin and SK mounts from AA are faster though (and free). So is bard's Selo once you get a good drum.
 

Jysin

Bronze Baronet of the Realm
7,296
5,886
EverQuest Legends Update - 2026/8/4

General​

  • Buff charge counters should be properly displayed (e.g., "17" will be displayed instead of "1").
  • Fixed an issue that was causing instances to close prematurely.
  • Fixed an issue where changing loadout to Kerran for the first time resulted in no textures being displayed.
  • Fixed an issue that prevented Armor Ornamentations from being inserted into certain item types, such as chain arms on monk arms, or robes on chestplates.
  • Updated the grave marker for Aradune in East Karana.
  • Fixed an issue preventing autoinventory from working in certain circumstances.

Alternate Advancement​

  • Using Harm Touch IX will no longer unintentionally damage the player.
  • The Full Potential AA should now remain effective after swapping to a loadout that is not level 50.

Gameplay​

  • The inhabitants of Kerra Isle will now consider players slaying Erudites favorably. They will also celebrate in the slaying of local kobolds in the Warrens.
  • Shanis MacDarren should no longer tell new Barbarian Berserkers to talk to Haladorf.
  • Fixed a bug where cleave wasn't working with 1HB weapons.
  • Kerran Beastlords should now be using the proper summoned Tiger model.
  • Guild Masters in the New Sebilisian Expedition should now train all of the appropriate skills.
  • The Froglok Monk Guildmaster in the Rathe Mountains will now properly train Monk skills such as Feign Death and Mend.
  • The orc appentice in Crushbone has finished his training, and become a fullblown apprentice!
  • Some misbehaving quest NPCs in Kerra Isle can no longer be inadvertently lured into combat
  • It is now possible to read a specific "note" type item used in a Kerra Isle quest by right-clicking on it.
  • Upper Guk will no longer have placeholders for named creatures, such as the froglok gaz squire and the froglok shin lord.
  • The Ishva Mal will no longer proc Harm Touch.
  • The Gloomwater Arrow will now drop one at a time in Kedge.

Spells​

  • Damage spells that have a stun component should now properly apply the stun (subject to stun immunities from recent stuns)
  • The Shaman spells Tortoises Healing, and Slugs Healing, have had their prices adjusted to be in the correct order.
  • Necromancer NPCs and pets should no longer cast Dark Empathy, Shadow Compact, Corporeal Empathy, or Pact of Shadow.
 
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Mrniceguy

Blackwing Lair Raider
1,244
-256
hell nah that sounds mad gay

I agree but the EQLegends crew doesn't
EQDrake.jpg
 
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Mrniceguy

Blackwing Lair Raider
1,244
-256
This likely "dies" near the end of summer(obviously it won't be zero, but it'll level off to somewhere around TLP level).

For casuals especially - as kids go back to school and the dopamine rush of nostalgia wears off for people that haven't played EQ in 25 years.

It's a "new shiny" for now, but even the hardcore are going to realize how little content classic has.

And once giant titles like GTA hit, nobody will even remember this was a "thing".

These kinds of things will be the cope for sure. But the primary driving force will be shit game design.

I know this server is the casual "dad server", but even I think the bar is too low. In a single week I made 50, cleared all D4 raids, cleared Sky, took about a dozen Bixie boss kills, but finally got my BiS 1h weap from Sky. I started toying with the idea of running new low comps, but .. the question is .. WHY?

Because it's fun. But again you're not really having fun, you're chasing a carrot on a stick and you caught the carrot. If the gameplay loop was better you probably would keep playing.
 
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Burren

Silver Baronet of the Realm
7,052
12,451
"
  • Fixed an issue that prevented Armor Ornamentations from being inserted into certain item types, such as chain arms on monk arms, or robes on chestplates."
I've never seen this feature available on armors or weapons
 

Fucker

Log Wizard
16,942
42,126
"
  • Fixed an issue that prevented Armor Ornamentations from being inserted into certain item types, such as chain arms on monk arms, or robes on chestplates."
I've never seen this feature available on armors or weapons
You have to buy the token on the cash shop. Each token costs $7.50 per armor that you want to transmog. You can also tranfer procs and things from one weapon to another using a different type of cash shop token.

Right click armor or weapon, and there is a list of things you can put on an armor or weapon.

I do have to laugh at the notion of putting one ultra low poly/fuzzy texture on a bit of gear for any price. Never know, there might be a fleet of thirsty shims hanging out near the Qeynos/Freeport bank cybering for cash and armor in their cute little leather pants.
 

Drakurii

Aten Ha Ra Slayer
15,961
52,944
Yea I was messing around in befallen last night and it is a lot better then I remember befallen being lol.

Level 12 now as pal/mnk/enc I am going to stick in befallen until 15 then hit up nejena because there is apparently a pretty decent pal one hander there. Things sped up alot once I hit 10, was pretty slow and tedious getting there but having quite a bit of fun now, can't wait till I get off work to hop back on lol.
There are 2 good 1h's in Befallen. The Barons Blade and an enchanted something that drops off the Knight. Go out the Baron room and make a left. Go through the door and 1st room has 3 mobs the next has 2 mobs plus the Knight.