Everquest Legends

moonarchia

The Scientific Shitlord
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Really good point about it needing to be better than tlp or even free emu. It is just beta, but in it's current state it's no where near as engaging as ascendant or perky.
The emu community better hope EQL succeeds too, because they are in the crosshairs whether it succeeds or not. Its success is the only way DBG is going to allow them to continue. They only care about $$$, and letting people run free servers doesn't put any in their pockets, and ostensibly draws people away from live servers.

EQL succeeding will open more doors for the emu community, and provides them with an opportunity to work with DBG to do all the custom shit and probably even all the xpacs they want. EQL flopping will cause them to be given the Quarm/P99 option to shut all the custom shit down and implement server caps or be sued into oblivion if they don't shut down.

TLPs being shit are what sparked all this shit off in the first place. Last year's awful abortion of a TLP and the community pointing out THJ and being very vocal and public about playing it instead of the TLP is why DBG went after them hard. Part of all that nonsense was DBG saying they weren't aware of THJ, which was why they hadn't gone after them sooner. That argument won't hold up in the future, so one way or the other, once EQL gets their chance to shine, the emu community is going to get some consequences.
 

Mrniceguy

Blackwing Lair Raider
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Uhh….ok. Or it just isn’t a meaningful amount of money for my entertainment?

It's not about the money. They're actively deciding to make the game worse in hopes you will give them more money. It's like tipping someone extra for giving you bad service.
 
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moonarchia

The Scientific Shitlord
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It's not about the money. They're actively deciding to make the game worse in hopes you will give them more money. It's like tipping someone extra for giving you bad service.
They are making a game. Until it is released it won't be better or worse than itself. You can compare it to other games, but that is irrelevant. If they want to offer $$$ unlock options, that's fine. As long as the in game method works, that has nothing to do with me. Long ass camps for rare drops is classic EQ. If they do the THJ and sell ginormous bags, I will happily drop cash on them. You are free to hate on the game if that's what makes you happy, but that isn't going to change anything for anyone else. This is the first emu that has DBG's blessing and backing.
 
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moonarchia

The Scientific Shitlord
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As with anything I’ll reserve final comment for when I see it, but I think the general sentiment of “take THJ and misunderstand everything that made it fun, then charge for it” is spot on here. I would have happily paid for THJ exactly as it were.

was it perfect? No. Did they slowly try to make it better? Yes. But most importantly, it was just plain fun. Trying crazy combos, not having to farm stupid fucking keys from 10 years ago, ability to solo with challenge or go with friend and make it a bit easier. See things you may have missed back in the day, everything of note instanced, short lockouts, respawn and no respawn modes…etc

I’m genuinely amazed how they can fuck something up so badly
I did pay for bags in THJ. No ragerts. Will happily pay for bags in EQL if that's on the menu.

The general sentiment here means fuck all, because noone here has played EQL yet. I am ignoring the hype trains and doomers alike until I get a chance to try it out. I would like to get into beta to see if it's worth the box price, but not too worried about that either. I have 2 accounts in Pantheon and no ragerts there either.
 

moonarchia

The Scientific Shitlord
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So... that makes it okay to intentionally make things tedious and P2W?
No, but it makes it unique. Tedious and p2w are subjective terms, so whatever you are meaning by that probably should be clarified. The only thing I have heard about is xp pots, which... not p2w in my opinion. There is no benefit other than saving a little bit of time getting to cap or farming aas.
 

rolien

Golden Squire
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No, but it makes it unique. Tedious and p2w are subjective terms, so whatever you are meaning by that probably should be clarified. The only thing I have heard about is xp pots, which... not p2w in my opinion. There is no benefit other than saving a little bit of time getting to cap or farming aas.
XP pots are subjective in the p2w field.

However they have been intentionally vague on tokens and items to upgrade gear.

Yes it's to early to say, however with the way things look and their saying "There will be other ways to get them" it heavily implies that tokens and items to upgrade gear will be in the shop. Being that the Tokens are going to be tedious and upgrading will also be tedious don't you think that that is P2W?
 
For now, I enjoy playing F2P on Live with my spouse - there isn't incentive to buy anything (All Access or otherwise), that only marginally improves/changes the play experience that I most enjoy.

While I don't strongly feel its (EQ Legends) pull personally, I nevertheless hope it succeeds, because it seems to me to be DPGs most innovative move in years, irrespective of how DPG got there. The fact that it has taken this long to reach fruition is telling - I feel that ideally, it should have happened years ago, and moreover, it should have been refined and iterated on in intervening years, along with other new innovations, such that EQ in 2026 offered players new and old different option(s) that could sit alongside 1999-era & other variant options and be complimentary to them by way of contrast, offering new experiences that made different kinds of players with differing play approaches want to financially support EQ generally as well as its parent company.

My hope is that the most-innovative & fun ideas from EQL will find their way into the normative EQ experience - my fear is that it may be 'too litte, too late' for that to happen.
 
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Tuco

I got Tuco'd!
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It's wild how you guys defend this blatant phone/gacha game bullshit.

Option 1 Clear plane of Sky a dozen times while keeping 12 bags full of random bullshit and maybe not get the drops you need

Option 2 Pay 10$ in the cash store.

It's just a cash grab, it serves no purpose.
What makes EQL a gacha game?
 

skylan

Trakanon Raider
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I have paid for 2 things in a cash shop for as long as I can remember and both of them were storage related and less than $75. Path of exile 2 storage and THJ bags. I'll happily spend this on something QoL related like that in a game if I get as much enjoyment out of it as I did with those 2 games. It does not sound like this game will provide that level of enjoyment.
 

Mrniceguy

Blackwing Lair Raider
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What makes EQL a gacha game?

Talking less from a technically gacha game and more from the psychological tricks gacha game employ through things like hidden costs(sunken cost) and FOMO. Technically they will likely have loot boxes, that would be gacha... but something like this race/class token is clearly a hidden cost. They could easily go with a system like THJ where you got a free swap each week and you could pay a small amount of in game currency for extra swaps. But they choose to go with the buy a token from the shop system. I've seen guild do 20+ sky clears on TLPs and not get a single one of some of these items.
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