yeah. Tried a bunch of things.
And later found this guide list on reddit, which gave a few answers.
For Honor Guides and Gameplay Information • /r/forhonor
Peacekeeper Guide: Stab, Stab, Stab | Forums
I think, the game could do a bit better with explaining timing, etc. Training Bots just stand there and let you do your moves on them. so you never learn how to properly counter, or when to chain, etc.
Even with skill gaps between you and your opponent you can (in my experience) still beat someone better than you with some luck.
I'm not sure how true that is. Might seem that way playing others that don't really know what they are doing. But hit someone that does, and they will pick you apart. I thought I was doing well and coming around last night, then came up against another peacekeeper in 2v2 brawl. Straight up murder. dude was just killing the other guy, then watching me 1v1 his teammate. Then killing me nearly instantly if I won. And vice versa, when it was my turn to face him. 100%-dead. then go watch his teammate dual.
Like, I couldn't figure out the time for the triple stab after a grab. nor, really how to grab 100%. had to go back to practice to try and figure it out after fighting that guy. got the triple stab finally in practice. still can't land it in pvp though. :/ grabs after a parry good. still, not 100% when exactly they will land vs not land other times.
Vikings are good at pushing people around. It might depend on the class but I know that when I was grabbing last night sometimes we would grab at the same time and neither would grab, similar to Street Fighter.
yeah, you can use your grab to counter a grab if timed right at the start. once, grabbed, I think you are in for the ride.
All characters can perform Guard Breaks, but each character's Guard Break is different in terms of the speed at which it is executed, as well as the range of their Guard Break. The method and timing to counter a Guard Break as the defender is always very similar, with very few and minor differences owing to character specifics.
When an aggressor initiates a Guard Break, a red broken shield icon immediately appears over the center of the aggressor's character model. The aggressor's character will then step forward and try to bat the victim's weapon aside and thus "break" the victim's guard. As the Guard Break makes contact with the victim, the red broken shield icon will appear on the center of the victim's character model. The victim's character will begin a transition to a dopey-looking stance with their chest forward, arms pushed aside and head tilted back. However if the victim successfully counters, then before the dopey-stance animation finishes it will instead cancel into an animation of the victim shoving the aggressor away.
Chasing runners. The guide above for peacekeepers says this:
- Dashing Thrust crushes fleeing enemies. The input is a big clunky, but sprint after someone, then press guard mode and the Dashing Thrust input. You'll fly into their back for great damage. Repeat as needed until they realize they cannot get away.
Haven't had one since to actually test it. Its a bit complicated. Dashing thrust requires block mode. So you need to run up to them, swap to block mode, which slows you down, then instantly do the thrust. I would think it would miss alot unless they were running in a straight line.
Some of my main concerns are hinting at above. The entry level skill req is very high, I feel. you need to know hidden priorities. the skill combos of every class, etc. just to START playing.
I feel like if I did get this. I could not take breaks and start playing again like I can in LoL, mobas, Tf2, etc.
I'd like to see a trainer that helps you with timing. And possibly a helper UI, that puts combs/moveset up on screen in a hud overlay.
A play of the game system might be great as well.