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I would have really liked it if I could have humped some chick lesbian style and then turned the entire game into an episode of deadly women, and shoot the lesbian lover I just gave 20 bucks too and took the money back. And then my character saying to her before doing all that, "Sorry you have mommy issues."Indeed I do. It was a unique (almost jarringly so) departure from "conventional" video games, which I happen to appreciate a lot. Don't get me wrong, it's not a fantastic game, it's very short and once you pass it there's very little reason to ever play it again. I definitely would NOT pay 15 bucks for it. But I got it as part of a bundle and it was well worth playing through. The story itself, as pointed out, is nothing terribly ground-breaking, but the way it is presented is. The setup that has you exploring an unfamiliar house to learn about the people that live there works well. Both the parents and the younger sister have back stories that are genuinely fun to learn about, in a voyeuristic way. Since the game presents you with very little to actually "figure out" in order to progress, pretty much everything you do is player-motivated, and that's oddly satisfying. You actually do feel like you're exploring a family's house, filled with convincing details that give you all kinds of insight as to what's going on in there.
It's not for everybody, that's for sure. But I LOVE when people do creative things with the video game medium. I generally prefer a mediocre but unique game to an above-average game I've played a hundred variations of before. I'm glad games like Gone Home are enjoying the success they've earned, as they will no doubt encourage more developers to create more unconventional and imaginative games, and that is an objectively good thing.
Dude, I highly question your ability to perceive and understand information. First of all, you claim to have played the game but somehow completely and totally failed to understand what was even going on. Then you read that review and make bizarre statements that don't come close to anything actually said in the review. The reviewer does not "go on and on about how we need more games like this". Why would you even say that? Here's an actual quote:
It was a well-written review that makes explicitly clear exactly what the reviewer liked about the game. If you can read that review and figure that the game won't appeal to you, then that's a job well done on the reviewer's part. If you're able to get a good idea what the game is about and decide it's not worth your time, that's a good thing. Other people (like me) can read that review and actually get intrigued and consider giving the game a shot, which is also a good thing. It's good that Gone Home exists, and it's good that the reviews let you know exactly what you get. Win-win all around and zero fucking reason to complain. Unless, of course, you get off on complaining.
Win win all around.
Until then, keep the lesbian emo shit out of my games. I've got Bronchitis. Ain't nobody got time for that!
Go play The Vanishing of Ethan Carter. At least the kid you are looking for isn't some retard emo punk hopped up on anti depressants.
(FYI as far as Gone home, "beat" the game in 97 minutes. 97 minutes I will never, ever get back)