9 cards revealed today on stream:
Mithril Spellstone upgrades to summon 2 & 3 5/5 golems.
From Hearthpwn:
- WHAT?! Rogues got a SECRET!
- Earlier in the Hearthstone days, Rogues used to be a secret class. They were shifted into Paladin instead though since Rogue had a lot already going on.
- There will be more Rogue secrets in this set - a total of 3.
- The next set will not have Rogue secrets. Maybe other ones.
- We are going to see more Dragon stuff in the set.
- Kathrena is the only Hunter card with Recruit.
- Not all classes have the Recruit mechanic.
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Initial reactions:
Rogue secrets, ok... makes Secret Hate more valuable. Might be interesting. Makes more sense than on Paladin anyway. Rogue is a very boring class (imo), so whatever.
Feral Gibberer: Trash. Would have been interesting if it was a beast, hunter DK HP becomes very interesting.
Sudden Betrayal: Trash. Useless against single minions, worse than Misdirection (because can't kill opponent or misdirect to your minion instead of face, only works if enemy has 2+ minions).
Cheat Death: MAYBE, but doubftul. Another Shadowstep that costs 2 mana, hard to control. But since Rogues have a ton of spells then most minions might be worth "cheating". It's basically 2 more shadowsteps but allows you to leave minion on board which is a plus over shadowstep. Maybe added to Keleseth Rogue, might replace Shadowstep.. hard to say really. The instant shadowstep has major benefits. Tradeoff between 2x Battlecry instantly, or leaving minion on board for presence. Personally, Shadowstep still seems better in most cases and this card is trash.
Duskbreaker: Seems OP. A Hellfire with a body without the hero damage. Seems super strong.
The Runespear: Get 3 random spells after attacking, really expensive. Looks like trash... but maybe not. I can't imagine what spell(s) I'd want for this to be worth it. It's discover, maybe you hope for Evolve/devolve/lightning storm in most cases. Bloodlust/Feral Spirits/Spirit Echo/Volcano seem decent depending on board state. Still very expensive card. So you spend 8 mana to deal 3 damage that turn, and cast a spell. Very good chance you discover some sort of control/aoe/taunt spell if needed. It's not the worst thing in the world. Might be stronger with spells released this expansion.
Branching Paths: Choose Two! 3 very odd options here. Seems like trash. The Draw a Card is nice but combined with +1 or Armor seems garbage. No Damage or summon minion option makes it shitty.
Level Up: this and Stand Against Darkness, 10 mana for 7x 3/3 with Taunt. Or even Lost in the Jungle + Hero Power, 8 mana, 3x 3/3 with Taunt. It's a Quartermaster without the 2/5 body, but gives Taunt. I think it should see play simply because Quartermaster did.
Remeber that an 8 mana play was Muster for Battle+Quartermaster, so you get Taunt instead of the 2/5 body and 1/4 weapon, weaker for sure, but still. Also 10 mana was Muster+HP+Quartermaster, so now you get 3 more 3/3s. for 10 mana.
Lesser Mithril Spellstone: Multiple 5/5 minions after you equip weapon(s) for 7 mana.... Seems like trash but 15/15 stats for 7 mana does seem enticing. Maybe a tempo warrior list. Is warrior even viable right now? What if this is added into a tempo list followed up with Bonemare. Warrior usually play 1 minion at a time, so this might be stronger than we think.
Kathrena Winterwisp: Seems strong. The Battlecry+Deathrattle is normally strong... and this adds minions directly to the battlefield. Pulling free Highmane is a dream. (Or KK!, but no way Krush is added because of this, I think?). Hunter have tons of Deathrattles which make this powerful on even the lowliest minions in a hunter list. Hunter needs board presence and card draw, this does both. It's expensive but should see play..... (how many expensive Hunter Legendaries have I said that for... makes me think it's trash tier)