bixxby
Molten Core Raider
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Ehhh, I don't really see that as the same. You could make LoL matches quicker just by speeding up the start
Ehhh, I don't really see that as the same. You could make LoL matches quicker just by speeding up the start
That would be really cool, from a combat-side. You feel a lot more like you are your character in an ARPG than in the MOBAs I've played (only the old WC3 mods; Valley of Dissent, Tides of Blood, DotA, etc... not sure if LoL and DotA 2 still feel that way, having not played).When it was called Blizzard DOTA, it was essentially just a SC2 mod, but if they ported it to the D3 engine and made it feel more visceral, I'd totally play this.
That would be awesome.When it was called Blizzard DOTA, it was essentially just a SC2 mod, but if they ported it to the D3 engine and made it feel more visceral, I'd totally play this.
I don't think it's that simple anymore. The bigger something gets, the harder it is to steer the genre towards something new. Riot has stated already that they will never fundamentally change the map. They had some analogy about all basketball courts are the same size and shape, and their game will have them too. They are also very hesitant to offer up new games that will lead to the dilution of their product.Popularity will shift to what the professional players are doing. I don't follow the LoL scene but I'm sure every major tournament is played on the standard MOBA layout map. I'm sure if Riot completely switched to make their "standard" map something with one central lane and huge jungles on the side and all the professionals played that then suddenly that would be the #1 map. Trying to say that Riot introduces some half-baked maps and just says "have at it" to the public isn't a fair metric for will it work or not for games inheritently competitive.
If anything, people should have got burnt at the stake for not taking over the original DotA in the WC3 days (or even Aeon of Strife from SC). Blizzard had this shitin their handsand ignored it.Kotick got a sniff of the MOBA PvP for WoW and burnt half the staff at the stake for not monetizing it enough. They came up with this instead.
I stand by my post in that thread.Go read the first couple of pages in the Hearthstone thread here.![]()
I remember some ex-Blizzard AMA on reddit, where the person basically said that the designers never took dota seriously, because it wasn't made by professionals and was "just" a map. I'm surprised that story didn't get more traction, because it tells you that good game design can come from anywhere if you are committed to polishing it enough.If anything, people should have got burnt at the stake for not taking over the original DotA in the WC3 days (or even Aeon of Strife from SC). Blizzard had this shitin their handsand ignored it.
Funny how most of the rest of them quietly disappeared when the game turned out to be fun, though. Way to have strength in your convictions, chaps!I stand by my post in that thread.
Of course I realize that Heroes is still probably using the SC2 engine. But since the trailer, we haven't gotten any new info. So let the wish lists commence, IMO.People in this thread suggesting that this game will be based on the Diablo 3 engine are fucking idiots. You realize they've been making this within StarCraft 2 for years and the lead developers are all pretty much straight from the StarCraft 2 team right?
I never posted in that thread again because I had no reason to follow it. Simple as that.Funny how most of the rest of them quietly disappeared when the game turned out to be fun, though. Way to have strength in your convictions, chaps!![]()
Pretty sure you're the idiot who has no idea how a game is made at a large company. If it is in the SC2 or D3 engine is irrelevant but your reasons for why it simply has to be SC2's engine are absurd.People in this thread suggesting that this game will be based on the Diablo 3 engine are fucking idiots. You realize they've been making this within StarCraft 2 for years and the lead developers are all pretty much straight from the StarCraft 2 team right?
How far apart are the engines anyway ? Both are inhouse, share the same perspective on the world and similar amount of moving stuff on screen. I have no clue how programming works but I would be surprised if they didn't have at least something in common. SC2 is great for prototyping stuff, but the map system seems a bit clumsy for full blown release. D3 was obviously made with consoles in mind, but it still took them a year to make the console port.Pretty sure you're the idiot who has no idea how a game is made at a large company. If it is in the SC2 or D3 engine is irrelevant but your reasons for why it simply has to be SC2's engine are absurd.