Depends if you care you missed a couple dailies, a weekly once or twice here and there. If you are hell bent on not missing anything and being 100% efficient, then yes. You basically have a checklist to do each day and there are a ton of little systems in this game. You can do whatever you want , when you want, but you will fall behind someone doing it efficient as possible(aka min/maxing) like any game.
The problem is multi-faceted. At my core, I'm a min-maxer, completionist when it comes to gaming. I want to do ALL the things(it's why I tend to really hate games with a million sidequests, because I get too bogged down in them) as quickly and as efficiently as possible. Because of that, I tend to get severe FOMO in games where currency X is gated by a daily/weekly mechanic and you need Y of it for Z item/upgrade. So, missing a single daily, weekly, etc. pisses me off, because psychologically I feel like I'm now "behind". It all just ends up feeling like its compulsory instead of voluntary to log in each day. Rather than making the game
actually fun (which is all the incentive you SHOULD need to log in), they design systems that prey on your psyche to make you feel "forced" to log in instead.
Now, is this a
me problem? Yeah, probably so. Either way, it isn't gameplay that I enjoy and is the #1 reason I quit WoW. In fact, it's so overwhelmingly the #1 reason that the #2 reason is probably a mile down the list as far as "impact factor" for why I left that game. From the sounds of it, Lost Ark has a TON of systems (which I actually enjoy a lot of interactive systems - it's one of the reasons I love POE), but it sounds like almost ALL of them are gated in some way or another. No fucking thank you.
While BDO was great for the open endess of grinding(almost, still had to be somewhat in a gear/level bracket), that's all there was. Grinding levels. Grinding life skills, all to earn silver to enhance gear.
Eh, I get what you're saying and you're not entirely wrong, but isn't that ALL MMORPGs, at their core? It's really all just repeatable tasks that you do over and over to get another +1 on your sword. That's why I prefer MMOs that just "simplify" shit, don't lie to me or try to obfuscate what we're
really doing here, and let me fucking juiiiiiiiiiiiiiiceeeee!
Name any mmo that doesnt have dailies or weekly requirements / lockouts....go ahead..ill wait.
There's a difference between having dailies/weeklies that are "optional" and dailies/weeklies that are "forced".
I.E. I can do a daily/weekly that slowly earns me "costume pieces" and once I get 1000 costume pieces, I can make a costume of my choice - that's an example of a GREAT way to do "optional" dailies.
On the other side of that, if you have an item that is BIS, but comes from a dungeon that requires 10,000 faction points to enter, and the ONLY way to get said faction is to do daily quests that award 100 faction points/day? That's an example of a "compulsory" daily.
What's REALLY fun, is devs and the bean counters have wisened up on this part and will now sell you the, "GRIND 5 EXTRA DAILIES/DAY IF YOU BUY THIS $5 TOKEN!" item in the cash shop. Essentially, they've created a really shitty gameplay loop and will now SELL you the "solution". Korean games are NOTORIOUS for doing this and BDO did it in a number of cases. That's yet another reason I'm very leery of Lost Ark.