Monsters and Memories (Project_N) - Old School Indie MMO

Pasteton

Vyemm Raider
3,210
2,429
I can get behind mnm adding a ‘loot all’ function. What other qol things are in aoa that aren’t in the mnm ui? I can’t recall wow well enough to recount all the various things. But I know qol is very subjective; I certainly wouldn’t want quest npcs highlighted like in wow but some may consider that qol for example.
 

Quaid

Trump's Staff
12,540
7,136
I can get behind mnm adding a ‘loot all’ function. What other qol things are in aoa that aren’t in the mnm ui? I can’t recall wow well enough to recount all the various things. But I know qol is very subjective; I certainly wouldn’t want quest npcs highlighted like in wow but some may consider that qol for example.

It's been a while since I've played either game, but here's what comes to mind:

-Target window 'consider' values (level, difficulty, faction)
-Direction arrows to group members
-Static maps
-Floating combat text
-Clickable quest text prompts
-Shift-click gear/item comparison functionality
-Dynamic tooltips using mouseovers (spell ranges, countdowns, etc)
-automatic spell interrupts on movement or target death
-queue large batches of crafting to continue offline
-chat bubbles
-searchable quest journal and NPC conversation log

All of this may have changed, so take with a grain of salt.
 

Hekotat

FoH nuclear response team
13,177
13,613
The main two things I saw in AoA that were a nice upgrade from anything I'd seen in any MMO to date were in regards to chat.


1. The Chat box setup having all the options in one window pane rather than various sub menus was so nice, especially the all off/on options and the checkmark boxes to choose what you wanted in a window.

aoa_aQTcoZqYSg.png




2. How the floating text chat worked when around other players. They did a really good job having a popup window show up when talking without it being intrusive. At first I didn't' even notice it but once I got a feel for the game it was quite well thought out and helpful in combat situations. I didn't have to look at my chat boxes and could follow what was going on in the group chat while maintaining concentration on the fight.

As you can see below where the player said "Enjoy".

aoa_cQvsIA7Iwv.png





There's likely more but those were the 2 biggest two things that I thought were a nice QoL change that didn't take much effort.
 

TJT

Mr. Poopybutthole
<Gold Donor>
46,787
128,055
Say what you want but WoW got game feel just right. If you fire up the original V1 of the WOW Client (Turtle WoW runs this) it still feels good to play. Not talking nostalgia here or anything I mean the straight experience of just walking around in the game and the feel of the abilities and combat in general. It feels good. This matters more than just about anything else when it comes to any game really.
 
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Kithani

Vyemm Raider
2,152
3,055
I can get behind mnm adding a ‘loot all’ function. What other qol things are in aoa that aren’t in the mnm ui? I can’t recall wow well enough to recount all the various things. But I know qol is very subjective; I certainly wouldn’t want quest npcs highlighted like in wow but some may consider that qol for example.
Let’s start with “things that even EQ didn’t try to bullshit you on”

…like a compass

I’m sure “hardcore” players prefer some system where if you drop a sword on the ground it points North (if the zone has an even number of letters, otherwise West), but then Northeast on every third day except days that start with T in odd months in which case it points South so you can “learn the system like a badass” and this would definitely not be explained anywhere in game so you can pull it up on a second monitor anytime you need it
 
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