Monsters and Memories (Project_N) - Old School Indie MMO

Control

Bronze Baronet of the Realm
4,085
11,062
press his "kick" key every 8 seconds.
As has been mentioned before in countless ways, it was never about your ability to push your button. It was about orchestrating thing such that you could win when everyone else didn't push their button (since obviously finding a raid full of people who can actually do so consistently is basically impossible).
 

Nirgon

Log Wizard
16,288
25,905
Building a team is part of the game and yes it is hard to make one then keep it together long term
 

Groove

Trakanon Raider
106
242
 
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BigDirty

Security Director of Crisis and Weather Management
<Gold Donor>
444
1,457
i could not give this game enough praise form what i have played , i will be forever crossing my fingers for a alpha invite haha
 
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bolok

Trakanon Raider
1,183
654
As much as being in the closed beta would be, I’d rather wait for ea. still gonna play the shit out the next tests that line up timewise.

I hope they get one/some of the deep races/zones out by then.
 
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Groove

Trakanon Raider
106
242
# Monsters & Memories Stress Test (June 14th, 2025)

We will be holding a Stress Test on Saturday, June 14th, 2025 at 1pm Eastern. (Local Time: <t:1749920400:F>

This is a Technical Stress Test, and there is lots of in progress work that may be unpolished, imbalanced, or broken. There is also the possibility of lag and other stability issues.

We'll be running a longer, more stable and polished 3 Day Playtest starting on Friday, June 27th, 2025.

**Details**
- The purpose of this Stress Test will be to see where we're at currently with server stability
- The Stress Test will last approximately 4 hours (ending around 5pm Eastern)
- If we run into stability issues, we may patch the game or, if absolutely necessary, end the playtest (with the hope of running another in the coming days after)
- More details on what Characters and Servers will be available to come

**RSVP Here:** Discord - Group Chat That’s All Fun & Games
## How To Register/Download Client

- Register an account and log in at <Monsters & Memories - Account Management>
- (If you already made an account in previous tests, just log in)
- Download the Patcher
- Make sure you're patched on the day of the test
- (Optional) Read up how to play on the Quick Start Guide <New Player Guide — Monsters & Memories>

We look forward to seeing you there!
 
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Flobee

Vyemm Raider
2,847
3,321
Stress test this weekend


Monsters & Memories Tentative Playtest Schedule 2025​

Hey MnM community! We want to share some information about our testing plans for the rest of 2025.

Below, you’ll find a list of the bigger Open Playtests we’ll have in the lead up to our Early Access Launch. This is currently slated for Q1 2026.

We may have additional Stress Tests between these dates.

As you may know, just before the last Public Playtest, we started up our closed Friends & Family testing to a number of players. As we continue down the road to Early Access launch, we plan to get more of our community members involved in Closed Testing.

However, we also want to make sure that we are Stress Testing and getting people in from the community who haven't been selected for Closed Testing. As we move from Friends & Family, to Closed Alpha, and to Closed Beta, we’re planning for a number of longer form Public Playtests that increase in duration the later we move into the year.


June Stress Test (this weekend!):
We will be holding a Stress Test on Saturday, June 14th, 2025 at 1pm Eastern.

2025 Playtests:

  • June Playtest: Friday, June 27th - Sunday, June 29th, 2025 (3 days),
  • July Playtest: Wednesday, July 23rd - Sunday, July 27th (5 days),
  • September Playtest: Monday, September 1st - Sunday, September 7th (7 days),
  • November Playtest: Saturday, November 1st - Monday, November 10th (10 days),

As a reminder, these are tentative dates, and subject to change if needed. But hopefully it gives you a rough idea of our timeline for future Playtests.

Thanks again for being a part of our community! We're excited to welcome you back in-game soon!

-The Monsters & Memories Team

How To Register/Download Client​

 
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Rezz

Mr. Poopybutthole
4,758
4,004
I'm interested in this but I actively do not want to playtest/beta this thing. If it makes it through to an actual release situation I definitely want to go in slightly blind. After being in dozens of betas over the years, I'm done with it for MMOs. It drastically impacts the initial experience.
 
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Vinjin

Lord Nagafen Raider
446
402
I'm interested in this but I actively do not want to playtest/beta this thing. If it makes it through to an actual release situation I definitely want to go in slightly blind. After being in dozens of betas over the years, I'm done with it for MMOs. It drastically impacts the initial experience.
This is exactly how I feel as well.
 

Valorath

Blackwing Lair Raider
1,215
2,366
Early Access starts in January, and the characters will remain through actual launch, from what I understand. I plan on checking it out then.

I dabbled enough in a couple of the stress tests to know I'm interested. At this point I'll just hold off until it's a bit more polished and fleshed out. Looking forward to this, and think these guys are more likely to release a quality product than the Pantheon team.
 
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bolok

Trakanon Raider
1,183
654
I'm torn between wanting to play more, helping them out, and spoiling myself. I got to just about 8 on the last long open weekend with my SK. Finished the newb quest line and got my BP as the servers were coming down. i'll be on to help them stress test and stuff, but likely just going to derp around with low level shit to avoid spoiling release. Hopefully the end of year betas will be good to try and get some friends of mine sucked into it.

People should probably be testing the higher level shit, and they re-opened closed beta access so that should be in theory ok, but odds are we're gonna end up with a Divinity/BG3 situation where where the early stuff gets the most scrutiny and the later areas not so much. Which isn't the worst thing in the world. First impressions go a long way.
 

Quaid

Trump's Staff
11,869
8,270
Been doing EQ Velious era raiding on Quarm the last few weeks, for the first time in 25 years.

it fucking sucks so bad lol

I wonder how these guys are gonna do things.
 
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Flobee

Vyemm Raider
2,847
3,321
Been doing EQ Velious era raiding on Quarm the last few weeks, for the first time in 25 years.

it fucking sucks so bad lol

I wonder how these guys are gonna do things.
I'm not 100% on this, going from memory, but I believe raiding is not intended to be a main focus. There may be some raiding, but group level stuff is the intended "end game". Someone please correct me if I'm wrong but that's what I recall from a stream a few years back
 

Rezz

Mr. Poopybutthole
4,758
4,004
Been doing EQ Velious era raiding on Quarm the last few weeks, for the first time in 25 years.

it fucking sucks so bad lol

I wonder how these guys are gonna do things.
Are you actively competing against other guilds/etc with the same restrictive spawn timers?

I feel Velious would be kind of interesting if you legit had no competition, but having to sit near the phone or be available basically 24/7 otherwise you missed targets for an entire week? Nah fuck that haha. That ship has long since sailed.
 

Quaid

Trump's Staff
11,869
8,270
Are you actively competing against other guilds/etc with the same restrictive spawn timers?

I feel Velious would be kind of interesting if you legit had no competition, but having to sit near the phone or be available basically 24/7 otherwise you missed targets for an entire week? Nah fuck that haha. That ship has long since sailed.

Quarm is instanced.

The encounters are just utter dogshit. Every single one.

The first thing that needs to be done is bosses need to death-touch or moonlaunch excess players. Like every player in the vicinity past whatever the decided cap is gets bitchslapped into oblivion.
 
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Rezz

Mr. Poopybutthole
4,758
4,004
Ah yeah for sure. My memories of the time were just "have x resistance" or "hide around the corner" for basically every fight. From start to finish.
 

Quaid

Trump's Staff
11,869
8,270
Ah yeah for sure. My memories of the time were just "have x resistance" or "hide around the corner" for basically every fight. From start to finish.

Ya that’s about it… and there’s 70 players and only 8 or 9 of them actually have responsibilities outside of ‘do dps and patch heal’. You’re basically stationary every fight.

didn’t realize how boring it was back in the day. Guess i couldn’t imagine anything better.
 

Quaid

Trump's Staff
11,869
8,270
I'm not 100% on this, going from memory, but I believe raiding is not intended to be a main focus. There may be some raiding, but group level stuff is the intended "end game". Someone please correct me if I'm wrong but that's what I recall from a stream a few years back

That’s good - but i would like to see some multi group content that requires enhanced coordination at a guild level.

You could even do group level stuff that is a multi group event. Like having to defend a castle with 3-4 separate vulnerable points, then coming together at the end for the big bad.
 

Rezz

Mr. Poopybutthole
4,758
4,004
Ya that’s about it… and there’s 70 players and only 8 or 9 of them actually have responsibilities outside of ‘do dps and patch heal’. You’re basically stationary every fight.

didn’t realize how boring it was back in the day. Guess i couldn’t imagine anything better.
Yeah I was the token puller/SK type guy. I would basically run around the corner, swing as much as I could (pre-prismatics/primals etc) and then just chain lifetap the fuck out of the boss to keep the HP up because -nobody- was ever healing me. Get low, run around the corner to get some bard hp bullshit and maybe one of those HOTs clerics were hot and bothered about, and then back around the corner to continue my trash damage. Eventually it became a shaman thing to toss Torpor on the hybrids, but it was literally like me and a couple of paladins and they were just healing themselves.

God those fights were simplistic and retarded. Maybe Tunare was like... the hard one? I just remember basically everything sans Lord Vyemm being complete afk fests. It was simply about getting there first and tagging in the greater server drama.
 
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