Siliconemelons
Ssraeszha Raider
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I would bet both my balls the vast majority of players, all who made it to max level, didn't set foot in 2/3 of the Kunark dungeons. They went to Seb or Karnor's and only those two.
You had to go with guildies to far off spots. Even Chardok was low traffic.
LOL how is spawn timers going to stop poopsockers from camping shit for 12 hours? WTF are you even talking about? All its going to do is increase their loot haul, instead of picking everything up they will be trashing 3/4 of it and keeping the good shit. And other players are still at the entrance with their dick in their hands. And the redesign? Great you now have a dungeon going from 30 to 50. what about the rest of the peeps that want to go in there on their friday evening? I guess their SOL, might as well go play some other game right?THAT'S THE FUCKING POINT. It's bad world design because they didn't know what the fuck they were doing. Mentioning Chardok is a wild self own, since it was redesigned and is now the most popular Kunark Dungeon.
You don't need 8 picks of LGuk. if you drop the spawn timer from 22 mins to like 11, change the layout of Live side and make it more inline with deadside. It now holds 4x the players. You make things like CT and Paw more viable.
But MUH FBSS. Cool it's now a drop tied to any named in the level range
LOL how is spawn timers going to stop poopsockers from camping shit for 12 hours? WTF are you even talking about? All its going to do is increase their loot haul, instead of picking everything up they will be trashing 3/4 of it and keeping the good shit. And other players are still at the entrance with their dick in their hands. And the redesign? Great you now have a dungeon going from 30 to 50. what about the rest of the peeps that want to go in there on their friday evening? I guess their SOL, might as well go play some other game right?

So please explain to the retard how spawn timers are going to help people get into dungeons and solve the dilemma of not enough content.You are unbelievable retarded.
The only purpose of PVP servers is to corral all the brain damaged delinquents into one area and quarantine them from the rest of societySo many problems solved and traded for other completely new problems if people would just playon pvp servers. They don’t because the pvp is shit but I loved rallos zek and sullon zek as a kid.

Perhaps, pvp does solve a lot of these issues though. Maybe someday a game will get pvp right in a largely pve game and it'll be great. Probably not, but that sure would be fun.The only purpose of PVP servers is to corral all the brain damaged delinquents into one area and quarantine them from the rest of society
Yup. And instancing is how you end that degenerate behavior on PVE servers as well. You can never give players the power to hurt another player's game. It will be misused and abused every single time.The only purpose of PVP servers is to corral all the brain damaged delinquents into one area and quarantine them from the rest of society
So please explain to the retard how spawn timers are going to help people get into dungeons and solve the dilemma of not enough content.
First thing I learned to do when playing EQ was training the zone at Blackburrow on my lvl 6 rogue while running for my life. First time I did that I zoned back in and there were corpses everywhere. I laughed and kept doing it until a GM told me that wasn't cool. I thought it was part of the design, was such a noob.Yup. And instancing is how you end that degenerate behavior on PVE servers as well. You can never give players the power to hurt another player's game. It will be misused and abused every single time.
Oh perfect. So now my outsourced powerleveling farm squad can round up all of Old Seb in a single megapull, vaporize it, and do it twice as fast with less downtime between cycles? Sounds lit.1. XP. When spawn timers are 11 mins instead of 22. Camps become half the size. You can't possible camp more than you clear because DPS.


Spawns are generally ~8 mins. And you can't claim more than one camp per their TOS.Yeah im not really getting how decreasing the spawn timers is opening up room inside dungeons thus you dont need instancing/sharding. All it does is it 2x the exp rate and 2x the loot. Even more reason to sit and farm the same fucking dungeon for days. Also its fucking stupid to think that all of a sudden people wont be able to kill same amount of shit because the next spawn is in 11 minutes instead of 22. People will fucking figure it out, using CC whatever instead of sitting on their ass when its 22 min. More chaotic, sure, but def doable. You would have to decrease the spawns to like the 5 min mark for this to become a problem for groups.
Look, they can make whatever the fuck game they wanna make. Its their shit. But we can also discuss it here. and people are not going to play their game all special snowflake like they want. People will get on and rush to end game like they have been doing since 2000. And then they willl bitch and moan there is no end game...Blah blah blah..... It is what it is and what mmorpg will always be. Youre not going to change the behavior of the vast majority of mmorpg players.ITT-
People who are pathologically incapable of understanding what game is being made. Descriptions on their site, streams, and actual product are somehow not real or to be disregarded.
See:
threats to enact the most retarded game of chicken with the devs to race to endgame and ignore the entire point of the game because they believe there is an completely secret endgame being worked on.completely genuine and helpful advice that consists of you are retard for making this game. Make a different one.Fuck that design you spent the last half decade working on that specifically includes painpoints.derision about them actually communicating the scope of work- how dare they actually do what they said they were gonna do. GASP- They would like to pay some folks for their work, and move it along.no instancing= not commercially viable. Well that was their design from the beginning. Clearly you should have staged and intervention then and sued to stop this great travesty from occuring.
Spawns are generally ~8 mins. And you can't claim more than one camp per their TOS.
Oh perfect. So now my outsourced powerleveling farm squad can round up all of Old Seb in a single megapull, vaporize it, and do it twice as fast with less downtime between cycles? Sounds lit.
Or you know, instead of doing backflips and cartwheels you can just add instancing and all of this shit magically goes away.Obviously nothing can be done to stop you from doing this right?
Oh, right. I forgot. A "small-indie" team that's begging you to fund their full-time hiring efforts for the next several years somehow has the resources to 24/7 police automated botting - yet teams like Amazon Games, Activision/Blizzard, etc. can't even do it.Obviously nothing can be done to stop you from doing this right?
You're not wrong. But I'd argue it's not in any of the big companies interest to actually do it.Oh, right. I forgot. A "small-indie" team that's begging you to fund their full-time hiring efforts for the next several years somehow has the resources to 24/7 police automated botting - yet teams like Amazon Games, Activision/Blizzard, etc. can't even do it.
They will prob have some volunteer "guides" or whatever the fuck so they can police the shit out things is my theory.You're not wrong. But I'd argue it's not in any of the big companies interest to actually do it.