Youre correct afaik, in that they just wont give the answers away. Theres stuff in the game that Ive heard them say “i cant wait for you guys to find it” and I never hear about it again. Obscure quest maybe? Some kind of combination that summons something? All that type of shit is in this game. Yea - it does lend itself to elitism or cliques keeping the info quiet. But the mystery concept in MMO’s has been an attribute in how many animes? Hell, thats even the core concept in Ready Player One movie / book.
I also agree with
Flobee
- in that the majority of people playing the game will not see this content anytime soon. Or it wont even be on your radar to begin with because you just wont know about it. But on that same note - if you played the game at just a minor amount of length, then you know that the same item or a variation of that item drops in multiple locations across multiple areas. The haste cloak in Tomb, early dungeon, it drops off multiple bosses. The armor quest pieces drop off multiple bosses. This type of implementation is rampant throughout the game.
That seems to at least be their middle ground for the instancing conversation that still provides multiple opportunities for you to obtain what you want. If you cant get into the dungeon with your group- then within 5 minutes there are places for your groups to go to exp and possibly loot. Walk a little further and youre at a whole new instance that people generally dont go to - not because its bad, but because Tomb is 30 seconds from NH and that dungeon* is a 5-10 minute walk. Which is also passing multiple camps with rares on the way there. (If you get where Im going with this.)
As far as end game? I see no literal difference in EQ’s end game and this games end game. The levels for end game bosses are all over the place. But just because a boss is 56 - doesnt mean hes a pushover for 60’s. The sandstorms you run into, you may or may not want to blindly walk through the middle of them when the game goes live. Then, just as I mentioned with the loot - theres tons of different end game “bosses” for people to kill. I just dont see how a top end guild wouldnt get burned out killing everything on repeat for weeks on end, tracking it all. The amount of mobs thats known and listed on discord that fall into this category “raid boss” - would easily match the amount of bosses available in classic, Kunark and Velious (VP and TOV included). Are they pinnacle bosses? No - but neither was Venril Sathir. How many people had not only the time to kill Vulak, but the numbers and raid strategy to do so in regards to pinnacle bosses, anyways? Very few. So yes, it does read like a big post of whining when you guys talk about elitism, cliques, etc.