New World

sadris

Karen
<Donor>
21,255
81,045
For me:

1) Taxes in a video game. Just no, I'm not farming for 1 hour much less 12 just to pay for a house I bought (which they steer you to the most expensive because 1st hit is half off!!)

2) Unpunished dupe and exploits in a PvP game

3) STUPID high instant travel costs, and another tax the more you carry. I'm in Blue Protocol now (yeah yeah lol) and having fun, because I can instant travel with no cooldown for FREE, and even in goddamn combat. Feels good

4) You needed to farm rarish items to put together a disposable dungeon key just for the privilege of running a dungeon? lol. People screamed about this, but it took them too long to change this.


I did love the visuals, SOUNDS, and even the bits of lore spread around.
How else would you control inflation in a game without money sinks?
 

Cybsled

Naxxramas 1.0 Raider
18,009
14,577
None of those things addressed inflation, though. In fact they made things worse. The only thing that made inflation somewhat controlled was the gold cap (players couldn't have more than 500k, guilds I forget but it was like 1-2 million at first or something)

The taxes you paid went directly to the guild that controlled the town and when the game came out, the guild set the tax rate. House taxes were stupidly expensive and if you weren't in a town owning guild, it became hard to afford without constant farming. When the game was in its prime, I remember our towns pulling in millions every week, which the leaders then split with the guild. Some weeks I'd get hundreds of thousands of gold in pay because we were pulling in so much gold
 

mkopec

<Gold Donor>
27,663
43,122
Gold cap doesnt mean shit because all your guild, or people for that matter, have to do is invest in some rare commodities and turn that gold into "stuff" to be used in whatever or just sold later when the gold dries up or you need some. Yeah, storage would be a consideration. But there are ways around this as well like alt accounts and other shit.

Inflation is just inevitably going to happen in games like these where gold and mats and even items are just made out of thin air every time someone kills something or a chest is opened or whatever. Taxes would have been a way to curtail this to a point IF it wasnt some grand wealth redistribution like it was in this game, especially at launch, not sure where it went. But yeah usually one guild was controlling the "central hub" of the cities, where all the trade and primo properties were. And the gold just redistributed from others right to their hands.

Taxes should have been the opposite, give the players that control the city(s) some other perks but tax the shit out of them for owning the city. The way they had it was the rich just got richer, while the plebs could not keep up. It became a thing, even back then, where the top guild could afford to basically outfit the entire army with primo gear through funding the crafting and gathering so that there was a tipping point of power that basically no one could overcome.

It was just a poorly thought out system. Games like these basically need an "Economist" to set up economy that will work. So many moving parts. And like I said, gold just created out of thin air? You might laugh, but yeah, games NEED someone that understands economies better and help set up ones in game.
 
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Xerge

<Donor>
1,527
1,664
New World management came into office and was like, fuck it lets go... New weapon and new MSQ in reekwater drops.

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