Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Melvin

Blackwing Lair Raider
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P'wha'te'ver said:
...and the elements themselves present a danger...

Remember traps in EQ? I remember traps in EQ. I can't believe after all these years that traps are finally gonna rock! Seriously, I literally can not believe they're going to rock, at all.
 
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McFly

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I redid the voiceover for the new trailer, it just bugged me. It'll probably get taken down very soon due to the music, but oh well. Enjoy

 
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kegkilla

The Big Mod
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There are very talented animators everywhere. Why do these animations look on par with EQ!
Probably because their recruiting strategy seems to be to hire people who are dumb enough to think their game doesn't suck which creates a recursive loop of suck.
 
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BoozeCube

Von Clippowicz
<Prior Amod>
48,255
283,342
I redid the voiceover for the new trailer, it just bugged me. It'll probably get taken down very soon due to the music, but oh well. Enjoy


Good ole McFly putting all that talent to good use. If only you had added the its time to slay the dragon line. It's ok I'd still sleep with ya.
 

Lunis

Blackwing Lair Raider
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Brad McQuaid wall of text.

Pantheon Forums - Blog View - Want went wrong? WoW? 'WoW-Killers' or a general lack of guts?

Thanks for the kind words and encouragement! Much appreciated. Although I don't think the entire future of the MMO genre is resting on our shoulders, I do believe we are at a significant crossroads: are we going to keep trying to make uber-expensive WoW-Killers, going mass-market, going least common denominator? Or are we going to recognize that within the huge 15+ million player gamespace that is online gaming, especially MMOs, that there are therefore LOTs of different types of players, many of whom want very different things out of their MMO experience than others? Should we keep dumbing down these games trying to make sure we appeal to everyone by doing everything gamers could ever want but at the same time removing anything that couple possibly turn off another segment of players? Should we keep pouring all of the money into the same pot, trying over and over to come up with an MMO that makes everyone happy all of the time?

Or should we instead choose a target audience, a demographic within the greater online gaming space, and make the best damn game we can for that group? Can we be strong enough, bold enough to say out loud: "this game is, by design, NOT for everyone"? I mean, so many other industries and genres get it. Dark Souls makes no apology that it is NOT a casual game. Toyota when announcing their latest 4x4 truck does not make apologies that, from a high-speed handling perspective, this truck by design is NOT meant to compete with the latest Ferrari?

That's the big hump I think the MMO genre really, really needs to get over. In the 'post-WoW' world the genre really moved towards trying to become even more mass-market than WoW itself. Looking at WoW, Vanilla-WoW (the game that was released) is a lot different than WoW is today. Some of that is natural evolution, polishing, the implementation of new features, races, types of content, etc. In other words, all good stuff. But then some of it is merely a result of Blizzard trying to make WoW appeal to an even larger group of gamers -- even though they were already, by leaps and bounds, the most popular and profitable MMO on the face of the earth. But even Blizzard eventually realized the folly in all of this. Blizzard likes to go big, and they can go big where and when they want to. They've earned a great reputation and, because of past success, they can pretty much devote the funds to make a new game anywhere they want. For a while they were making a 'sequel' of sorts to WoW, although I'm sure there were quite a few changes in terms of setting, gameplay, mechanics, etc. The game was called Titan. And it was cancelled when Blizzard realized they they'd already grown the MMO gamespace about as far as anyone could... they could either decide to specialize and focus future MMOs on specific audiences, holding true to what that audience wants and enjoys, or they could move along and dominate other computer and video game genres. As a large, extremely successful game developer I don't think focusing on smaller groups and specializing multiple smaller games fit into their overall corporate strategy. So if Titan wasn't going to significantly grow the MMO gamespace like WoW had, their choice was to cancel it. While that sort of bums me out and I feel for those who worked so hard on it, I also respect the decision. They'd reached a point where if they continued to try to make their MMOs more mass market that the games themselves were simply going to cease to be MMOs anymore. If you go down the long road of eliminating anything that defines the MMO genre because it might be something some player doesn't care for, where do you end up? Where does that road eventually lead? Well, I think we can already see quite far down that road -- check out the mega-expensive but likewise mega-watered down MMOs that have come out post-WoW. After all of that time, money, and effort the result has been MMOs that really aren't MMOs anymore. Some people don't like to have to interact with a community, so remove the community. Some don't like to have to find others to group with, so remove grouping. Some people don't have the time to go after and earn powerful yet rare items, so make it either so all items are easily obtainable or make it so the rare ones can also be purchased for real money. Some people don't want to have to play months or even years to play through a character to maximum level, so decrease this time and effort and make the game a quick rush to the 'end game', allowing people to bypass most of the content by jumping to whatever that 'end game' is supposed to be, or even perceived to be.

The result has been games that lack the depth and game elements that make MMOs 'sticky'. MMOs and their predecessors, text MUDs of the 80s and 90s, long ago identified gameplay elements, mechanics, content, etc. that compelled their players to stick around. Real friendships were formed. Shared experiences occurred. People worked long and hard building up their characters and the items he or she possessed. A lot of pride and real value was perceived by players and therefore they kept playing months or even years. The result were vibrant and evolving virtual worlds people would subscribe to playing. And when the content started to grow old, the development teams would either revamp old content, giving it a refresher of sorts, or they would add on new content -- new continents to explore, new races and classes to play, and new ways to advance your character. People loved it. EQ, one of the earlier MMOs, peaked at 500k subscribers and made over a half a billion dollars in profit for Sony. The Final Fantasy games came next and were very profitable. Lastly you had WoW, and, again, even though after awhile they started dumbing things down, if you look at the title in its entirety it's been a very enjoyable, compelling, polished game and also an incredibly profitable venture.

But then we've also seen the results of taking things too far, going too mainstream, and losing track of what really makes these games tick. Indeed so many attributes of MMOs that defined what an MMO was were deleted that it's debatable whether many of these newer games are even MMOs in the first place. Regardless of names, however, what's undeniable is that they've become less sticky. No longer did they keep people interested month after month, year after year. No longer did they create communities and environments based on interdependence -- where your success could only be achieved if you worked well with others, worked as a team, shared experiences, etc. The entire subscription based revenue model, in fact, was almost obliterated off the face of the earth. At first some people claimed that gamers had somehow magically changed and no longer wanted to play games for months or years. Or to have to invest time and effort into character advancement. Or to be 'forced' to become social and actually make real online friendships.

But the truth is that with every generation there is pretty much the same breakdown into what genres and styles of games people are interested in. MMOs were never for 'everybody' any more than an FPS or RTS was for 'everybody'. But for the people who did enjoy them, what was wrong with acknowledging this fact and then getting your butt in gear and making the best possible game for them that you could? Choose your audience. Determine the resources you'll need to make a game they'll truly love and enjoy. And then commit to creating just that. That's where we're at for the moment, especially with MMOs (although one could argue RTS games are in a similar if not worse state). Developers are finally realizing that the answer isn't somehow designing a game that everyone in the world would enjoy but rather to choose a healthy demographic and go after them with everything you've creatively got. With Pantheon we've chosen to focus on PvE and making the E in PvE matter a lot more than it has for some time. We've decided to attract gamers who love to team up with each other and take on the AI -- cooperative gamers who want more than session based games but to work together in a truly persistent environment. We've decided to go after people who want to explore and experience vast handcrafted worlds with compelling storylines and quests. We've targeted the online gamer who when they experience something emotionally intense would rather experience that with other people -- that, to them at least, experiencing challenges and even overcoming them together and as a team provides for much more memorable shared experiences -- memories and nostalgia that just doesn't naturally occur in single player games or even in online games where the other players you encounter you really never have a reason to get to know.

And there are other MMOs out there focusing on different target audiences -- PvP-centric games, more storytelling and RP games that contain both online and offline experiences, and much more. We think this is great and that there's room for all sorts of MMOs. And even for those players who do want an online game but not one that takes time, or is difficult, one that is more casual and where making friends is truly optional -- we think it's great for those games to be undergoing development as well. The only difference is that there are already plenty of MMO-lite games like that -- already many that have been launched, and then many more still being worked on. And from a business perspective it really doesn't make sense for us to go and try to compete in an already well-served segment of the MMO genre. Rather it makes more sense for us, both from a business standpoint as well as a personal one, to go after the under-served segments and make MMOs that appeal not only to our target audience but also to ourselves.

-Brad McQuaid
 

BoozeCube

Von Clippowicz
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Hahahahaha, fucking Brad. Well one point he had right is that he should focus on a niche group of players. Of course the 8 people who still use dial up AOL and are into MUDs might be too niche.

Then the 8 paragraph tirade on WoW and Blizzard that's top notch. Pantheon isn't even on Blizzards radar. Hope McQuiad likes looking up from the bottom. We all rag on WoW but at least we played it but this faggot isn't even an MMO player he is just a druggie hack theif who got lucky with someone else's work.
 
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wilkxus

<Bronze Donator>
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There are very talented animators everywhere. Why do these animations look on par with EQ!
It had better be because they are using valuable resources wisely and sinking time and money into other more important core gameplay and systems development at this stage of the game.

TLDR; Unless your expectations for Pantheon are near zero (in this case EQ level) at this point they are probably too unrealistically high and you are not being skeptical enough.

Re videos and animations....This aint BDO and on their meagre budget the fluffy graphics stuff had better wait or else any players risking taking Pantheon for a spin will be surpassing Vanguard's epic proportions of depravity.

This crap (animations) can wait. On the other hand core gameplay mechanics and content and maintenance tools to fill out the game cannot wait.

The real question is where is the meat and bones stuff? Something more meaningful from new/improved core gameplay mechanics: a serious demo of some real pathing & pulling, some more serious AI & disposition examples of an encounter etc... something fun for a group to do besides just watching flashy animations.

Unless they plan of flogging rewarmed EQ mechanics and spells this stuff should be more than half baked already or no amount of animating will save it.
 
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Oh Brad, you dimwit: "...Real friendships were formed. Shared experiences occurred..."

Who the hell finds online community novel, or hard to find, anymore? Part of the attraction back in the olden days was that you could actually play a game with someone on a different continent. It was NEW.

The interwebs are not new anymore. If anything, we are bored with talking with someone from Australia or Germany. Same old same old.

Every damn person on the planet has more internet-enabled "shared experiences" than are even good for them. It is not a selling point anymore, Brad. It is like trying to say that you want to recreate the magic of the telephone. It is, at most, a nostalgia niche and even then, I am not sure it is even that interesting anymore.

Next thing Brad will be telling us is that rock concerts are cool because they create a massive shared experience for thousands of people listening to loud music.

Yawn. It's over, Brad, it's over.
 

Sithro

Molten Core Raider
1,493
196
Dude, where the fuck are these online communities you talk about? I can play WoW and go from 0 to max level without talking to a single other soul. Fuck, you can raid now without talking to anyone. I'm not gonna say that EQ was some paragon of brilliance. In fact we all know it fucked up in a lot of places and the things it didn't fuck up were accidents. But shit man, if you didn't make friends in that game you weren't going anywhere fast. And I think that's kind of what a lot of us want back. We want a WORLD where not everything can be steamrolled with no fear of dying or anything. There were places in EQ that I was afraid of going to because it was hostile as fuck.

Now, Pantheon seems like a copy/paste of EQ. In some ways that'll probably be pretty good (you'll need to play with people) in other ways, not so much (oh my god mana regen will probably be slow as fuck, combat will be slow as fuck, etc). But you know what, I'd take all that bullshit back just to be able to hang out and coordinate through dungeons with people while we talk and joke about random shit. I join guilds in modern games that don't even want to talk to one another. I mean what the fuck? I'm tired of these single player games where other people happen to be running around that pass as MMOs these days.

Honestly, what I want is a world that is hostile and hard as fuck. I want that so I can get together with other people and conquer that hostile and hard as fuck world. I want there to be places in that world where I'm not strong enough to get to, but can cheer on the people that are.

I ideally want Dark Souls on a MMORPG level where death is around every corner and you and the people you meet have to always be on your toes.

If i have to play a spiritual successor to EQ made on a shoe string budget with an engine that doesn't like to play well with others to get something near that, so be it.
 

KCXIV

Molten Core Raider
1,456
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Dude, where the fuck are these online communities you talk about? I can play WoW and go from 0 to max level without talking to a single other soul. Fuck, you can raid now without talking to anyone. I'm not gonna say that EQ was some paragon of brilliance. In fact we all know it fucked up in a lot of places and the things it didn't fuck up were accidents. But shit man, if you didn't make friends in that game you weren't going anywhere fast. And I think that's kind of what a lot of us want back. We want a WORLD where not everything can be steamrolled with no fear of dying or anything. There were places in EQ that I was afraid of going to because it was hostile as fuck.

Now, Pantheon seems like a copy/paste of EQ. In some ways that'll probably be pretty good (you'll need to play with people) in other ways, not so much (oh my god mana regen will probably be slow as fuck, combat will be slow as fuck, etc). But you know what, I'd take all that bullshit back just to be able to hang out and coordinate through dungeons with people while we talk and joke about random shit. I join guilds in modern games that don't even want to talk to one another. I mean what the fuck? I'm tired of these single player games where other people happen to be running around that pass as MMOs these days.

Honestly, what I want is a world that is hostile and hard as fuck. I want that so I can get together with other people and conquer that hostile and hard as fuck world. I want there to be places in that world where I'm not strong enough to get to, but can cheer on the people that are.

I ideally want Dark Souls on a MMORPG level where death is around every corner and you and the people you meet have to always be on your toes.

If i have to play a spiritual successor to EQ made on a shoe string budget with an engine that doesn't like to play well with others to get something near that, so be it.
T hats what i miss too. I miss going to a dungeon and camping certain mobs for items/EXP and just goofing off with people i played with. Sometimes bad shit happens that leads to unintended fun. I dont know how many times a random person trained us on accident or by purpose and we either wiped or came close, but that shit was fuin to me. I dont know how many times i had to zone into a plane of hate or fear and rescue peoples corpse out of the zone. Sometimes that shit took fucking hours and i had a blast. We would have a fucking Bard kiting the whole zone so we can summon corpses and Bam, death touched. haha

If i can get shit like that back, im all in. I havent seriously played an MMO in 8 years. Get me something like that again ill play.
 

xzi

Mouthbreather
7,526
6,763
In their defense, animations and final art passes in a game like this is of course going to be the last thing to be done. Considering they're still in alpha I'm not too surprised.

Still pretty lulzy though
 

Grim1

Ahn'Qiraj Raider
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I refuse to pre judge a game that isn't even close to being out yet.

This board has an iffy track record on pre judging mmo's. Most people here had their heads fully up the backside of Wildstar..... guess that didn't work out so well.
 
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Laura

Lord Nagafen Raider
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MMO Gaming is not the only social media, you realize? I've heard Facebook allows you to connect tons of people.

Are you fucking dense?
Who wants to create a game to work as a social media tool. The whole point is, hopefully your little brain can digest it, in the current MMO trend you get distracted with solo quests and in the majority of your game time you're only playing alone. Whether it's because of the combat mechanic or the whole MMO content doesn't promote bonding enough or because of the retarded game designers just want you to get distracted by solo quests that you alone need to do and hence end up with a boring hallow game experience. What we mean by the social competent in an MMO is the fact that you need to group up, band together, make friends so you can achieve something in the game. This is not facebook, instagram or snapchat social media kind of social interaction. This is not about the internet being something new. This is about the game being designed so it's meaningful to cooperate, know people, and make friends. Capiche?

While there's some reason in a few new MMOs for us to cooperate with one another, Pantheon is going to enhance and increase those reasons.
 

mkopec

<Gold Donor>
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Are you fucking dense?
Who wants to create a game to work as a social media tool. The whole point is, hopefully your little brain can digest it, in the current MMO trend you get distracted with solo quests and in the majority of your game time you're only playing alone. Whether it's because of the combat mechanic or the whole MMO content doesn't promote bonding enough or because of the retarded game designers just want you to get distracted by solo quests that you alone need to do and hence end up with a boring hallow game experience. What we mean by the social competent in an MMO is the fact that you need to group up, band together, make friends so you can achieve something in the game. This is not facebook, instagram or snapchat social media kind of social interaction. This is not about the internet being something new. This is about the game being designed so it's meaningful to cooperate, know people, and make friends. Capiche?

While there's some reason in a few new MMOs for us to cooperate with one another, Pantheon is going to enhance and increase those reasons.

The problem with this assertion that everyone wants to work together is bullshit though. Do you think Blizzard is stupid to do the opposite of what people really want in their game? do you think they are a bunch of retards that say, nope fuck that grouping and interacting shit, give them more solo stuff to do, even though the people are asking for more cooperation?

Bottom line is that they have been slowly moving in that direction for over 10 yrs because thats how their metrics show how majority of people want to play. Dont get me wrong, there is definitely a market for this type of game just based on EQ and EQ emu and EQ progression servers, but I find this entire argument laughable how Brad thinks Blizzard is wrong with how they are treating their game, they are in fact giving the people that play their game exactly what they want.

And thats just one facet of WoW to begin with. Remember WoW itself has tons of cooperation play in actually progressing through the raid content. Sure they added LFR (because again, people wanted it) but for you to progress in the real raid game takes tons of cooperation.

And take a look at even some of the EQ shit right now. Given the choice, people would rather box 4-6 toons rather than cooperate anyways. Most EQ servers are in fact boxers. Its only a small tiny fraction of people that do the progression stuff with true box, and even then some set up 2-3 computers to multibox and SOLO.
 

BoozeCube

Von Clippowicz
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I refuse to pre judge a game that isn't even close to being out yet.

This board has an iffy track record on pre judging mmo's. Most people here had their heads fully up the backside of Wildstar..... guess that didn't work out so well.

There always has to be one. Grim are you going to take the mantle of Convo or Qwertqwert now. That's a hard road pal and a few have gone insane I wish you luck. If you win we will dub you Sir. Grim1
 
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