Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Ronaan

Knight of the Realm
713
2d 14h 52m
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to be honest seamless world looked fine on paper until you chunked every time you crossed a line on the map and it was clunky as fuck
 

Xadion

Avatar of War Slayer
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14d 3h 44m
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turn shadows off, plz thanks...carry on...

also: my hype level is increasing.
 

pharmakos

bµɐʁwɐʞoƨ
<Donors Crew>
8,433
9d 17h 44m
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i'm adjusting my hype level to a pretty low rate of increase... playing the long game, hoping to hit maximum hype exactly when the game is released in 10 years.
 

Qhue

<Donors Crew>
3,897
3d 22h 34m
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1,084 500 0 0
It comes out in that video as well, but when trying it at PAX I was turned off a bit by the animations. Obviously this is early going and the animations are probably just placeholders, but they still felt very much like skating across the world and doing the generic Troll 'pool cue' animation from EQ1.

The shadows were very distracting as well. Made the rendering seem instantly dated to circa 2004 when shadow rendering was 'da bomb'.
 

ZyyzYzzy

Registered Amod
<Moderation Tools>
17,428
23d 23h 27m
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21,220 1,342 0 0
It comes out in that video as well, but when trying it at PAX I was turned off a bit by the animations. Obviously this is early going and the animations are probably just placeholders, but they still felt very much like skating across the world and doing the generic Troll 'pool cue' animation from EQ1.

The shadows were very distracting as well. Made the rendering seem instantly dated to circa 2004 when shadow rendering was 'da bomb'.
Shit, did you just come up with Brad's next "this is gonna rock"?
 

The Edge

Knight of the Realm
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1d 8h 57m
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297 973 0 0
Looks like Vanguard 2.0, which is not necessarily a bad thing.
 

Itlan

Trakanon Raider
4,965
15h 30m
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I didn't think Vanguard's combat was all that awful. Or maybe I'm just referring to how certain classes played.

Fuck y'all.
 

Daidraco

Molten Core Raider
2,143
2d 3h 49m
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It just depended on the classes. Some had great fluidity, where as others were just jarring or all over the place. Long, patient phases, then shit hit the fan and you're ADHD has to kick in for 5 seconds.
 

Dullahan

Knight of the Realm
257
2h 33m
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There is a big difference between good classes and good combat. I found the combat awful on all the 3 classes I played, but I loved all 3 classes and their abilities. Having to use 30 abilities simultaneously plus clickies should have never been a thing. Limited strategic combat creates a better test of skill, unless you want the test of skill to be real life dexterity in seeing how far apart players can spread their fingers to press hotkeys.