Lot's of people like sausage, but few people are impressed when they see how it gets made. The idea of transparency in game development is a mistake for lots of reasons.I'm not sure that's a good idea if they actually want backers. If I came to this stream curious about backing this project, my wallet would be welded shut by this point. I really don't get this stream. Its really unprofessional and pointless. I get it they are in the planning stage, but they're just coming off as amateurs running around with their heads cut off.
Have faith, good friend! Let's see what the Boogie interview nets them. people seem to want to slam the door on this at every turn. They make it easy at times.Sorry for being too bitchy tonight Convo , I'm just looking at the math now. They are five days away from halfway point and would have to be doing 30k a day every one of those 5 days to just barely be at the halfway mark goal wise.
Right now for this to fund it's literally going to have to be the turnaround of all gaming Kickstarters.
While I'd love for that to be the case , I'm also a realist.
No you can pretty much try again right after if you really wanted and even put up the same Kickstarter, it does go through a small review window from Kickstater itself but you aren't required to wait a specific length of time.Just curious.. they can only put a project up once a year?
I think the Boogie interview could be the turning point. They'll have to play it right. If I were Brad, or the PR guy pulling the strings on puppet-Brad, I'd go in really humble. Basically say it's hard feeling like you're blessed and being yanked right back down to reality, and eventual rock-bottom, and maybe back to some level of humble success based on roots of passion, etc. Boogie has had a hard life and messages of redemption and not giving up will play well.Have faith, good friend! Let's see what the Boogie interview nets them. people seem to want to slam the door on this at every turn. They make it easy at times.
Sounds like you want some sort of made for TV Lifetime Special.I think the Boogie interview could be the turning point. They'll have to play it right. If I were Brad, or the PR guy pulling the strings on puppet-Brad, I'd go in really humble. Basically say it's hard feeling like you're blessed and being yanked right back down to reality, and eventual rock-bottom, and maybe back to some level of humble success based on roots of passion, etc. Boogie has had a hard life and messages of redemption and not giving up will play well.
Fuck the game. Make it about two guys talking about the good old days, transitioning into the worst of days, and talking about the future like it isn't so bad if they just keep following their passions and trying to make dreams happen. Then, of course, talk about the game some, but keep tying it back to community and socializing and a game that you aren't just stats and a class, but can do something meaningful because you might just make some really good friends and have fun killing shit and it might not be the most important thing you do every day, but some days it can feel pretty darn rewarding and important.
I want what will work. The video Boogie posted that was just him being honest talking about his [pretty shitty] life has 3.5 million view.Sounds like you want some sort of made for TV Lifetime Special.
Yeah only if Brad actually started and ran a successful company huh.. Quite Honestly Brad shouldn't be the wheel man behind this little robbery he's an Idea guy you lock up in the room parse his ideas etc but you don't let him anywhere near excuting the plan esp the gettaway manI just looked over the Camelot Unchained KS graphs , as it seems the closest thing idea wise, basically an old schoolish mmo made by another industry name just with PVP focus instead. The thing that stuck out to me was an average of 72k/day , more so an initial total of over half a million plus the first day and another day over over 350k before the end. So two days out of the whole thing got almost a million alone.
It honestly frustrates me a bit because I see no reason this game doesn't have the same potential , but for the KS stumble.
Yea, Camelot unchained was IMO the model of how to do a kickstarter right. Mark was energetic, focused, and honest about his past and this new game. The KS was done professionally and he had a solid plan for reaching out to media outlets beforehand, as well as a solid stream of updates from the beginning of the kickstarter until hell, they are still releasing weekly updates with some meat to them.I just looked over the Camelot Unchained KS graphs , as it seems the closest thing idea wise, basically an old schoolish mmo made by another industry name just with PVP focus instead. The thing that stuck out to me was an average of 72k/day , more so an initial total of over half a million plus the first day and another day over over 350k before the end. So two days out of the whole thing got almost a million alone.
It honestly frustrates me a bit because I see no reason this game doesn't have the same potential , but for the KS stumble.
They need to add way more lower end tiers because I do not see this project being funded with the available higher end tiers - no-damn-way. Boogie will not be able to push his influence to a rotting KS project that only has higher priced tiers... I mean really his audience isn't exactly deep pockets types.What still needs to be fixed about the tiers? Would it hurt at this point to add more 600 slots
That's really what needs to happen, but it probably won't, and even if it does, I'm having a hard time envisioning this thing getting funded. Hell even this thread has really died down compared to a few days ago.I think the Boogie interview could be the turning point. They'll have to play it right. If I were Brad, or the PR guy pulling the strings on puppet-Brad, I'd go in really humble. Basically say it's hard feeling like you're blessed and being yanked right back down to reality, and eventual rock-bottom, and maybe back to some level of humble success based on roots of passion, etc. Boogie has had a hard life and messages of redemption and not giving up will play well.
Fuck the game. Make it about two guys talking about the good old days, transitioning into the worst of days, and talking about the future like it isn't so bad if they just keep following their passions and trying to make dreams happen. Then, of course, talk about the game some, but keep tying it back to community and socializing and a game that you aren't just stats and a class, but can do something meaningful because you might just make some really good friends and have fun killing shit and it might not be the most important thing you do every day, but some days it can feel pretty darn rewarding and important.