Rathmort_sl
shitlord
- 38
- 0
Pretty sure Kripp isn't making "no money". His daily youtube uploads are getting 20-30k views within a few days and most end up over 50k.
Are you talking about the level 68+ well geared flicker striker that almost dies to a regular mob pack in a level 63 zone in his 2 minute video?Scroll a few posts back. They introduced multi strike, and within 25 minutes we have builds that are unkillable.
The patch we're deploying this Friday (0.10.6) contains a new Strength/Intelligence skill called Searing Bond. It creates a totem that fires a beam of fire at you. Any monster caught in the beam suffers burning damage. If you have multiple totems, it'll send beams to all of them as well.
I agree with you and the more I think about it the less Useful this seems against groups and ranged monsters. Not when there are universally better options. Wonder what the full text of the spell will be.Sounds like Agannazar's Scorcher
It's usefullness all depends on how much damage it can do. frankly any spells where you need to precise are at a huge disadvantage. When running in large groups there's so much bullshit on the screen I literally can't tell when where the mobs are and just freezing pulse where people are shooting. It's so chaotic that sometimes I'm reminded of
WHATEVERS NOT SHOOTING WHAT IM SHOOTING BECOMES WHAT IM SHOOTING
Interesting but most likely worse. Spark totems cover the entire screen with sparks that hit basically in all and every directions, ice spear GMP totems have the massive freezing, this does dmg in a very small surface instead and require you to move around and line shit up correctly and what not. That's why I said, unless the damage is out of this world, I don't see this being very useful. Now if it does like 400-500dmg/sec at least to everything in it, I could see it being worth the annoyance of having to position correctly and shit. But otherwise meh.It could make a 2-totem build a little more interesting (instead of sit around and wait)
'on-hit' abilities still trigger even though you do no damage. On my 2-totem build, I set-up a FP with: GMP, LoH, Blind, Faster Proj. to throw around when my totems are down and I have nothing else to do.Question about 2-totem builds. Are you only restricted from casting offensive spells when the second totem is out, or is it set up so that once you take that skill you can never cast another offensive spell again, regardless of what totems are currently active?